KOTOR's Gameplay Sucks

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Vuliev

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Jul 19, 2011
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Auron said:
Isn't that because the party has just three members instead of six and they're not using AD&D? To be fair, what were your options in BG? The fighters could do 2 things basically, bash them or shoot them. Most other classes would fall together in this except wizards and the other spellcaster's occasional spell.

And god I hated the sleeping spam.


Furhtermore, didn't people here actually ever play D&D or SWD20? I figured most people attracted to kotor or even bg would have and would understand why it's setup like it is.
I've played the tabletops, liked them, and then hated KOTOR for trying to shovel those systems into a computer game. Die-roll-based gameplay only works (meaning isn't clunky, awkward, and unsatisfying) for turn-based-strategy, not RPGs, in video games. Straight porting a D20 system into a video game loses so much of what makes D20 tabletops fun, i.e. the human interaction, and you don't even get the pleasure of rolling the dice yourself to make up for it.
 

AD-Stu

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Oct 13, 2011
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Combat mechanics in the KOTOR games were something I tolerated, not something I enjoyed.

But then I never got into D&D or any of that other stat-based stuff and the idea of spending hours trying to find the optimal character build that breaks the game doesn't do anything for me either...
 
Sep 14, 2009
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Monster_user said:
I actually enjoyed KOTOR's gameplay well enough. Never paused during a match to queue any attacks though, did all of that in real-time.

I thought Mass Effect's gameplay was enjoyable. I played a soldier, and used the sniper rifle whenever I could. Pretty much just played ME as a straight shooter. Tried to avoid pausing during fights to queue up Biotic or Tech powers.

I'm not really big on Crysis 2's single player gamplay, or the Call of Duty, or new Battlefield games. I enjoy Crysis 2's multiplayer though. Shattered Horizon before the weapons update was another one I liked.

gmaverick019 said:
SonOfVoorhees said:
Game play might not be the best but at least it was fun to play through. All games don't have to have a deep and complex fighting system to make them playable. What it lacked in some areas it excelled in others. Hopefully they will make a 3rd on at some point and improve on the gameplay mechanics.
agree with this. it "worked", and if i remember right i think there are some "hardcore hard of all hardcoreness bro mode" mods out there that make each fight a bloody quicksave/load match to figure out how to beat them.

and as mentioned by previous people, the actual combat didn't bother me, getting to play an rpg and customize myself to kingdom come in an enthralling storyline is what has gotten me to play the game 30+ times.
I may have just rolled a bad character, but every major boss fight seemed to be a quicksave/load match, and hoping for any luck with the rolls. I killed Bastilla because I was running out of supplies and she kept bring me down to 5% health everytime I got in close. I almost never had enough pre-E:IV bacta stuff on hand, and my force powers only worked on the grunts.

I completely failed to brute force Malak. I did come up with the idea to lay down as many mines as the game would allow simultaneously, and let Malak walk through them, dumb AI,... Never tried that before, as being poor I couldn't afford to replace those mines.

I primarily played with a lightsaber, and that poision sword from the sith tomb.
yeah you probably rolled a bad character, when people describe kotor as "easy", it's usually because they know exactly how to put every point into the character creator correctly and which weapons/powers cause extreme game breaking over poweredness.

i definitely had a few mine traps myself setup in kotor II when i was trying to keep mira's level down
before i could persuade her into becoming a jedi
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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I've been replaying KotOR II with the restored content mod recently and one thing I did notice is just how crappy the combat is. All you do you cue up a bunch of actions you want your character to do and then sit back and wait for him/her to do them and even if you don't do anything your character will still attack anyway using the basic attack anyway. So it makes me wonder what I'm there for aside form wheeling the character from battle to battle and making arbitrary dialogue choices.