Michael Navas said:
A scam doesn't cease to be a scam just because the scammer believes in it.
Well...yeah. Yeah, it does.
You can't commit fraud by accident. If it's unintentional, it isn't fraud; it's incompetence. That's why so many CEOs caught out on shady business practices immediately throw their hands up in the air and insist that they are the stupidest person on the planet and they had no idea what was going on.
On topic: I finished plowing through the articles - the third one about Derek Smart was just rich in delicious, tasty drama, nyorm nyorm nyorm - and overall it doesn't seem very negative. I'm actually surprised by how even-handed it is, considering it's a Kotaku article. The three big criticisms are:
- that the game is far too ambitious to ever deliver on what it promises;
- incredibly shitty community relations management, which appears to be run by someone who's never even had to moderate a forum before, much less deal with a fanbase as rabid as Star Citizen's;
- selling concept ships that don't exist yet, and may not ever exist in a recognisable form.
The first one, I think, is just a running theme with Chris Roberts and other "visionary" game developers and idea-men. And it's not that bad, as long as you know who you're dealing with; I don't fault someone for promising the sky if what they eventually deliver is just a really good luxury airliner. The second is genuine incompetence, but incompetent community management is distinct from incompetent game development.
The third, that's less defensible. Asking for investment is one thing; every investor should know that there is a risk their investment won't pay off. But actually
selling products that simply don't exist, even if you have every intention of eventually delivering, is not a good business practice. You could very easily - and unintentionally - fall into a Ponzi-style cycle where you're spending the money you made selling concept ships to build more concept ships to sell for money that you will then need to spend building more concept ships. That's a bad, bad process.
I've got no doubt that a game will eventually come out of this. It probably won't be the Holy Grail of space sims, but I'd pay good money for a solid entry on the same level as
Freelancer.