Avatar Roku said:What didn't you get? I'd be more than happy to explain anything and everything about the story.lunncal said:Well, if KOTOR 2 was ever finished it might have ended up as the better game. As it stands, it has the same gameplay (but more buggy), and a far, far worse story that makes no sense whatsoever and then ends. Oh, and Taris was bad, but it wasn't nearly as bad as the mining asteroid level.
KotOR II being unfinished was really, genuinely not Obsidian's fault. Lucasarts decided they wanted a 13 month development cycle several months after the game started to be made, with the plans originally having been to have at least 2 years. Lucasarts was also the reason it was never patched; Obsidian wanted to release a patch to fix it but Lucasarts said no.the27thvoice said:You might have a point, Obsidian seems to have good ideas with the gameplay and genuinely good stories (goes for both KotOR 2 and Fallout NV). But they don't finish their projects. I don't care why, they aren't finished. They ship buggy with soryline areas walled off at the last second because they ran out of time, they are never properly patched and goes a bit too far.
Take for example your companions being jedi. Jedis were awesome in KotOR, something Obsidian wanted to repeat. So now you get a jedi companion. And you can train another companion to be a jedi. And another. And another. Actually, the droids are the only ones who won't be jedis by the end. What the hell!?!
Too much of a good thing is not a better thing, it's just too much.
I'd say KotOR 2 showed some real potential, but I didn't buy the potential, I bought a buggy, unfinished game that they never bothered to complete or fix. No, that does not make it better.
ahh i LOVED IT! still remember my jaw hitting the floor during that cutscene...Daystar Clarion said:I really liked KotOR 2.
But KotOR 1 had one of the best plot twists of all time. Who ever saw that coming? I certainly didn't, but when you look back, it all makes perfect sense.
Actually, it was Lucasarts who screwed Obsidian in the end. They forced Obsidian to cut a year of development time so they could release Kotor 2 during the holiday season, leaving Obsidian only about 8 months to actually make the game. They did this so they could stick with their "at least 1 Star Wars game a year" business plan.SpaceBat said:Pretty much. If only Obsidian actually polished and finished their games. I hated the unfinished sub-plots in my game (which I can't mod, due to it being the EU version).
Oh yeah, forgot about Mandalore, my bad.Avatar Roku said:KotOR II being unfinished was really, genuinely not Obsidian's fault. Lucasarts decided they wanted a 13 month development cycle several months after the game started to be made, with the plans originally having been to have at least 2 years. Lucasarts was also the reason it was never patched; Obsidian wanted to release a patch to fix it but Lucasarts said no.the27thvoice said:You might have a point, Obsidian seems to have good ideas with the gameplay and genuinely good stories (goes for both KotOR 2 and Fallout NV). But they don't finish their projects. I don't care why, they aren't finished. They ship buggy with soryline areas walled off at the last second because they ran out of time, they are never properly patched and goes a bit too far.
Take for example your companions being jedi. Jedis were awesome in KotOR, something Obsidian wanted to repeat. So now you get a jedi companion. And you can train another companion to be a jedi. And another. And another. Actually, the droids are the only ones who won't be jedis by the end. What the hell!?!
Too much of a good thing is not a better thing, it's just too much.
I'd say KotOR 2 showed some real potential, but I didn't buy the potential, I bought a buggy, unfinished game that they never bothered to complete or fix. No, that does not make it better.
Good point about the Jedis, though, I hadn't really caught that. I mean, narratively it made sense (part of the Exile's whole thing is that she attracts Force Sensitives), but I hadn't really thought about that in terms of gameplay before. Probably because The Exile becomes so OP that the party doesn't even matter.
(also, FYI, Mandalore doesn't become a Jedi, but that's probably because he's more machine than man (heh))
But KotoR 2 isn't the only game where this happened. The same happened to one or two sub-plots in Alpha Protocol, which is why I got the feeling that the lost sub-plots might be Obsidians fault as well. Unless Sega was behind Alpha Protocol being unfinished.Irridium said:Granted, the game would still have been buggy as all fuck, this is still Obsidian after all, but if Lucasarts didn't do that, the story would have at least been complete.
What this guy said.Irridium said:I love Kotor 2's story. I love how it actually explains how and why things are happening instead of just going with the old "because it's the force" standby that's in every damn star wars story.
Well, it is in Kotor 2, but it's at least explained.
Your character can't feel the force. Instead you used the force through everyone around you. This is why you are able to form such strong force bonds with people, and why it makes it so easy for others to follow you and do things they normally wouldn't do(common RPG trope, this is the only game where it makes a lick of sense). It also explains how your powers return. It is also why you must face Nihilus. Nihilus feeds off of the force, but you have no trace of the force in you, so he can't feed on you. That makes you the best choice to fight him.
It also explains why Kreia always hounds you for making plain good/evil choices. You can completely turn away from the force, ignore the force, yet you keep choosing to submit to it. This drives her crazy, and as I said explains why she always hounds you.
It also explains why you're so dear to Kreia. Through you, she can kill the force, so it can no longer hold influence over her, or anyone's life, ever again.
Damn great story, damn great characters... this game's story is easily the best star wars story in any medium ever.
Alpha Protocal was Obsidian's fault, I think. Poor management I believe. Sega actually delayed the game so Obsidian can try to get it fixed up, but it was for naught. In fact, an anonymous Obsidian employee stated that the Alpha Protocol was essentially "fucked from the start". So yeah.SpaceBat said:But KotoR 2 isn't the only game where this happened. The same happened to one or two sub-plots in Alpha Protocol, which is why I got the feeling that the lost sub-plots might be Obsidians fault as well. Unless Sega was behind Alpha Protocol being unfinished.Irridium said:Granted, the game would still have been buggy as all fuck, this is still Obsidian after all, but if Lucasarts didn't do that, the story would have at least been complete.
In that case, what the fuck. For fucks sake, you goddamn shitty publishers, let Obsidian finish their games!
well that plot twist was back one it was still considered at plot twist and not something everything has kinda like the any movie that has a good twist all other movies milk that twist until its no longer origanalGolan Trevize said:I did and it surprises me that there is somebody who didn't saw it coming, the game does everything but outright tell you that you are Revan.Daystar Clarion said:I really liked KotOR 2.
But KotOR 1 had one of the best plot twists of all time. Who ever saw that coming? I certainly didn't, but when you look back, it all makes perfect sense.
Yeah...we've been waiting for an Obsidian game without all the bugs and then we get...that. So it goes...Irridium said:Alpha Protocal was Obsidian's fault, I think. Poor management I believe. Sega actually delayed the game so Obsidian can try to get it fixed up, but it was for naught. In fact, an anonymous Obsidian employee stated that the Alpha Protocol was essentially "fucked from the start". So yeah.SpaceBat said:But KotoR 2 isn't the only game where this happened. The same happened to one or two sub-plots in Alpha Protocol, which is why I got the feeling that the lost sub-plots might be Obsidians fault as well. Unless Sega was behind Alpha Protocol being unfinished.Irridium said:Granted, the game would still have been buggy as all fuck, this is still Obsidian after all, but if Lucasarts didn't do that, the story would have at least been complete.
In that case, what the fuck. For fucks sake, you goddamn shitty publishers, let Obsidian finish their games!
Obsidian's a strange duck it is. But, good news, it seems they finally cured their bug problem. Dungeon Siege 3 was actually bug-free. Of course, it didn't help that everything else about the game save for it's story was completely boring as balls, but hey, progress!
DustyDrB said:Yeah...we've been waiting for an Obsidian game without all the bugs and then we get...that. So it goes...Irridium said:Alpha Protocal was Obsidian's fault, I think. Poor management I believe. Sega actually delayed the game so Obsidian can try to get it fixed up, but it was for naught. In fact, an anonymous Obsidian employee stated that the Alpha Protocol was essentially "fucked from the start". So yeah.SpaceBat said:But KotoR 2 isn't the only game where this happened. The same happened to one or two sub-plots in Alpha Protocol, which is why I got the feeling that the lost sub-plots might be Obsidians fault as well. Unless Sega was behind Alpha Protocol being unfinished.Irridium said:Granted, the game would still have been buggy as all fuck, this is still Obsidian after all, but if Lucasarts didn't do that, the story would have at least been complete.
In that case, what the fuck. For fucks sake, you goddamn shitty publishers, let Obsidian finish their games!
Obsidian's a strange duck it is. But, good news, it seems they finally cured their bug problem. Dungeon Siege 3 was actually bug-free. Of course, it didn't help that everything else about the game save for it's story was completely boring as balls, but hey, progress!
In good news, did you hear that one of the creators of the original Fallout games and co-founder of Troika has joined [http://www.gamasutra.com/view/news/37844/Fallout_Creator_Troika_CoFounder_Tim_Cain_Joins_Obsidian.php] Obsidian? Now I Bethesda to give Obsidian another go at Fallout even more than I already did.
Well that sucks to hear. Still, got a source article for that statement? I would like to know more about what he/she meant with that.Irridium said:Alpha Protocal was Obsidian's fault, I think. Poor management I believe. Sega actually delayed the game so Obsidian can try to get it fixed up, but it was for naught. In fact, an anonymous Obsidian employee stated that the Alpha Protocol was essentially "fucked from the start". So yeah.
What? How is throwing away excellent writing in return for good gameplay progress? If you ask me, that's a step down from what they've usually been doing. I mean, I can fix bad gameplay with unofficial patches, but I can't fix a boring story.Irridium said:but hey, progress!
Hmm, yeah, I do constantly read about AAA game devs nearly abandoning their family and whatnot for months just to finish the game, so you're probably right. Pretty depressing if you think about it. Both the fact that developers rarely get enough time to finish their games and the fact that they have to abandon their lives in order to do so.j-e-f-f-e-r-s said:Honestly, it may be more common than you think. Most AAA games only get finished because the developers forgo all attempts at a social or family life and spend the last few months of development time living at their desks trying to get the game finished. You'll be lucky if a publisher gives you more than two years to build a game from scratch. More often than not, it'll be less than that now.
I know publishers like to make a lot of noise about how they look out for developers, but behind the scenes they really do enjoy screwing developers like Obsidian out of development time, funding and royalties.