The fact that they've already made a sequel to L4D has shown that their goal for the first game (make a game that is infinately replayable) failed miserably so excuse me if I'm not so optimistic for the second one (I hear that it's 'three' that's the magic number, or failing that, we may be waiting on L4D2: Episode one).
After watching the trailer I was a bit disappointed that they had changed so much (and I could tell this just from the trailer, just wait until the demo comes out), firstly, the setting.
In the first game you were stuck in the middle of dark, ominous places that clearly looked like scenes from horror movies (which was the point) and this worked well because it fit the theme and feel of the game an constantly made you think 'I've seen this movie...something bad is going to happen...oh my God! what is behind me!?' while the new locals (which look like a mixture of Dawn of the Dead and a Holiday advert) just took this feeling away instantly (for me anyway).
Also, I found the choice of protaganists to be somewhat lackluster this time around, in the first game you could pick between a grizzled old vietnam vet, a tough biker dude, an athletic college student or a relatable office worker. As far as I could tell, in this new game you have a choice between three somewhat generic black people and a hispanic/caucasian man who is dressed like a drug runner or con artist. As you can see this is no where near as inspired, varied or creative as the first game.
Finally, melee weapons. It sounds cool at first (I like the idea of sinking a chainsaw or a fireaxe into the leigons of the mobile deceased as much as anyone) but I can see it either being overpowered (to make it an equally effective alternative to using firearms) or vastly unerpowered (to avoid the issues the first game had with 'melee spamming').
That's just my first impression though, I'll wait until a demo, or better yet the full thing, comes out before I make a final opinion one way or the other.
After watching the trailer I was a bit disappointed that they had changed so much (and I could tell this just from the trailer, just wait until the demo comes out), firstly, the setting.
In the first game you were stuck in the middle of dark, ominous places that clearly looked like scenes from horror movies (which was the point) and this worked well because it fit the theme and feel of the game an constantly made you think 'I've seen this movie...something bad is going to happen...oh my God! what is behind me!?' while the new locals (which look like a mixture of Dawn of the Dead and a Holiday advert) just took this feeling away instantly (for me anyway).
Also, I found the choice of protaganists to be somewhat lackluster this time around, in the first game you could pick between a grizzled old vietnam vet, a tough biker dude, an athletic college student or a relatable office worker. As far as I could tell, in this new game you have a choice between three somewhat generic black people and a hispanic/caucasian man who is dressed like a drug runner or con artist. As you can see this is no where near as inspired, varied or creative as the first game.
Finally, melee weapons. It sounds cool at first (I like the idea of sinking a chainsaw or a fireaxe into the leigons of the mobile deceased as much as anyone) but I can see it either being overpowered (to make it an equally effective alternative to using firearms) or vastly unerpowered (to avoid the issues the first game had with 'melee spamming').
That's just my first impression though, I'll wait until a demo, or better yet the full thing, comes out before I make a final opinion one way or the other.