Kojima Borrowing Western Techniques for Next Game

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Logan Westbrook

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Kojima Borrowing Western Techniques for Next Game


Art alone isn't enough to make a game's world really come alive, says Metal Gear Solid [http://www.amazon.com/Metal-Gear-Solid-Patriots-Playstation-3/dp/B000FQ2D5E/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287407042&sr=1-1] creator Hideo Kojima.

The next Kojima game will take a few pointers from Western development techniques, at least when it comes to building its world. In Kojima's opinion, Western games have the edge when it comes to their environments, and that's something that he wants to try and bring to his next title.

Writing on his Twitter [http://twitter.com/#!/hideo_kojima_en] feed, Kojima said that Western developers approached world design differently to their Japanese counterparts, using a combination of technical tools like shaders, effects and programming to achieve the desired effect. By comparison, he said, Japanese developers relied almost entirely on artwork to create a game's environment. He wanted his team to throw out the processes and techniques it was comfortable with, and instead try and better integrate what the artists were doing with what the programmers were doing.

"Do not create pretty images," he said. "Create a beautiful world. Designers shouldn't focus only on their part, but also borrow the programmer's strength to maximize the quality. We shouldn't measure quality by parts, we will measure by the quality and completion of the entire world."

Kojima adds his voice to the growing contingent of Japanese developers who feel that the country could take a few lessons from the West. Capcom's Keiji Inafune has not been shy about voicing his opinion [http://www.escapistmagazine.com/news/view/103614-Dead-Rising-2-Producer-Blasts-Japanese-Game-Industry] that Japan is lagging behind, and hiring Western developers to work on big Capcom titles is now part of the company's development strategy [http://www.escapistmagazine.com/news/view/102376-Capcom-Upping-Production-on-Major-Titles]. Konami has also reached out to western developers, most recently with Castlevania: Lords of Shadow [http://www.amazon.com/s/ref=nb_sb_ss_i_0_27?url=search-alias%3Dvideogames&field-keywords=castlevania+lords+of+shadow&x=0&y=0&sprefix=castlevania+lords+of+shadow], which was developed by Spanish developer MecurySteam with assistance from Kojima Productions.

It will be interesting to see how Kojima's next game differs from his previous works. His team may do its best to replicate the techniques that Western developers use, but it's still going to be a Japanese take on a Western idea, and so will be subtly - or not so subtly - different from what we're used to.

Source: Eurogamer [http://www.eurogamer.net/articles/2010-10-18-kojima-holds-first-meeting-on-new-game]







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JediMB

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Oct 25, 2008
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Yes. Very yes.

I keep reading from Japanese developers what problems they're having in constructing the worlds for their games, and just can't figure out how they can so completely fail to do it in a manner that makes sense. In a sense, many of them are still stuck in the 80's/90's when it comes to how their in-game worlds function.
 
May 25, 2010
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Yes, because brown and grey are the most important colors. Meanwhile, Japan has all these other "gay" colours that actually make the game more visually interesting.

Look, Japan, I get it. Your games aren't selling as much as Western games do. But, Jesus Christ, don't admit defeat...

I'm not saying that Western games don't do anything right, but world design and visual fidelity is NOT one of them.
 

Yggdraz0r

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This guy is weird. He keeps saying he will NOT further the MSG machine, and then proceeds to do so. And on the other hand he says stuff like this...

Very Weird.. or.. Peculiar rather.
 

Onyx Oblivion

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Sep 9, 2008
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What's with the Western appeal shit?

The west could never come up with games like Shadow of the Colossus, Okami, and Bayonetta. Or even Recettear.
 

The Last Nomad

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Hmm. I hope Im not reading too much into this, but it sounds like Hideo Kojimas new game may be focusing on the game world a bit more than the characters and gameplay. Which sounds like it won't be a new MGS.
It might be a bit much to hope but it sounds to me like it might be a platform or sandbox game which sounds a bit like Zone of the Enders maybe, or a totally new game altogether.
 

omegawyrm

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Nov 23, 2009
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Ugh, I've loved Kojima's games. I want HIS ideas, not OUR ideas.

I'm being contradictory I guess, the games will be going through him obviously, so it'll probably be pretty good still.
 

A Pious Cultist

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Onyx Oblivion said:
Stop this shit. If every game had a Western mentality, we wouldn't have Bayonetta and Okami and Shadow of the Colossus.
Bullcrap.

I'm taking this to be the standard "I like Japanese things/Anime because its not all the same like Western games" statement, and that's just wrong. I'd say Japanese games are equally if not more generic, but in ways that Western games are perhaps less exposed to. Instead of the hulking muscle-bound Space Marine we have the spikey-haired (and probably silver, blue, or blonde coloured), angst-ridden, lots-of-hidden-potential teenager.
Okami and Shadow of the Collosus are not "most games" so no change to the development process of "most games" would change them and Bayonetta is intentionally meant to be so outlandish so a move to more grounded characters and enviroments wouldn't effect it either.
 

Onyx Oblivion

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A Pious Cultist said:
Onyx Oblivion said:
Stop this shit. If every game had a Western mentality, we wouldn't have Bayonetta and Okami and Shadow of the Colossus.
Bullcrap.

Just because someone in Japan releases a game doesn't release a game with an silver-haired angst-ridden Teenager (see: every anime character ever in the history of everything) doesnt mean they all will start making some form of sense, it just means that one game will have a believable premise (note: suspension of disbelief doesnt mean its striving to be realistic, just that it isnt trying to be unrealistic).
The angst-ridden teenager is no more common than the common badass in the west.
 

The_ModeRazor

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Meh, I always thought his shit was ridiculous.
And I generally dislike Japanes games for whatever reason. But that's just judging from DMC, Bayonetta, Resident Evil and MGS. I could be wrong.
Just kidding, I'm never wrong.
 

omegawyrm

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A Pious Cultist said:
Onyx Oblivion said:
Stop this shit. If every game had a Western mentality, we wouldn't have Bayonetta and Okami and Shadow of the Colossus.
Bullcrap.

Just because someone in Japan releases a game doesn't release a game with an silver-haired angst-ridden Teenager (see: every anime character ever in the history of everything) doesnt mean they all will start making some form of sense, it just means that one game will have a believable premise (note: suspension of disbelief doesnt mean its striving to be realistic, just that it isnt trying to be unrealistic).
Big O, Outlaw Star, Cowboy Bebop. Don't be intentionally stupid.
 

8-Bit Grin

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Onyx Oblivion said:
Stop this shit. If every game had a Western mentality, we wouldn't have Bayonetta and Okami and Shadow of the Colossus.
Internet high five!

Each and every one of those is a work of art, and would not have been created if games were built entirely around western gaming philosophy.
 

KSarty

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Aug 5, 2008
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Calm down and just read the article people, don't read what you think he's saying. He isn't talking about changing his actual designs into a more western feel. All he is talking about is using the apparently western practice of having the designers and programmers work together to create the game's environment, rather than work separately.
 

Daipire

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Oct 25, 2009
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Scrumpmonkey said:
Western development techniques like innovation, progress and more open worlds?
Nah, a story that can be followed.

I'm looking at you, Liquid's arm!

EDIT: And yes, I did read the article, I just saw an opportunity to rag on Kojima's story line and by jove, I took it.
 

A Pious Cultist

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Jul 4, 2009
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omegawyrm said:
Big O, Outlaw Star, Cowboy Bebop. Don't be intentionally stupid.
Don't be intentionally obtuse, I was making a joke. It's a common cliche with action animés and games regardless of whether you can name three exceptions or not.

I just find it annoying when people act as thought animé + Japanese games arn't every bit as cliche as their Western equivilants.
 

omegawyrm

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Daipire said:
Scrumpmonkey said:
Western development techniques like innovation, progress and more open worlds?
Nah, a story that can be followed.

I'm looking at you, Liquid's arm!
They actually explained that in the 4th game, turned out that Ocelot hypnotically implanted himself with Liquid's personality, the arm wasn't even important. What doesn't make sense about that? (slight sarcasm)
 

DP155ToneZone

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Aug 23, 2009
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Fingerlicking said:
Onyx Oblivion said:
Stop this shit. If every game had a Western mentality, we wouldn't have Bayonetta and Okami and Shadow of the Colossus.
Internet high five!

Each and every one of those is a work of art, and would not have been created if games were built entirely around western gaming philosophy.
The argument can be flipped, though.

Max Payne, Monkey Island, Psychonauts, Deus Ex, Morrowind et al.

These were are western works of gaming art; you can bet your sweet caboose that it's games like these that are more and more influencing these Japanese artists.

I think it's great that it's all becoming one big melting pot of multiculturalism.
 

Jaebird

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Aug 19, 2008
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Can anyone else take this man seriously with that stock photo of him on the ducky?
 

8-Bit Grin

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DP155ToneZone said:
Fingerlicking said:
Onyx Oblivion said:
snip
The argument can be flipped, though.

Max Payne, Monkey Island, Psychonauts, Deus Ex, Morrowind et al.


I think it's great that it's all becoming one big melting pot of multiculturalism.
Great point, and kudos for being polite about it!

I suppose that a melting pot would be great for the gaming industry, as long as we continue to churn out those hemisphere centric titles.
 

omegawyrm

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Nov 23, 2009
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A Pious Cultist said:
omegawyrm said:
Big O, Outlaw Star, Cowboy Bebop. Don't be intentionally stupid.
Don't be intentionally obtuse, I was making a joke. It's a common cliche with action animés and games regardless of whether you can name three exceptions or not.

I just find it annoying when people act as thought animé + Japanese games arn't every bit as cliche as their Western equivilants.
How was that obtuse? I quoted 3 things that are contrary to your stated thesis that was quite stupid. Do I need to provide more examples? Those were just 3 off the top of my head.

Guuren Lagann, Ouran, Champloo, Betterman, Diebuster, Tokyo Godfathers, Akagi, Lucky Star, Moyashimon, Baccano, Dokuro-chan, Potemayo, Dennou Coil, Princess Tutu, Gankutsuou...

I can continue if you want. The list of anime that I've personally seen that demonstrate vast variety and contain characters contradicting your generalization is pretty damn long.

Saying Japan has no variety is dumb, that was my point.