Hey, it's time for another deliberately inflammatory statement sure to rile up people's emotions while I hide behind the facade of an opinion! Cheers all around.
Anyways, I've never found either KOTOR's actual gameplay any good. It's basically an autopilot corridor slasher with some incredibly broken abilities thrown in. Flurry outright supplants your basic attack 99% of the time as a Guardian (the 1% being your force Jump ability), and 100% of the time as anything else. You get a defense penalty as a result, but your DPS triples if dual wielding and anything that might get a chance to hit you during the cooldown period is already dead.
The right lightsaber combinations can result in permanent stunning attacks, or a saber so powerful it one hit KOs any opponent.
Outside of the dialogue, the only other gameplay mechanics aside from the broken combat are the puzzles and the minigames, both of which are pathetically easy. The puzzles are just basic math and logic problems, with the option to skip them altogether being viable if you upgraded your computer or repair skills enough.
So what does that leave the games to stand on? Their story content, which thankfully makes up for the rote showing of everything else. And then it depends on what you prefer: a Prequel tale told properly and with the appropriate pomp and splendour with KOTOR1, or the cynical commentary on gameplay mechanics and the Star Wars universe's inherent madness in KOTOR 2.
It seems story can trump gameplay when it comes to RPGs.
Hurray for inciting debate!
Also, yes Captcha I do shop at Canadian Tire, will you leave me alone?
Anyways, I've never found either KOTOR's actual gameplay any good. It's basically an autopilot corridor slasher with some incredibly broken abilities thrown in. Flurry outright supplants your basic attack 99% of the time as a Guardian (the 1% being your force Jump ability), and 100% of the time as anything else. You get a defense penalty as a result, but your DPS triples if dual wielding and anything that might get a chance to hit you during the cooldown period is already dead.
The right lightsaber combinations can result in permanent stunning attacks, or a saber so powerful it one hit KOs any opponent.
Outside of the dialogue, the only other gameplay mechanics aside from the broken combat are the puzzles and the minigames, both of which are pathetically easy. The puzzles are just basic math and logic problems, with the option to skip them altogether being viable if you upgraded your computer or repair skills enough.
So what does that leave the games to stand on? Their story content, which thankfully makes up for the rote showing of everything else. And then it depends on what you prefer: a Prequel tale told properly and with the appropriate pomp and splendour with KOTOR1, or the cynical commentary on gameplay mechanics and the Star Wars universe's inherent madness in KOTOR 2.
It seems story can trump gameplay when it comes to RPGs.
Hurray for inciting debate!
Also, yes Captcha I do shop at Canadian Tire, will you leave me alone?