Requi3m said:
I've started playing KOTOR 2 for the second time now, wanting to try a Dark Side character. I remember when I played the first time (as Light Side) that you can convert some character to jedi. I've been trying to do this the other way around, as in turn them into sith. It doens't work very well, because I don't have much influence with some characters due to being manipulative ass. I even picked the Sith Lord prestige class because it supposedly would let me manipulate my companions better. I read somewhere that to convert them to dark side you actually should lose infuence with them, but I couldn't find any conformation on that.
So, my question is: does anyone here know how to convert my companions to sith?
p.s. On a side note: the alignment of my companions seems to fluctuate from time to time. Sometimes they register as dark side, but when I take them out they return to their previous alignment. For example: on the Ebon Hawk the party screen showed Bao-Dur as Dark Side, but outside the ship he was back at neutral. Also happened with Atton, T3 and Disciple. Seems like a bug. Anyone know a fix for it?
If you're looking to gain influence, generally agreeing with whatever they say in conversation works. If you're looking for specifics, below is what I usually do.
For the purpose of this, I recommend going to Nar Shaddaa first once you leave Telos.
There are spoilers here, but I'm guessing that doesn't bother you - the spoiler tags are more to avoid a rather epic Wall O' Text.
<spoiler=Atton>In general, avoid trying to Force Persuade him. He doesn't like it.
On the
Harbinger, when he says he has a bad feeling, say "we'll have to be careful".
On Telos, kill the receptionist at the Exchange hideout with both him and Kreia in your party, Kreia gives you an earful and Atton gains influence automatically.
At Atris' place, before you free your companions, ask a Handmaiden Sister (not the one that can join you) where your party is - she'll mention Atton's Echani training. Once you get to the
Ebon Hawk (but not before) ask him about it, and during that conversation say "I was just asking, no harm meant". This pops up twice in the dialogue tree - make sure you
don't pick the one with [Persuade] before it.
When you hear his thoughts (with Kreia's help), ask him why he plays pazaak in his head. Admit to hearing his thoughts and apologise.
On Nar Shaddaa, make sure you bring him with you into the Refugee Sector. Two people will approach you and say they know him, either as thanks for the good you've done or for a few credits. Ask him about it, and in the last of the following conversations (the one about the last Jedi he killed) when the option "Jedi lies" appears, select that if you want him to be a Dark Jedi.
If by then you don't have enough influence to open up those conversations, head to the Serroco side of the sector before you kill off the Red Eclipse goons and install the navigational interface into the airspeeder. When unlocking the controls, he'll offer to do it for you. Let him.
<spoiler=Bao-Dur>In general, do nice things while he's around. Make sure to talk to him every time you gain influence.
On Telos, after freeing the party from Atris' prison, when he apologises for blacking out tell him there's nothing to apologise for.
On Nar Shaddaa, the second time you find two thugs accosting a refugee, the Dark Side option of Force-persuading the thugs to jump into the nearby pit gains influence with him for some reason.
Also on Nar Shaddaa (before killing the Red Eclipse goons), once you've fixed the airspeeder, have him check it - he'll make it run better. Thank him.
On Dantooine, take him with you when doing the "atmospheric sensors" sidequest. When you find them, either let him crack one open to have a look (compliment his work when you're done) or crack one open yourself. When returning the sensors, point out the "surprise" inside them and refuse the extra reward.
<spoiler=Disciple>If you're light side, one conversation should do it - just stay pro-Republic and agree with him.
However, if you're dark side I think it's easier to
lose influence with him. Losing influence unlocks conversation paths just like gaining it, as long as you only do one or the other. Just be evil. Also, losing influence with him if you're dark-side makes him more light-side, so you'll end up with a decent healer at the end of it.
<spoiler=Handmaiden>Most importantly, spar with her for the first time
before Visas appears - the best time would be right after she joins you since you're on the
Ebon Hawk anyway. If you don't, then Kreia gets her claws in and she won't open up to you.
Also, after the first sparring session, put your clothes back on and ask her to do the same. This opens up the conversations about her mother - try to be nice to her. Talking to Kreia about it gives you another one.
You can spar with her at levels 10, 14 and 18 - the third time, she should ask you to train her if your influence is relatively high.
<spoiler=Mira>First off, ask her why she doesn't kill people. If your Awareness is high enough, you can make a comment about life being connected. Doing so will piss her off but won't lose influence - go back and apologise.
Then go through all the available conversations (leaving "You seem restless" until last - note that this conversation only pops up on the
Ebon Hawk). Be nice, and she should eventually let you take her to the central pit near the landing pad on Nar Shaddaa. Circle the pit until you automatically stop and follow that conversation.
As for the companions that either can't become Jedi or already are:
G0-T0 is pro-Republic, so you should be too when talking to him. Selfishness and ruthlessness go down well too.
Hanharr and HK-47 respond well to any generally evil/psychotic behaviour. There's also a bug (which may by now have been patched, but I'm not sure) where when you break Hanharr's will, giving him +2 Strength and -2 Intelligence, you can do it over and over. Keep going until his Intelligence drops below zero and it'll shoot up to around 250, giving him a ludicrous amount of skill points at level-up, in addition to being incredibly strong.
Kreia likes it when you agree with her, and manipulate people without doing anything overtly light-side or dark-side. When she complains about your companions (particularly Handmaiden and Visas) tell her you're only keeping them around because they're potentially useful.
Mandalore likes it when you openly side with General Vaklu on Onderon, and also when you kill people for kicks.
T3-M4: be nice. That's about it.
Visas likes it when you're nice to her (even if she doesn't sound too pleased) and also when you kill random NPCs. She's weird like that.