L4D addons

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hbomb

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Dec 3, 2007
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The game needs the ability to play as, or in some way strategically control, the witch.
 

TopHatTim

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Nov 8, 2008
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levels levels levels...
mainly like a country side...a few cabins along the way but lots of open space and more zombies in this map...a snow map...in a town or something....maybe a little bit more of a panicky situation..like dead bodies and guns on the ground and like bullets holes an fires and shit like that...slowing down the marathon running zombies but make them in largely larger numbers...something you can get worried about when your stuck and not on the move
and some new pistols...like a glock or something...so i dont feel like im playing duke nukem...
 

Automind

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Sep 7, 2008
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Lanowar said:
And finally, throw in a couple of Half-Life cameos. I'd still love to see "Wake up and smell the ashes" written on the wall of a safehouse.
"Pick up that can"
 

TopHatTim

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Nov 8, 2008
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Lanowar said:
More boss Infected would be a nice idea the trick is to add somthing to the gameplay, you should add new weapons though if new infected have other abilties like say these ones me and friends ended up making in our conversations during Vs mode thought I would share with you all our findings.

Howler- The Howler takes on the apperance of a human with a frog like throat and his bellowing alerts people of his arrival when he gets close enough he screams at you causing the game to mute itself for a short period. Now the Survivors really do need to work together as they wait to be able to talk again.

Buzzer- This infected takes on the apperance of a strange mutated insect (Think The Fly) it buzzing noise warns of its close arrival but its deadly due to the abilty to fly above the survivors and bring death from above. Obviously this flying abilty won't last for long and then they will need to recharge it. The survivors now need to think about possible air attacks on top of the normal directions assoicated with the Infected.

Pyro- As you might have guessed this one is a walking flamethrower, its gargled voice (which oddly enough sounds like someone wearing a gasmask...) annouces it's arrival before spewing forth a blaze of fire at the survivors at the cost of its own health. The Pyro never lasts long but he doesn't need to the fire he brings forth can easily throw any plans into disaray.

Spider- This crazed infected has elements of an insects armour poking forth and strange tendrills coming out, the Spider can climb on walls and celings but is the opposite of the Smoker. Where as the smoker drags away the Spider forces its prey to stay in place by spraying an adhesive that causes the survivor to stay glued to a spot for a short time It then can attack the helpless survivor.
me and my friend did the same thing...let me share

spitters-the run in fast and loud but puke an acid blood onto its target cuasing you to die if not treated healed...risking a life pack for a team mate or leaving him behind

rage's- an enemy that kills all in its path, and grabs its target by the neck with its hand and keeps hitting you in the face

mad hatters- a human that hasnt quite grasped infected but has phycological problems including laughing an extreme hostility to who ever comes across it...walks and can be avoided.

and finally my favorite/
zogs...infected dogs and wildlife that attack anything if provoked...runs in packs
 

whyarecarrots

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Nov 19, 2008
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Lanowar said:
More boss Infected would be a nice idea the trick is to add somthing to the gameplay, you should add new weapons though if new infected have other abilties like say these ones me and friends ended up making in our conversations during Vs mode thought I would share with you all our findings.

Howler- The Howler takes on the apperance of a human with a frog like throat and his bellowing alerts people of his arrival when he gets close enough he screams at you causing the game to mute itself for a short period. Now the Survivors really do need to work together as they wait to be able to talk again.
Not a bad idea, but problematic as many people use voice calls other than in game chat. My friends and I use Skype for example, which wouldn;t be affected by the Howler, and thus we wouldn't be handicapped that much.
 

Valatix

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Jan 9, 2009
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probably some gun that shoots shurikans and lightning, and that it has tits and is on fire
 

bmf185

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Jan 8, 2009
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Lanowar said:
Buzzer- This infected takes on the apperance of a strange mutated insect (Think The Fly) it buzzing noise warns of its close arrival but its deadly due to the abilty to fly above the survivors and bring death from above. Obviously this flying abilty won't last for long and then they will need to recharge it. The survivors now need to think about possible air attacks on top of the normal directions assoicated with the Infected.
Ever since the original Ninja Gaiden on NES I have hated flying bullshitty enemies in video games. So I don't ever want to see this in L4D.
 

Alias_Raz0r

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Jul 26, 2008
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I like the chainsaw idea, and the different pistol with limited ammo, but apart from that the weapons are fine as they are
Some great ideas for levels floating around, maybe Valve should have a good read of this!
 

The Wooster

King Snap
Jul 15, 2008
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alwaysrockon said:
itd be cool for the game to have some story. just a little at all. or to have different charachters. once someone is dead...they are dead, next room will have a different charachter skin. that couldn't be that hard to do i men, they dont even develop the only 4 charachters!!
Watch the developer commentaries on how the characters were developed. Each character has thousands of facial expressions and an absolute load of dialogue depending on the situation. Adding more just wasn't feasible.
 

ThaBenMan

Mandalorian Buddha
Mar 6, 2008
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Dancingman said:
I want to choose between these zombies, and traditional slow-moving zombies that need a headshot.
This is a really good idea. While playing L4D I've wondered "Hmmm, I wonder what this would be like if these were slow zombies?" It wouldn't necessarily be easier - like you said, they could be more durable. And Valve has the level design chops to make good with it - cramped spaces full of zombies that you have to make your way through to proceed, etc.

And I really like the ideas for more survivor characters. Sure, I love Zoey, Francis, Bill, and Louis, but it would be sweet to have more to "replace" them when they die. And it'd be cool to make them fit in with any new levels - like some kind of seedy carny for the amusement park level, for example.

And 1337Mokro - yes, kid zombies would be sweet! There could be a school level!
 

alwaysrockon

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Sep 24, 2008
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personally i think that it would be neat if they added more modes. such as

survival:classical--one this mode there are no special zombies, all zombies go slow, there are melee weapons, and much, much less ammo. the player even has to reload clips while others protect them.

instahorde mode--no special zombies, constand hordes.

minefield mode-- no boomers, tanks, hunters, or smokers. not many hordes. many, many withces that are silent.

army of two mode--only two charachters can play in this mode. however two players control one body psi-ops style, in which one person controlls movment and the other controlles looking and shooting.

personality mode--every charachter has their own perk. ex. zoey can reload faster, lous can run faster, bill can aim better, francis has more health.

pistoleroes mode--all charachters can only have revolvers, lomited ammo.

tank survival mode--just for fun
 

plastic_window

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Jun 29, 2008
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Codgo said:
Unless you can quote numbers which you can't because Valve doesn't release sales numbers for years, also thats only retail numbers not Steam sales which they never release then i can't accept that. The PC version has likely sold just as many as the console version if not more.
Again, I'm talking about people I know who bought the game, since I already said that the experience is made better when you play with people you know. I'm not taking a dig at PC sales - it's just that the experience is worth more to me if I can personally play it with friends and, like I said, there are more people I know who'd play the 360 version.
 

SomeBritishDude

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Nov 1, 2007
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Super weapons that you drop the first time you fall but are incredibley strong. It could be intresting, say you have one player grab a super weapon, like a flame thrower, and it becomes important to protect this one character from the boss zombies who are going mad trying to get this guy down.

More zombie classes would be cool too. Oh and obviously more maps, I would love one set in an english city like london, could mean a very gothic look.
 

Lanowar

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Oct 10, 2007
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whyarecarrots said:
Lanowar said:
More boss Infected would be a nice idea the trick is to add somthing to the gameplay, you should add new weapons though if new infected have other abilties like say these ones me and friends ended up making in our conversations during Vs mode thought I would share with you all our findings.

Howler- The Howler takes on the apperance of a human with a frog like throat and his bellowing alerts people of his arrival when he gets close enough he screams at you causing the game to mute itself for a short period. Now the Survivors really do need to work together as they wait to be able to talk again.
Not a bad idea, but problematic as many people use voice calls other than in game chat. My friends and I use Skype for example, which wouldn;t be affected by the Howler, and thus we wouldn't be handicapped that much.
That is true but what if it muted the game for you? So you couldn't hear the Boomer approaching or the Tank running nearby? of course the problem everyone faces with brainstorming is usually fans come up with better ideas then the people who make the game do. For an example of this see Halo 3 when everyone thought it would be Bots in Multiplayer and it was just more maps and Achivements.
 

MercenaryCanary

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Mar 24, 2008
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Knight Templar said:
ROFLross said:
Melee weapons.
What would be the point, by the time a zombie is on you a melee weapon is going to be useless next to guns.
Your sure?
Machete's do not require ammunition. They can be made to kill in one or two hits. And remember :
Blades Don't Need Reloading.
I would like to see a mall though.
And I don't care if the player feels "sad" because your pilot was bitten, try and connect the stories somehow.
 

anoxiajester

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Jan 13, 2009
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Horde bosses should get upgrades as they attack and surive the attack... eg boomers 2nd vomit works like a mild acid that gets stronger each time it vomits. Some new modes would be nice.
Rambo - Time limit game.. if you stay in one area too long a tank or mass amounts of horde come.
L4D mode - A race between the surviours. No FF. Spawn time for horde cut down to 10sec. First to safe house wins.
Endurance mode - would be like the rescue stages except it doesnt end till your all dead. Win based on time you lasted.
Also it would be nice if the humans got upgraded weapons. Given to the person who got the most kills from the last round or by their horde score. Possibly both.. an all round average or give 2 upgrades. Can be extra ammo or even a choice of pipe,molly or pills at the start of the next round.
 

elmaxx

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Oct 2, 2008
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i would ask for melee weapons, i mean, I'm a man of simple tastes, a chainsaw or a shovel would do, and make me very happy ;)