Lab 7- Reboot Incoming-Check the page 6!

crewman_number_6

New member
Aug 15, 2009
1,628
0
0
Urasalia has chosen you to protect our its most precious resource, Science. Whether you are scientist or experiment you should be honored to be chosen. You shall be sent off to San Defortuna to help protect the interests and ways of life of our people from traitors and renegades. Each one of these people represents a significant threat to Urasalia, and Science. You will be helped though, our insight into Science and technology is far beyond that of any other country in the world. Each one of you have been chosen for your extraordinary abilities. Failure will not be accepted, good luck and Ursalia awaits for your victory.
After my long absence I have come back to GM an RP with my co-GM sneaky paladin. Please make sure to read the background and such before submitting a character. Please keep the following rules in consideration.
1. No godmodding, this should be obvious enough
2. No eleventh hour superpowers, this RP is about using whatever abilities you have, not developing an ability at the last second to ?win?.
3. No being a mary sue. Remember, at best you are an experiment who has gone through some ?questionable? testing.
4. I will not allow any of the following powers:
a. Unbreakable anything or can cut through anything, I just on principle don?t like these kinds of things as they tend to be OP.
b. Ability to buff, without any stats of anykind this can turn out badly as a wimp becomes a Space Marine.
c. Ability to absorb other peoples powers or copy any others, this tends to not work out well .
d. Teleportation, I?ve seen this turn out badly.
e. Control over a single elemental power, this gets boring
f. Super Luck, gets annoying.
g. Power armor, this covert ops RP these will not be necessary.
5. Before you ask, no you may not play as any of the rouge scientists or their experiments.
6. Also, both the GM and co-GM Pacific Time zone so make note of this.
You have all been selected for this team because of your unique abilities. You are to hunt down and either kill or capture a number of rogue scientists from various labs. Approximately six months ago a mid-orbit observation and recon ship went down off the coast of South America. The ships auto destruct features activated successfully and the ship completely destroyed except for its black box. The recordings recovered from the black box end in the captain warning us that the ship has been overtaken by rouge scientists and he is crashing the ship to keep them from taking the vessel. Upon investigation into the labs we found several members missing, all had left various traps and had gutted their laboratories. Using various agents and detecting devices we have determined that all of them have holed up in the large Island City of San Defortuna.
This is where you come in. You will all be deployed on this island and sent to hunt down the rouges to make sure they do not give away valuable secrets. Assisting you, various agents and safe houses are scattered throughout the city and the island. Please attempt to be discreet, if you cause to much collateral the country may retaliate or the rouges may flee. Remember you are agents and assassins, should the need arise, not soldiers. We wish you luck and remind you that Ursalia awaits your victory.


It is not too far into the future, in fact the year is only 2053 and a new country stands as a hawk above a field of mice. Urslia was formed for various purposes, most commonly the belief that science should have nothing to hinder or harm it. At first it was simply a group of people who believed they were gods among men. Now it is a gathering of the most brilliant minds in the world. They observe the rest of the world never interfering except on a few occasions. They watched as what took them a few months to create took the world a decade. But now they hide, jealously guarding all technology and discoveries they have made. Ursalia is run by a council of labs, primarily by Omni-Sci. Though none know or particularly care all citizens are closely watched so any rebellious emotions or actions can be modified quickly. But in general, all citizens of Ursalia are content and happy.
Each Lab can function independently of the others. These labs are Ursalia?s most valuable resource. They invented the methods that allow Ursalia to function off the geothermal vents deep in the earth?s crust, and they provide the massive stocks of semi-sentient clones that provide for Ursalia?s manual labor. There is only one resource the labs or Ursalia cannot provide on their own, this would be test subjects. Long ago the council of labs decided that no citizen shall be experimented on without their consent. Each lab soon developed ways to gather subjects from around the world. For some labs the need is great as they run through many subjects in a very short time, in other cases the need is very low. Either way this is the only thing Ursalia needs from the outside world. In total there are seven labs.
Bio: Omni-Sci was originally created by America to study how to build a society on Mars. Soon though the experiments got out of hand; whole study groups disappeared never to be heard again. Omni-Sci disappeared as investigations reveled that some of their experiments were Dangerous. They founded Ursalia in a still unknown location and have gathered other groups to their cause of uninhibited science.
Function in Ursalia: Omni-Sci keeps the general populace happy and complacent. They are also seen as the most dominant lab in the council and see how to use new discoveries in Ursalian society.
Notes: If you wish to play as a member of Omni-Sci please PM me or my co-GM. Due to their high position in Ursalia some considerations will have to be made.
Bio: Cyber Prime technologies started up as a cutting edge computer technology company in the U.K. They advanced quickly and without reserves, inventing highly functional cybernetics and machines. Soon they developed the first Semi-Sentient machine. The government forbid Cyber Prime from advancing any further while they debated the moral implications as what they were doing. But they continued in secret and developed chips that could hinder a person and make them a slave in their own body, the government found out about this also. Cyber Prime refused and as the military rolled up to find the destroyed lab they met a few surprises. Nonetheless, Cyber Prime soon joined Ursalia.
Function in Ursalia: Cyber Prime keeps the various machines of Ursalia up and working. They also are essential in keeping the clones subjugated and under control. There semi-sentient machines also are essential in the functioning of all ships and transport devices into and out of Ursalia as they can be programmed to instinctually know where Ursalia is without actually knowing.
Notes: People playing Cyber-Prime may choose to be either a Scientist or an experiment. Cyber- Prime experiments tend to focus on melding the flesh with cybernetics and the brain with programming code. Experiments will usually have a few subjugation chips in them to keep them from rebelling. Scientists tend to replace parts of their body with cybernetics and enhance their own abilities with all manner of implants if possible. All Scientists and some experiments have something called a Logis Implant. This allows for the person with the implant to record their memories in finger sized drives called Memorandum Vaults. Usually this recording is voluntary, when it is not it is said to be excruciatingly painful. Well that is what the ones with high enough brain function after the ordeal say.
Bio: Genoform Corp. was at first a company in Italy. They quickly made discoveries and advanced far beyond what the government expected. The company grew bored with simple animals and turned to the mob. After many, many mysterious disappearances the police found a massive vault filled undocumented labs doing human genetic experiments. Genoform Corp. killed them all but soon left knowing the government would soon catch on. They found asylum in Ursalia and have continued with their experiments.
Function in Urstalia: Genoform Corp. has developed all types of medical and biological technologies. Whole organs can be regrown from a single cell and before a citizen?s child is born most detrimental genes are removed. They also supply the clone laborers that are genetically modified to be strong and complacent.
Notes: People playing Genoform Corp. can only play experiments as they are the only one to have combat or unusual implants. Experiments tend to be a genetic mish mash or have many experimental implants in them to test for side effects and functions. Most are twisted unfunctioning husks that die quickly, but every now and then something all together wonderful, twisted, deadly or useful is made. This is usually given to Lab 7.
Bio: Ordo Magi is the only group to have contacted Ursalia on their own through various Ursalian agents. They claim to hail from Siberia. They claim to research the energy the universe was created with and channel it to gain powers bordering on magic. Though if any were to call Universal Energy Manipulation magic they would soon learn to not.
Function in Ursalia: Unusually, the Ordo Magi offers little to the individual people of Ursalia. The Ordo shows its usefulness in lab 7 as agents and to the government in their seers. Otherwise they make nothing except the odd wonder or two.
Note: Those playing Ordo Magi can be scientists or experiments. As Ordo Magi?s experiments only work on those who already possesses magic potential they take the best care of their test subjects. Also, you do not need to be a magi, you could be a human of some type gifted by enchantments or strange potions
Explanation of Universal Energy Manipulation: Only a small portion of humanity has magic potential. The Ordo is still doing research on exactly how one gains magic potential but so far they know it to not be genetic. Unfortunately the human mind and body are unfit to handle Universal energy on their own. As such each magi, except for Alchymists, has a familiar pouch. Each one of these contains mystic chemicals that allow the Magi to use the power of his Sect. The power of these abilities is determined by the amount of chemicals injected. More older, and more powerful mages can handle more, and using more than you can handle can sometimes cause side effects such as exploding or melting of skin.
Sects: Each sect has its own individual powers and techniques
Sect of channeling: this Sect is the largest and best known. In it magi memorize many formulae of mystical chemicals so they can create a variety of effects from conflagrations to knitting of flesh. This Sect contains many sub-sects, each of which focusing on a specific type of channeling
Sect of Mind: In this sect magi continuously send chemicals into their blood stream so they can effect the world with their minds. The two sub-sects are telekinesis, moving objects with the mind, and Imprinting the ability to manipulate the minds of others.
Sect of Alchymy : In this sect the Magi create potions having a wide range of effects. These Magi are also the only ones that do not need a familiar pouch. They tend to replace one of their fingers with a false finger made of a rare metal called ?Alchmist?s stone? this allows them to replace the required magical energy into the potion for it to work. Potions and salves usually have many effects, from poisoning to searing of skin to healing.
Sect of Seers: This is the newest of the sects, these Magi inject new, experimental chemicals directly into their brains. This allows them to see into the strings of fate and various possible futures. They quickly interpret these strings and make action to preserve themselves or bring ruin to their enemy. E.x. Activate your power and see a string of fate leading from your heart to a sniper in a nearby building about to pull the trigger.
Bio: Lab 5 was originally a classified agency for an undisclosed government. It was their job to train highly skilled secret agents and assassins. They were highly successful but had a very high mortality rate in training. When the press began to catch wind the group quickly killed all who knew of the group, including the serving secretary of war. When investigations came around there was not one piece of evidence to suggest Lab five ever existed. Of all the labs lab 5 is the most secretive and they prefer to keep to themselves.
Function in Ursalia: Lab 5?s only service to Ursalia is providing exceptional agents. As was Lab 5?s original purpose they can meld extremely potent agents, assassins, and soldiers out of perfectly ordinary men and women. Otherwise they keep to themselves, of all the labs it is suspected they have the highest intake of subjects, and it is said the testing gets harder every day.
Note: If you play Lab 5 you can only be an experiment. Lab five experiments are subjects of arduous training and conditioning. Each experiment is in top physical condition and has nothing in the way of enchantments or augments. Lab 5 experiments tend to be solemn and usually have near unbreakable will.
Bio: White Tiger Futures was developed in China after the first restoration. It specialized in industrial and military technology. They, as all the other labs did, made wonders that could allow a single man to do in a day what it used to take a whole work crew a week to do. They also created manifold weapons that could destroy in ways unimagined. Following the first restoration of China the government was more than happy to supply the Lab with never ending test subjects. When the second restoration came though the subjects stopped and White Tiger Futures was ordered to disband. The company refused and a war broke out in-between the company and China?s new government. Though White Tiger had superior technology they were in a losing battle that threatened to end them. This is when Ursalia made its first action to ever interfere with world politics since its founding. Seeing White Tiger Futures as a valuable addition, Ursalia as a whole entered the war in 2040. After a two month war White Tiger Futures was evacuated in full and most parts of China are still uninhabitable by human life. White Tiger is the most rash of the labs. They are insistent on Ursalia actually intervening in the world and not merely observing.
Note: if you play White Tiger Industries you can play an experiment or a scientist. Experiments from White Tiger Futures aren?t extraordinary on their own, but they have unique training in a variety of odd weapons and equipment. Everything, from industrial lasers hidden in rings to maglev boots that allow a person to fly, has been made by White Tiger Futures. Experiments from White Tiger tend to be the most free willed as the testing they undergo is to test equipment they are using. Most subjects tend to die while the kinks are being worked out of the device, but every now and then a lucky subject gets set up with a working device and lives to the end of testing. It is lab policy to ship them out to lab 7 immediately. Scientists from Lab 6 always seek to have the most advanced equipment in whatever field they specilize in and are always seeking to make improvements. Some say that this need to improve equipment borders on obsession.
Bio: founded shortly after Lab 4 joined Ursalia, Lab 7 is a series of laboratories and test chambers where labs can meet to do group projects. Usually the experiment is only owned by one of the labs due to an agreement such as: Genoform Corp provides a strong, resilient subject with some magic potential and Ordo Magi gets to pump them full of experimental channelings. In this kind of agreement Gene Corp would get ultimate ownership of the subject should he live, and Ordo Magi doesn?t have to use up one of their valuable test subjects on possibly fatal experiments. Lab 7 also provides Ursalia with groups of highly skilled individuals known as agents. These agents protect Ursalia?s interests in the world in a hopefully covert and unnoticeable manner. As these agents all tend to belong to different labs each agent in a group usually has a smaller, unknown objective provided to them by their lab. In the beginning the council tried to keep this practice down, but soon simply allowed it as long as it did not interfere with the objectives of the mission.
Note: If you play as the Collaborative Labs you must be an experiment. Also designate which labs worked together to create you. Even though it seems like a good idea, Lab 5 does not participate in collabritive projects, please note this. When labs work together the possibilities are endless, but the side effects tend to be steep as a free test subject is usually too good a deal to be cautious with. Also in this RP you all will be serving as agents in a Lab 7 squad sent out after the rouge scientists mentioned earlier in this page.
San Defortuna is a relatively large city in a wealthy island country off the coast of South America. This small nation, known as Escata, is looking to be an up and coming contender in the technology market of the world. Currently the country is best known for its large supply of oil, though it tries to reduce its economies dependence on oil every day.
The Shanty Towns- Built along a slowly sloping mountain this is where the poor are herded into poorly built shacks and sheds. Many small street gangs control parts of the shanty towns, but in general the area is controlled by the large gang Las Barricudas.
The Old Town- this is the quaint, older part of the city, the remains of its older days as a small colony. Though this area has some crime it is a nice place in all respects, the authorities have this place firmly under control.
The City- This is a place of massive skyscrapers and apartments. The streets are choked with cars and busy people. A variety of small companies exist here but Energia Generalmente, a relatively new company seems to be establishing dominance.
Industrial Zone- This is a polluted and corrupt part of town. Many smaller roving gangs reside in this area and the less fortunate labor away in factories here. Also this is where the ports that transport workers to the various oil derricks off the coast. Criminal activity is high here, perhaps higher than in the shanty towns, but none of the gangs seem to have the upper hand in the many gang wars.
The Country- The surrounding country is made up of various farms and large villas owned by the wealthy. On the northern coast of the country are a few small islands one or two of which are privately owned, most of the other islands are covered by small equatorial rain forests as is a small northern portion of the main island.
Name: (self explanatory)
Gender: (same)
Age: (a rough estimate if you don?t know)
Lab Affiliation: (the lab you are from. If part of Ordo Magi please list your sect and sub-sect)
Personality: (as either an experiment or a scientist you will definitely have few kinks in your personality. Please have this in consideration when you write this.)
Bio: (if you are a scientist write this as if you were filling it out yourself. If you are an experiment write this as if it was written by the company that owns you. Remember that if you are an experiment your memory may have been wiped a few times for various reasons. Sometimes this is to protect you and sometimes for the purpose of the experiment. You may or may not remember where you have come from and who you knew. If you say this has happened consider that the memory wipes are potent enough that you will never remember what you were forced to forget, ever.)
Apperance: (please make this a decent amount even if you provide a picture)
Abilities: (what abilities do you possess that caused you to be considered for this team? How did you gain them? Also make sure that none of the powers you wish to have are restricted, as stated by the hello at the beginning of the post)
Deficiencies: (If your powers are great enough they must possess a drawback. Please remember that I expect you to roleplay this at all times.)
One Piece of preferred equipment: ( this can be any item that seems scientific enough and you can imagine. Besides this item you will be given a standard kit. This will include, sidearms, melee weapons, armour, etc. Please remember this is a covert ops RP, no suits of power armor or gatling lasers.)
Former Lab Affiliation: Cyber-Prime
Skills/Description: Victor Goldberg was one of the most respected members of Cyber-Prime. He is a leader in the field of neural cybernetics. We believe that he is not dangerous on his own, but he may have converted some of the population into his own mind slaves. Luckily we believe that all the equipment he needed to make these mind slaves was lost in the crash.
Apperance: Victor is currently 61 years old. He, unlike other people, has allowed his age to be apparent upon meeting him. Do not mistake him for a frail old man; he has a myriad of implants that make him an equal to any other man in physical skill. An easy way to find him would be the logis implant on the right side of his skull. He is completely bald and appears to have a bad hunch that makes him shorter than his actual height
Location: San Defortuna
Former Lab Affiliation: Genoform
Skills/Description: Hans Muller is a genetor, a person who travels the world collecting rare genetic specimens. As such he has many bio-implants that he continually changes. Along with this he has a pack of five hunters, genetically modified creatures designed for hunting and combat. He is a skilled and determined fighter who is a great threat on his own.
Apperance: We believe that by now he has most likely changed his appearance somewhat. For that reason we are not going to provide a description so you will be more alert.
Location: San Defortuna
Former Lab Affiliation: Ordo Magi, Sect of Alchymy
Skills/Description: The more observant of you may have noticed that at the council there was no chair for the sect of Alchymy. This is because Serena Velarde is the highest ranking Alchymist in all of Ursalia. Investigations are still pending on how deep the betrayal goes. Anyway as you may have guessed she is extremely, extremely dangerous. In fact, she may be the most dangerous of all your targets. The only solace we can give is that she was most likely not able to gain any of her equipment from the crash of the plane. She is a master at almost all the disciplines of the Alchmnist except for healing.
Apperance: Serena has tan, Hispanic skin. She has black hair and appears to be in the height of her youth even though she is 43. She could have easily modified her appearance though, so be on the look out. She replaced her left ring finger for her Alchmist's stone.
Location: San Defortuna
Former Lab Affiliation: Lab 5
Skills/Description: Mr. Steel is the longest lived experiment ever trained by Lab 5. He has survived hundreds of missions for Ursalia and helped secure victory in the White Tiger incident. Originally trained to excel at urban combat he is now a near master at almost every form of combat. He has extensive training and is probably the definition of old, but skilled. For these reasons he was the first experiment to ever be made into a scientist at a lab.
Apperance: Mr. Steel is a very old man, he is currently age 85. Even though he is old none of his facilities seem to be fading. He is very tall, standing at about 5 feet, 11 eleven inches. His hair is grey from years of combat and his face is haggard and scarred. He is clearly of American descent though his body is covered with scars.
Location: San Defortuna
Former Lab Affiliation: White Tiger
Skills/Description: Linda Yang is one of the leaders in energy technologies. Though she has no skills in combat she has proven to be a skilled diplomat and can manipulate politics in any way she chooses. We can assure you that she has some group protecting her by now.
Apperance: Linda Yang is a well kept middle age woman. She has long black hair and is clearly of Japanese descent. Her left eye was replaced with a cybernetic due to an incident when she was a child. She is short and skinny and most people agree that she seems pleasant enough.
Location: San Defortuna

If you have any questions or concerns please direct them at me or the co-GM sneaky paladin.
 

Moderationintime

New member
Sep 14, 2009
3,303
0
0
Making an application now

Rogue*

Name: Shrendius "Shren" Grejir (Shren-dee-us) (Greh-Heer)
Gender: Male
Age: (30
Personality: I am an outgoing individual and I pride myself on my U.E.M abilities. I sometimes seems cocky but I do not mean to, most of the time. The emotional flaw I have is my refusal for help,even though I have no experience piloting a helicopter I would rather crash then let someone save me due to the fear of being inferior to my peers.

Bio: I was left on the doorstep of an orphanage by my disgusting and unloved mother one month after my birth(estimate), I was not planned to be born apparently, the filthy whore. I lived in the orphanage until the age of 13 when I valiantly ran away, I was not adopted due to the fact that I was an outsider and seemed to be strange to everyone. On the streets I joined a minor gang who I cooked drugs for, I was arrested two years later when the police busted a gang fight, the police found drugs on me and gave me a life sentence. After one year in jail, at the age of 17 a man from the Ordo Magi came looking for someone to take on as an apprentice. (People in jail usually had willpower to withstand some of the after effects of the drugs) The man tested Me and found me to have exceptionable will and vitality to take on the training required to become a scientist for the sect of seers. After 3 years of training I finally became a scientist for the Ordo Magi. At this point I was adept at fate reading to the point of mastery. When I was summoned to be part of the team I was skeptical at first, but at the announcement of my payment I quickly jumped aboard.

Other Bio information: I have had a few short relationships and I may have a few illegitimate children whom I have abandoned
Apperance:

Head: Shren has a slightly tanned face complimented by moss green eyes. His hair is light brown in color and is worn short, falling just below his eyebrows. Shren has a hawk like nose that intimidates some of his coworkers

Build: Shren is has a lanky build, he has more lean muscle then bulky strong lifting muscle.

Clothing: Shren wears a white lab coat with the fate drug in pockets in the interior. below the lab coat Shren wears a special shirt that is made from a deep sea fish, the shirt grows more dense in cold weather and becomes water proof and loosens and breaths in hot weather. Shren wears pants with many pockets, that he keeps items supplied for missions in. Shren wears a pair of steel toed, shoes with arch support, because Shren has flatter feet then most people.

Abilities: My ability is that I am a skilled hacker due to my time spent with computers in the labs, although I am not the best I can get pass most lower level security systems and I am a good free runner when the situation calls for it. I am also a valuable member of the team because of my ability to see strings of fate when on the right drugs.
Deficiencies: I refuse help from anybody as explained in "Personality" the other drawback is that I have always been tempted to take wealth and power over friendship.
One Piece of preferred equipment: The Serpion

The Serpion at first glance is a long silver staff with a sharp blade at the end, but at one thought from the owners mind it disjoints and becomes a gyrating bladed tip whip. The staff works by a link to the owners mind. When I was given the Serpion (Shren got the prototype from a friend on his birthday, it is the first in a line of Direct link weapons to be released in ten years), a small chip was implanted in his mind to control it, making it hands free. The serpentine object when not being directly ordered will usually coil around Shren protectively in non combat situations and poise like a scorpion when in combat, ready to strike. The Serpion will slither towards Shren like a snake when summoned.
Lab:Ordo Magi
 

Sneaky Paladin

New member
Jan 21, 2009
1,491
0
0
Alright so I'm gonna be the Co-Gm which really just means the character who sends the other characters their missions and such. Yay!
 

tobi the good boy

New member
Dec 16, 2007
1,229
0
0
I am very interested and would love to write up an application, pretty pretty please give me some time because I'm running on 2 hours of sleep atm.
 

crewman_number_6

New member
Aug 15, 2009
1,628
0
0
tobi the good boy said:
I am very interested and would love to write up an application, pretty pretty please give me some time because I'm running on 2 hours of sleep atm.
Don't worry, the application process is open till June 18th. Can't wait to see what you make.
Fjeld said:
Making an application now

Rogue*

Name: Shrendius "Shren" Grejir (Shren-dee-us) (Greh-Heer)
Gender: Male
Age: (30
Personality: Shrendius is an outgoing individual who prides himself on his U.E.M abilities. He sometimes seems cocky but does not mean to, most of the time. The emotional flaw he has is his refusal for help,even though he has no experience piloting a helicopter he would rather crash then let someone save him due to his fear of being inferior to his peers.

Bio: Shrendius was left on the doorstep of an orphanage by his mother one month after his birth, Shrendius was not planned to be born. Shren lived in the orphanage until the age of 13 when he ran away, he was not adopted due to the fact that he was an outsider and seemed to strange to everyone. On the streets he joined a minor gang who he cooked drugs for, he was arrested two years later when the police busted a gang fight, the police found drugs on Shren and gave him a life sentence. After one year in jail, at the age of 17 a man from the Ordo Magi came looking for someone to take on as an apprentice. (People in jail usually had willpower to withstand some of the after effects of the drugs) The man tested Shren and found him to have acceptable will and vitality to take on the training required to become a scientist for the sect of seers. After 3 years of training Shren finally became a scientist for the Ordo Magi. At this point Shren was adept at fate reading
Apperance:

Head: Shren has a slightly tanned face complimented by moss green eyes. His hair is light brown in color and is worn short, falling just below his eyebrows. Shren has a hawk like nose that intimidates some of his coworkers

Build: Shren is has a lanky build, he has more lean muscle then bulky strong lifting muscle.

Clothing: Shren wears a white lab coat with the fate drug in pockets in the interior. below the lab coat Shren wears a special shirt that is made from a deep sea fish, the shirt grows more dense in cold weather and becomes water proof and loosens and breaths in hot weather. Shren wears pants with many pockets, that he keeps items supplied for missions in. Shren wears a pair of steel toed, shoes with arch support, because Shren has flatter feet then most people.

Abilities: Shren's ability is that he is a skilled hacker and free runner when the situation calls for it. He is also a valuable member of the team because of his ability to see strings of fate when on the right drugs.
Deficiencies: Shren refuses help from anybody as explained in "Personality" the other drawback is that Shren has always been tempted to take wealth and power over friendship.
One Piece of preferred equipment: The Serpion

The Serpion at first glance is a long silver staff with a sharp blade at the end, but at one thought from the owners mind it disjoints and becomes a gyrating bladed tip whip, oh and did i mention it hovers?!. The staff works by a link to the owners mind. When Shren was given this a small chip was implanted in his mind to control it, making it hands free. The serpentine object when not being directly ordered will usually coil around Shren protectively in non combat situations and spin around him fending off people who get to close in combat situations.
Lab:Ordo Magi
your app looks good. But I believe that the Serpion's levitation abilities might be a bit much. Otherwise all in all good
 

Fishtie

New member
Sep 19, 2010
844
0
0
Out of curiosity, where would one find a practitioner of mad social science?
 

crewman_number_6

New member
Aug 15, 2009
1,628
0
0
Fishtie said:
Out of curiosity, where would one find a practitioner of mad social science?
That would be lab 1- Omni-Sci.
Fjeld said:
I changed it a bit, is that okay?
Sure, I do want to draw attention to something for your Scientist though. You state that you have hacking skills but never mention in your bio where you attained these skills. As a member of Ordo Maogs you would never have been taught computer sciences. Please make the approprite changes. Also, if someone joins as a Cyber-Prime Scientist they will most likly outclass you as a hacker on principle of their training.

One final thing, after a few considerations I will allow people to play as lab 1 if they are willing to make special compromises.
 

crewman_number_6

New member
Aug 15, 2009
1,628
0
0
Fjeld said:
Changed the hacking section
Looks good now, don't just expect to work any wonders, also, I consider the Serpion being able to hover being a bit much but I do approve of the mental control portion of it.
 

crewman_number_6

New member
Aug 15, 2009
1,628
0
0
Fjeld said:
I take it you want me to nerf it a bit more?
The levitation just seems to be the one bit that doesn't fit in with the rest of the concept. If you can convince me otherwise, go ahead, but I would prefer the levitation part was taken out.
 

The Zango

Resident stoner and Yognaught
Apr 30, 2009
3,706
0
41
Name: 6578 or Kale

Gender: Male

Age: 40

Lab Affiliation: Lab 5

Personality: Upon first meeting him, the uninitiated tend to see Kale as surprisingly normal for an experiment, especially one from Lab 5. However, the illusion of normalcy quickly fades when they talk to, or attempt to converse with Kale, which is very difficult at the best of times because he doesn't have a tongue and so is a mute. 95% of the time, Kale is a likeable, pleasant man, who gets along with most people he encounters. However, somehow, either from the stress of the tests and experiment he has been subjected too, or from a time before that which has been blanked from his memory, Kale suffers rare, but severe episodes of psychosis. It was during one of these episodes that he cut off his own tongue.

Bio: Subject 6578, forename : Kale, Surname : Unknown.

Recruited straight from military service at age 33 after being discharged on medical grounds, subject 6578 was selected for training at Lab five because of both his decorated military service, service with the *CLASSIFIED* and severe case of post traumatic stress disorder. The training he was to receive was being developed for the army and was intended to turn mentally scarred service men into emotionally blank assassins and agents.

It is company psychologists have not been successful in determining the cause of the trauma and the subject had a memory blank upon recommendation of Dr *CLASSIFIED*.

Subject 6578 excelled in his training physical at lab five, though progress in his mental conditioning was slow at first, picking up during his third year.

During his fifth year, the subject had his first attack of psychosis, becoming violent and injuring three security officers and a fellow subject. The cause of the attacks cannot be pinpointed to a specific cause, though it is most likely the results of his background of less that optimum mental soundness and the rigorous training he underwent at Lab five.

Appearance: Kale looks relatively young for his age, despite his shaved head and a few lines starting to appear by his eyes, though it is starting to show, as a few lonely gray hairs dotted in his goatee give a slight indication of his age. He has a very toned, athletic frame, though at the same time, he is considered to be 'thin' by some. He has two tattoos, one of a bat on his chest, a relic from his days in the service and another on the right side of his neck of his subject number.


Abilities: Greatly enhanced reflexes and reaction times due to long service with the special forces and brutal training regime at lab 5.

Deficiencies: The aforementioned psychosis and having to rely on sign language to talk.

One Piece of preferred equipment: 6578's prized black steel sword.

I was going to wait until I wasn't hung over, but I couldn't XD I'll touch the sheet up when I'm myself again.
 

crewman_number_6

New member
Aug 15, 2009
1,628
0
0
The Zango said:
Name: 6578 or Kale

Gender: Male

Age: 40

Lab Affiliation: Lab 7, created through the joint efforts of Genform corp and Lab 5

Personality: Upon first meeting him, the uninitiated tend to see Kale as surprisingly normal for an experiment, especially one from Lab 5. However, the illusion of normalcy quickly fades when they talk to, or attempt to converse with Kale, which is very difficult at the best of times because he doesn't have a tongue and so is a mute. 95% of the time, Kale is a likeable, pleasant man, who gets along with most people he encounters. However, somehow, either from the stress of the tests and experiment he has been subjected too, or from a time before that which has been blanked from his memory, Kale suffers rare, but severe episodes of psychosis. It was during one of these episodes that he cut off his own tongue.

Bio: Subject 6578, forename : Kale, Surname : Unknown.

Recruited straight from military service at age 33 after being discharged on medical grounds, subject 6578 was selected for training at Lab five because of both his decorated military service, service with the *CLASSIFIED* and severe case of post traumatic stress disorder. The training he was to receive was being developed for the army and was intended to turn mentally scarred service men into emotionally blank assassins and agents.

It is company psychologists have not been successful in determining the cause of the trauma and the subject had a memory blank upon recommendation of Dr *CLASSIFIED*.

Subject 6578 excelled in his training physical at lab five, though progress in his mental conditioning was slow at first, picking up during his third year, just after being implanted with experimental MK IV sensory boosters by Genform.

During his fifth year, the subject had his first attack of psychosis, becoming violent and injuring three security officers and a fellow subject. The cause of the attacks cannot be pinpointed to a specific cause, though it is most likely the results of his background of less that optimum mental soundness and the rigorous training he underwent at Lab five.

Appearance: Kale looks relatively young for his age, despite his shaved head and a few lines starting to appear by his eyes, though it is starting to show, as a few lonely gray hairs dotted in his goatee give a slight indication of his age. He has a very toned, athletic frame, though at the same time, he is considered to be 'thin' by some. He has two tattoos, one of a bat on his chest, a relic from his days in the service and another on the right side of his neck of his subject number.


Abilities: Greatly enhanced reflexes and reaction due to both training and experimental implants in the base of his spine. Proficient user of sign language.

Deficiencies: The aforementioned psychosis and having to rely on sign language to talk.

One Piece of preferred equipment: 6578's prized black iron sword.

I was going to wait until I wasn't hung over, but I couldn't XD I'll touch the sheet up when I'm myself again.
I have to say I am very interested by your character sheet. Unfortunatley, I believe that relying on genetic engineering would not be characteristic of lab 5 as lab 5 focuses on making ordinary human beings into killing machines. The reflexes and agility would be natural due to the conditioning Lab 5 institutes and mabye you were specially trained to excel in these characteristics. If you took out the information about Genoform's involvement I would approve of this sheet. Also consider that being a mute might pose many problems that would inhibit your potential enjoyment, I'm not saying you shouldn't do it, it's a very novel idea. Thank you for the app.
 

tobi the good boy

New member
Dec 16, 2007
1,229
0
0
OK, sorry it took so damn long I wanted to make it really nice. Tell me if you want anything changed.


:Name: 'Unsung'
Gender: Male
Age: 18
Lab Affiliation: Lab 3 - Genoform Corp, (Transfer to Lab 7 pending...)
Personality:
Unsung?s persona is a difficult thing to pinpoint. He usually presents himself in a carefree and childish manner however behind this lays a very inquisitive and methodical mind. His cognitive function is superb, the term the used was 'gifted', and he appears to grasp scientific concepts with ease. On a more sinister note Unsung appears to have a fascination in anatomy and has displayed a 'desire' to dissect and 'Tinker' on his fellow test subjects. He also appears to be completely desensitised to violence and gore. It is for these dangerous reasons that he has been confined to Isolation for many years. A particular trait Unsung appears to have adopted is a constant smile that almost never fades, even in the direst of situations.
Bio:
Test subject: UNSUNG
Unsung was acquired upon the untimely death of the Dr. D. Grimm and he was property of Urasalia well before that.
Unsung was a being hand crafted in the Genoform Corp, he was one of many attempts to replicate human DNA entirely from the amino acids upwards, In short: The first entirely man made human.
Unfortunately the lead director of the project was less then compliant and decided to "Go rouge" and attempted to flee with his data, He was of course unsuccessful.
Upon Dr. D. Grimm?s termination all his assets were seized by Genoform corp. This included subject 'Unsung'. From this point two courses of action could have been taken. Transfer the individual to Cyber Prime Technologies to be chipped like a lowly maintenance clone. Or register him onto a genetic manipulation roster. After deliberation the second course of action was taken.
Unsung's body was subject to a plethora of genetic experiments before he was transferred to the Haemokinesis body modification project A.K.A "Sanguine". These prior tests came back with some amazing results. His pain tolerance was profound and his metabolic rate was well above average. However the most intriguing result stemmed from his 'Maculate origin'. He was immune to all diseases catalogued to date. During his crafting the scientists must have gone into great detail to include this little wonder.
His time in 'Sanguine' lasted well over 4 years and involved a new form of genetic implant. It involved the replacement of normal human blood with an advanced haemoglobin based life form(Sanguine). The liquid organism retained all the properties of normal blood, however with correct electro-chemical commands, it could be manipulated, shaped and even solidify into a crystal like substance.
The project was mostly a failure with almost all test subjects being lost to infection, It appears that the substance itself was riddled with pathogens that bound the organisms molecular structure and sterilization rendered the makeup of the Sanguine unstable. The only test subject that managed to survive the painstaking transfusion was Unsung due to his unnatural immunity.
This left only one test subject on the Sanguine project to survive the first stage of the experiment and only one chance to complete the experiment. The second phase of 'Sanguine' was to graft a mechanism to the heart known as "The Conduit". This new organ secretes a chemical compound into the heart that would flow through the blood and could be electronically stimulate via commands from the nervous system. This would allow the host to control the sanguine at will.
Unsung survived the grafting process and after extensive training of his haemokinesis Unsung was able to successfully weaponize his blood, the primary objective of the Sanguine experiment. However the project itself was a complete failure. The only survivor was an unrepeatable exception and the product was deemed incredibly unstable and toxic.
After much deliberation the fate of Subject: Unsung has been decided. Despite the project being a costly setback Unsung has proven himself to be able to control his powers on a prodigal level as well as present a very developed intellectual capacity. He is a subject who displays a great deal of potential and proficiency and we feel his application to be transferred to Lab 7 is well deserved despite his youth.

Appearance:
Unsung is a tall individual standing at about 1.95 metres however due to his low body weight he could hardly be called an imposing figure. His skin is deathly pale white and covered in the scars of the experimentations performed him. His face, round, innocent looking and, unlike his body, remains 'relatively' untouched by the slice n dice surgeries, of his scientists. It wears two symmetrical stitched scars from the corners of his lips about halfway up his cheeks, macabrely accentuating his smile. His large eyes a steely grey with specks of red where the pigmentation failed to fully develop. His hair reaches the base of his neck, is pure snow white,unkempt and curls upwards with black tips giving a feathered-messy look, as well as a fringe in the front that masks his eyes. His clothing includes an undone, crumpled straight jacket with a black waistcoat over the top of it, the arms of the straight jacket are baggy and extended well beyond his hands. He wears equally baggy black cargo pants that are tucked into large, grey combat boots fastened with 2 metal buckles with black straps.
Powers:
Unsung has an unnatural immunity to disease as well as the unique ability to manipulate his ?blood? and use it as a weapon. He can use it in a myriad of ways and has shown to be able to wield it with great precision and ingenuity.
List of ways of use
1. Claws: He can make double-edged scythe like blades of varying size protrude from any cut on his body, these can liquefy and solidly at will making close quarters combat a guessing game for his opponent, when to parry and when to dodge. Unsung prefers this as his primary weapon as the blade still is connected to his body and doesn't involve the loss of blood.
2. Spine: Similar to the claws except designed for a more stabbing motion.
3. Tendrils: flexible, barbed and designed for mid range combat these tendrils are thin and fast, they do however lack the cutting and stabbing power of the claws and spines but make up for it in the ability to quickly slice or even grapple opponents. The range will be determined by the amount of blood used however they are more susceptible to breakage due to their structure remaining only semi-solidified meaning an increased risk of anaemia .
4. Bullet: Not as powerful as a normal bullet but Unsung can compress blood into a small fragment and fire it from the palm of his hand, This bullet remains deadly and accurate for up to 15m's. Beyond this point it loses a substantial amount of accuracy and is more likely to wound than kill. The amount of blood used determines the stopping power. Unlike the others this requires a larger sacrifice of blood and after 6 consecutive shots the effects of anaemia begin to set in.
5. Coagulate: due to his control over his blood he can coagulate severe cuts preventing blood loss and even minimizing damage taken to the body. However this requires a great deal of concentration and is impossible to maintain during combat.
Finally is the Sanguine's increased erythropoietin levels in the body. This ultimately means that when it would take months to rejuvenate the amount of blood loss during combat it takes Unsung mere weeks.
Deficiencies:
Despite the fact that the Sanguine blood can carry twice as much iron and oxygen than normal blood, the loss of it still carries the risk of anaemia and as Unsung requires his blood for combat this is always a risk. Another issue with Unsung?s power is that it requires the direct access to blood so a cut is usually required to access his haemokinesis.
Extra Equipment: Unsung carries a small wooden mannequin doll around with him at all times, he has had the toy ever since he was a small child and has never allowed anyone to touch it. He has even on occasion been known to converse with it.
 

crewman_number_6

New member
Aug 15, 2009
1,628
0
0
tobi the good boy said:
OK, sorry it took so damn long I wanted to make it really nice. Tell me if you want anything changed.


:Name: 'Unsung'
Gender: Male
Age: 18
Lab Affiliation: Lab 3 - Genoform Corp, (Transfer to Lab 7 pending...)
Personality:
Unsung?s persona is a difficult thing to pinpoint. He usually presents himself in a carefree and childish manner however behind this lays a very inquisitive and methodical mind. His cognitive function is superb, the term the used was 'gifted', and he appears to grasp scientific concepts with ease. On a more sinister note Unsung appears to have a fascination in anatomy and has displayed a 'desire' to dissect and 'Tinker' on his fellow test subjects. He also appears to be completely desensitised to violence and gore. It is for these dangerous reasons that he has been confined to Isolation for many years. A particular trait Unsung appears to have adopted is a constant smile that almost never fades, even in the direst of situations.
Bio:
Test subject: UNSUNG
Unsung was acquired upon the untimely death of the Dr. D. Grimm and he was property of Urasalia well before that.
Unsung was a being hand crafted in the Genoform Corp, he was one of many attempts to replicate human DNA entirely from the amino acids upwards, In short: The first entirely man made human.
Unfortunately the lead director of the project was less then compliant and decided to "Go rouge" and attempted to flee with his data, He was of course unsuccessful.
Upon Dr. D. Grimm?s termination all his assets were seized by Genoform corp. This included subject 'Unsung'. From this point two courses of action could have been taken. Transfer the individual to Cyber Prime Technologies to be chipped like a lowly maintenance clone. Or register him onto a genetic manipulation roster. After deliberation the second course of action was taken.
Unsung's body was subject to a plethora of genetic experiments before he was transferred to the Haemokinesis body modification project A.K.A "Sanguine". These prior tests came back with some amazing results. His pain tolerance was profound and his metabolic rate was well above average. However the most intriguing result stemmed from his 'Maculate origin'. He was immune to all diseases catalogued to date. During his crafting the scientists must have gone into great detail to include this little wonder.
His time in 'Sanguine' lasted well over 4 years and involved a new form of genetic implant. It involved the replacement of normal human blood with an advanced haemoglobin based life form(Sanguine). The liquid organism retained all the properties of normal blood, however with correct electro-chemical commands, it could be manipulated, shaped and even solidify into a crystal like substance.
The project was mostly a failure with almost all test subjects being lost to infection, It appears that the substance itself was riddled with pathogens that bound the organisms molecular structure and sterilization rendered the makeup of the Sanguine unstable. The only test subject that managed to survive the painstaking transfusion was Unsung due to his unnatural immunity.
This left only one test subject on the Sanguine project to survive the first stage of the experiment and only one chance to complete the experiment. The second phase of 'Sanguine' was to graft a mechanism to the heart known as "The Conduit". This new organ secretes a chemical compound into the heart that would flow through the blood and could be electronically stimulate via commands from the nervous system. This would allow the host to control the sanguine at will.
Unsung survived the grafting process and after extensive training of his haemokinesis Unsung was able to successfully weaponize his blood, the primary objective of the Sanguine experiment. However the project itself was a complete failure. The only survivor was an unrepeatable exception and the product was deemed incredibly unstable and toxic.
After much deliberation the fate of Subject: Unsung has been decided. Despite the project being a costly setback Unsung has proven himself to be able to control his powers on a prodigal level as well as present a very developed intellectual capacity. He is a subject who displays a great deal of potential and proficiency and we feel his application to be transferred to Lab 7 is well deserved despite his youth.

Appearance:
Unsung is a tall individual standing at about 1.95 metres however due to his low body weight he could hardly be called an imposing figure. His skin is deathly pale white and covered in the scars of the experimentations performed him. His face, round, innocent looking and, unlike his body, remains 'relatively' untouched by the slice n dice surgeries, of his scientists. It wears two symmetrical stitched scars from the corners of his lips about halfway up his cheeks, macabrely accentuating his smile. His large eyes a steely grey with specks of red where the pigmentation failed to fully develop. His hair is dark, wavy and unkempt and hangs halfway down his neck. His clothes (when not confined to a straight jacket) include a black long sleeved hoodie with cargo pants of the same colour. All his clothes seem a size lager than they should and appear baggy on Unsung. to compliment his attire are black combat boots fastened by three silver buckles.
Powers:
Unsung has an unnatural immunity to disease as well as the unique ability to manipulate his ?blood? and use it as a weapon. He can use it in a myriad of ways and has shown to be able to wield it with great precision and ingenuity.
List of ways of use
1. Claws: He can make large double-edged scythe like blades protrude from any cut on his body, these can liquefy and solidly at will making close quarters combat a guessing game for his opponent, when to parry and when to dodge. Unsung prefers this as his primary weapon as the blade still is connected to his body and doesn't involve the loss of blood.
2. Spine: Similar to the claws except designed for a more stabbing motion.
3. Tendrils: designed for mid range combat these tendrils are thin and fast, they lack the cutting and stabbing power of the claws and spines but make up for it in the ability to quickly slice or even grapple opponents. The range will be determined by the amount of blood used.
4. Bullet: Not as powerful as a normal bullet but Unsung can compress blood into a small fragment and fire it from the palm of his hand. The amount of blood used determines the stoping power. Unlike the others this requires a larger sacrifice of blood and after 6-11 shots the effects of anaemia set in.
5. Bomb: The final offensive power this is a last resort technique only and after a single use can be dangerous to the user instantly sending the user anaemic. Dorian compresses a large quantity of blood into a single sphere with tremendous pressure; It turns every drop of blood upon detonation into a piece of shrapnel.
6. Coagulate: due to his control over his blood he can coagulate severe cuts preventing blood loss and even minimizing damage taken to the body. However this requires a great deal of concentration and is impossible to maintain during combat.
Deficiencies:
Despite the fact that the Sanguine blood can carry twice as much iron and oxygen than normal blood, the loss of it still carries the risk of anaemia and as Unsung requires his blood for combat this is always a risk. Another issue with Unsung?s power is that it requires the direct access to blood so a cut is usually required to access his haemokinesis.
Extra Equipment: Unsung carries a small wooden mannequin doll around with him at all times, he has had the toy ever since he was a small child and has never allowed anyone to touch it. He has even on occasion been known to converse with it.
Very good. I only have one or two things to say about it. The way I understand the power working your blood is turned into a crystaline structures so the tendrils do not seem entirley approprite as they would require a more fluid substance to work, but correct me if I'm wrong. Secondly, I do get the bullets, but remember, though the aortic vlaves do possess extremely high amounts of pressure, your bullets will be short range attacks. I would say about 15ish meters for fatality, 16-25 for wounding, and not very accurate at that as you have no way to aim your blood. This could be mitigated by a cut to the finger, but a bullet from there would mimic the affects of a low caliber shot. In third, The bomb power seems to be a bit off. As it is simply a condensed version of your blood you still need some agent to provide the explosion, please explain this in the manner that you wish.

Also, fjeld, please change your app so that it is written in the first person from the point of your Ordo Magi scientist. Also consider beefing up your bio a bit as the other two contenders have much more detailed ones than you. This is not a command, merely a suggestion.
 

Sneaky Paladin

New member
Jan 21, 2009
1,491
0
0
tobi the good boy said:
OK, sorry it took so damn long I wanted to make it really nice. Tell me if you want anything changed.


:Name: 'Unsung'
Gender: Male
Age: 18
Lab Affiliation: Lab 3 - Genoform Corp, (Transfer to Lab 7 pending...)
Personality:
Unsung?s persona is a difficult thing to pinpoint. He usually presents himself in a carefree and childish manner however behind this lays a very inquisitive and methodical mind. His cognitive function is superb, the term the used was 'gifted', and he appears to grasp scientific concepts with ease. On a more sinister note Unsung appears to have a fascination in anatomy and has displayed a 'desire' to dissect and 'Tinker' on his fellow test subjects. He also appears to be completely desensitised to violence and gore. It is for these dangerous reasons that he has been confined to Isolation for many years. A particular trait Unsung appears to have adopted is a constant smile that almost never fades, even in the direst of situations.
Bio:
Test subject: UNSUNG
Unsung was acquired upon the untimely death of the Dr. D. Grimm and he was property of Urasalia well before that.
Unsung was a being hand crafted in the Genoform Corp, he was one of many attempts to replicate human DNA entirely from the amino acids upwards, In short: The first entirely man made human.
Unfortunately the lead director of the project was less then compliant and decided to "Go rouge" and attempted to flee with his data, He was of course unsuccessful.
Upon Dr. D. Grimm?s termination all his assets were seized by Genoform corp. This included subject 'Unsung'. From this point two courses of action could have been taken. Transfer the individual to Cyber Prime Technologies to be chipped like a lowly maintenance clone. Or register him onto a genetic manipulation roster. After deliberation the second course of action was taken.
Unsung's body was subject to a plethora of genetic experiments before he was transferred to the Haemokinesis body modification project A.K.A "Sanguine". These prior tests came back with some amazing results. His pain tolerance was profound and his metabolic rate was well above average. However the most intriguing result stemmed from his 'Maculate origin'. He was immune to all diseases catalogued to date. During his crafting the scientists must have gone into great detail to include this little wonder.
His time in 'Sanguine' lasted well over 4 years and involved a new form of genetic implant. It involved the replacement of normal human blood with an advanced haemoglobin based life form(Sanguine). The liquid organism retained all the properties of normal blood, however with correct electro-chemical commands, it could be manipulated, shaped and even solidify into a crystal like substance.
The project was mostly a failure with almost all test subjects being lost to infection, It appears that the substance itself was riddled with pathogens that bound the organisms molecular structure and sterilization rendered the makeup of the Sanguine unstable. The only test subject that managed to survive the painstaking transfusion was Unsung due to his unnatural immunity.
This left only one test subject on the Sanguine project to survive the first stage of the experiment and only one chance to complete the experiment. The second phase of 'Sanguine' was to graft a mechanism to the heart known as "The Conduit". This new organ secretes a chemical compound into the heart that would flow through the blood and could be electronically stimulate via commands from the nervous system. This would allow the host to control the sanguine at will.
Unsung survived the grafting process and after extensive training of his haemokinesis Unsung was able to successfully weaponize his blood, the primary objective of the Sanguine experiment. However the project itself was a complete failure. The only survivor was an unrepeatable exception and the product was deemed incredibly unstable and toxic.
After much deliberation the fate of Subject: Unsung has been decided. Despite the project being a costly setback Unsung has proven himself to be able to control his powers on a prodigal level as well as present a very developed intellectual capacity. He is a subject who displays a great deal of potential and proficiency and we feel his application to be transferred to Lab 7 is well deserved despite his youth.

Appearance:
Unsung is a tall individual standing at about 1.95 metres however due to his low body weight he could hardly be called an imposing figure. His skin is deathly pale white and covered in the scars of the experimentations performed him. His face, round, innocent looking and, unlike his body, remains 'relatively' untouched by the slice n dice surgeries, of his scientists. It wears two symmetrical stitched scars from the corners of his lips about halfway up his cheeks, macabrely accentuating his smile. His large eyes a steely grey with specks of red where the pigmentation failed to fully develop. His hair is dark, wavy and unkempt and hangs halfway down his neck. His clothes (when not confined to a straight jacket) include a black long sleeved hoodie with cargo pants of the same colour. All his clothes seem a size lager than they should and appear baggy on Unsung. to compliment his attire are black combat boots fastened by three silver buckles.
Powers:
Unsung has an unnatural immunity to disease as well as the unique ability to manipulate his ?blood? and use it as a weapon. He can use it in a myriad of ways and has shown to be able to wield it with great precision and ingenuity.
List of ways of use
1. Claws: He can make large double-edged scythe like blades protrude from any cut on his body, these can liquefy and solidly at will making close quarters combat a guessing game for his opponent, when to parry and when to dodge. Unsung prefers this as his primary weapon as the blade still is connected to his body and doesn't involve the loss of blood.
2. Spine: Similar to the claws except designed for a more stabbing motion.
3. Tendrils: designed for mid range combat these tendrils are thin and fast, they lack the cutting and stabbing power of the claws and spines but make up for it in the ability to quickly slice or even grapple opponents. The range will be determined by the amount of blood used.
4. Bullet: Not as powerful as a normal bullet but Unsung can compress blood into a small fragment and fire it from the palm of his hand. The amount of blood used determines the stoping power. Unlike the others this requires a larger sacrifice of blood and after 6-11 shots the effects of anaemia set in.
5. Bomb: The final offensive power this is a last resort technique only and after a single use can be dangerous to the user instantly sending the user anaemic. Dorian compresses a large quantity of blood into a single sphere with tremendous pressure; It turns every drop of blood upon detonation into a piece of shrapnel.
6. Coagulate: due to his control over his blood he can coagulate severe cuts preventing blood loss and even minimizing damage taken to the body. However this requires a great deal of concentration and is impossible to maintain during combat.
Deficiencies:
Despite the fact that the Sanguine blood can carry twice as much iron and oxygen than normal blood, the loss of it still carries the risk of anaemia and as Unsung requires his blood for combat this is always a risk. Another issue with Unsung?s power is that it requires the direct access to blood so a cut is usually required to access his haemokinesis.
Extra Equipment: Unsung carries a small wooden mannequin doll around with him at all times, he has had the toy ever since he was a small child and has never allowed anyone to touch it. He has even on occasion been known to converse with it.
I really like this idea, it seems like a fairly balanced character since to do anything he is forced to sacrifice his blood. Thing is can you tell us exactly how much he has to use for his powers? From the sounds of it things like the Bomb would probably kill a normal man, I believe Crewman mentioned everything else.
 
Jun 13, 2010
838
0
0
Name: #2074-H but he prefers to be called H.
Gender: Male
Age: 25ish. Nobody really keeps track.
Lab Affiliation: Lab 7, a collaboration of lab 2 and lab 3.
Personality: Being an experiment from birth, H has never known free will and has always done as he was told without question especially after being given to lab 2 and having subjugation chips planted in his brain. Recent experience in the field has forced him to adapt his orders as needed, but for the most part he follows his orders to a T. His only major personality defect is a bizarre side effect of his genetic manipulation. Being able to camouflage only for a short period of time has left him with a paranoid phobia of being seen and being under observation for most of his life didn't help any. As a result he often shuns contact with others and tries to stay hidden as much as possible.
Bio: Subject: 2074-H (henceforth referred to as H)
H born in Genoform labs as one of their earlier gene splicing attempts. The subject was one of 8 human embryos to be combined with the DNA of varying species of reptiles. Subjects A and C expired upon receiving the DNA. Subjects D, F, and G expired before becoming fully formed enough to exit the birthing chambers and subjects B and E only survived a few hours upon exiting the birthing chambers, leaving H as the sole survivor. H took after Furcifer pardalis, or the panther chameleon, more so than any of the other reptiles whose DNA he received. (See later entries for more on this). H was transferred to observation chamber 17 and kept there for 18 years until it was certain that his growth had ceased. He was then transferred to lab 2 for cybernetic enhancements. Due to the unique properties of the subjects skin, only internal modifications were to H. After being observed and tested for another 3 years, the subject was sent into live combat for final testing. His first mission was a failure due to the paranoia mentioned above rendering him immobile and unresponsive. The mental trauma is too severe to be completely eradicated by lab 2's brain implants, but they have now been contained and are much more manageable. All further live combat exercise's were complete successes.

Appearance: H stands shorter than most men his age at about 5"8. The scientists at the lab have carefully monitored his diet and exercise program, putting him in peak physical condition and giving him a muscular physique. His skin has a darker tone and is quite thick and scaly due to his chameleon genes. His body has many scars from the multiple surgeries he had at lab 2, especially on his head, which is now bald as a result. He usually wears a black skintight body suit that is easy to get out of so he can use his powers quickly and effectively.

Abilities: H took after the panther chameleon the most and gained the ability to match his skin tone to his surroundings and blend in them completely. Lab 2 couldn't remove any of his skin or this natural gift would be useless, so they could only enhance his muscle and skeletal structure with internal implants that were effective nonetheless, giving H the strength of at least 3 normal men. This combination makes H perfect for infiltration as he is able to move around undetected and take down any enemies with close quarters combat.

Deficiencies: H's camouflage takes a great amount of concentration to use. It cannot be used when he is under stress or attack of any kind and it only lasts so long. If his concentration is broken by anything, most likely in the field to be enemy contact, he will become visible again. Also since only his skin can change he must be totally naked and have no equipment on him to effectively use this power.

One Piece of preferred equipment: The SECurtex 5000. A special hacking tool given to H to assist him in any missions where he may need to steal data out of enemy mainframes since he possesses no computer skills of his own. It's technology is top of the line so few computers can resist it and it's small enough to be easily concealed.