[small]There is discussion value in this. 'tis a big bold question, just below the amateurish mess of an attempt at being artistic. Share your experiences and your opinion about cooperation, or a lack thereof, in your choice of games. Whether that is a creative way of grieving****, or some grand display of teamwork against all odds: We want to hear it.[/small]
[small]
Magicka [http://www.escapistmagazine.com/forums/read/326.262453-Lack-of-Cooperation-Magicka]
Left 4 Dead and Killing Floor [http://www.escapistmagazine.com/forums/read/326.256918-Lack-of-Cooperation-Left-4-Dead-and-Killing-Floor]
[/small]
When I was a child the word "Game" was associated with the gathering of two or more people enjoying a playful activity together. Come to think of it, most of these games would have hardly been any fun on your own. Charades [http://en.wikipedia.org/wiki/Charades] without someone to throw guesses at the clumsy flailing sounds downright ridiculous. Mench ärgere dich nicht [http://en.wikipedia.org/wiki/Mensch_%C3%A4rgere_dich_nicht] has a rather pointless ring to it if you couldn't set someone into a temporary rage. And don't get me started on Cowboys and Indians in all its different flavors. Unless, of course, you prided yourself with an extremely vivid imagination and had no issue roaming the woods alongside your imaginary frie---Eh, I digress.
Little of that changed, at least as far as I am concerned. Now I do like me my single player games dripping with a rich story and endearing characters, and will happily spend (too much) time with them. Never you fear. But when it comes to recurring entertainment then it's all in the company.
That, and the amount of grief I can cause said company.
Grief? Ah, still hiding behind the pretense that you are griefing me every time you incinerate me, throw hapless guards on me or lure explosive bugs into my location leaving me as rather unrecognisable slabs of meat? Most amusing that you still hide your affection so fiercely.
Besides, the only grief you cause me is in my.. I don't even know where I was going with that. Moving on. My name is Vulg. (Okay it isn't, but to you it is) I am the essential second part of this... comradeship, and not to toot my own massive horn, but some might say the brains, brawn and roguish charm of the operation.
I will try offer my (often intoxicated) opinion of the games we review, how they stand up to some magnificent bastard like me playing, and try offer insightful ways on which you can spice up your..coop-lives.
Welcome to Lack of Cooperation, a user-review project only found on the Escapist, and brought to you by two anything-but-charming individuals who couldn't tell a proper strategic approach from a complete cluster fuck, and will stop at almost nothing to stand in each other's way.
They will be reviewing the multitude of cooperative games available, in particular their shadier bits and pieces that reek of destruction and frustration. Frustration mostly because they both suck horribly and destruction because it's easier to vent that boiling mass of anger on your Comrade, instead of admitting you're just plain out awful.
Each episode* will, to some extend, be accompanied by a short comic strip and they will do their best to keep them coming at a regular pace**.
There is a review tacked on in a link right down there, but that is where it stops, since there is still some work to be done. The preparations to catch up with the backlog of games are in full swing. Meaning: The Comrades are busy humiliating each other in colourful ways all across the gaming landscape during their weekends. They have, however, thought to at least provide a list of what will be coming in the next few weeks. And we are starting with mostly old, well known veterans: The pinnacle of cooperative fun... taking apart Zombies and other shambling creatures creatively. You should see the first one floating into the Review Section before the weekend.
The shambling edition: Left 4 Dead Series, Killing Floor [http://www.escapistmagazine.com/forums/read/326.256918-Lack-of-Cooperation-Left-4-Dead-and-Killing-Floor]***
The shambling continues: Dead Rising 2 and Resident Evil 5
The Scourge Project: Of Invincibility and an ungrateful Minion
A 360 backlog story: Gears, Gears and crashing castles.
Promotions: Splinter Cell: Conviction. How it all began.
... and way too much more for the Comrades's limited time capacity.
****Grieving policy: The Comrades have two very strict rules in place when it comes to agitating people unlucky enough to be exploited for an enhanced gaming experience. Each turn of setting them ablaze or detonating an object of explosive properties in their direct vicinity, has to serve one single purpose. Entertainment. Now one might argue that the grievers intent is always to ensure him or herself as much fun as possible, however in their case they are aiming to provide the victim with an equal amount of giggles and laughs. If that has not been achieved then they have done something quite horribly wrong. They also strive to ensure that the objective of the mission is met, despite the vigorous attempts on making it look like a lost cause, destined to end in charred corpses and severed limbs. They do get there in the end. Eventually.
[sub]*A lie, of course. At least until the graphical artist gets a grip on how to squeeze out these sorry excuses for comics in a timely and effective fashion.[/sub]
[sub]**Also a lie of course, since both have full time jobs and a multitude of obligations to squeeze into their spare time.[/sub]
[sub]***The last footnote. Promise. The Killing Floor Server 79.170.193.48:7707 [steam://connect/79.170.193.48:7707] is brought to you with courtesy of Lack of Cooperation. Feel free to contact me, [user]Anah'ya[/user] should you have any inquiries about it. Yes. Friendly fire can be switched on upon request.[/sub]
[small]Moving on:[/small]

[small]
Magicka [http://www.escapistmagazine.com/forums/read/326.262453-Lack-of-Cooperation-Magicka]
Left 4 Dead and Killing Floor [http://www.escapistmagazine.com/forums/read/326.256918-Lack-of-Cooperation-Left-4-Dead-and-Killing-Floor]
[/small]
[HEADING=1]How do YOU do it?[/HEADING]
When I was a child the word "Game" was associated with the gathering of two or more people enjoying a playful activity together. Come to think of it, most of these games would have hardly been any fun on your own. Charades [http://en.wikipedia.org/wiki/Charades] without someone to throw guesses at the clumsy flailing sounds downright ridiculous. Mench ärgere dich nicht [http://en.wikipedia.org/wiki/Mensch_%C3%A4rgere_dich_nicht] has a rather pointless ring to it if you couldn't set someone into a temporary rage. And don't get me started on Cowboys and Indians in all its different flavors. Unless, of course, you prided yourself with an extremely vivid imagination and had no issue roaming the woods alongside your imaginary frie---Eh, I digress.
Little of that changed, at least as far as I am concerned. Now I do like me my single player games dripping with a rich story and endearing characters, and will happily spend (too much) time with them. Never you fear. But when it comes to recurring entertainment then it's all in the company.
That, and the amount of grief I can cause said company.
Grief? Ah, still hiding behind the pretense that you are griefing me every time you incinerate me, throw hapless guards on me or lure explosive bugs into my location leaving me as rather unrecognisable slabs of meat? Most amusing that you still hide your affection so fiercely.
I will try offer my (often intoxicated) opinion of the games we review, how they stand up to some magnificent bastard like me playing, and try offer insightful ways on which you can spice up your..coop-lives.
Welcome to Lack of Cooperation, a user-review project only found on the Escapist, and brought to you by two anything-but-charming individuals who couldn't tell a proper strategic approach from a complete cluster fuck, and will stop at almost nothing to stand in each other's way.
They will be reviewing the multitude of cooperative games available, in particular their shadier bits and pieces that reek of destruction and frustration. Frustration mostly because they both suck horribly and destruction because it's easier to vent that boiling mass of anger on your Comrade, instead of admitting you're just plain out awful.
Each episode* will, to some extend, be accompanied by a short comic strip and they will do their best to keep them coming at a regular pace**.
There is a review tacked on in a link right down there, but that is where it stops, since there is still some work to be done. The preparations to catch up with the backlog of games are in full swing. Meaning: The Comrades are busy humiliating each other in colourful ways all across the gaming landscape during their weekends. They have, however, thought to at least provide a list of what will be coming in the next few weeks. And we are starting with mostly old, well known veterans: The pinnacle of cooperative fun... taking apart Zombies and other shambling creatures creatively. You should see the first one floating into the Review Section before the weekend.
The shambling edition: Left 4 Dead Series, Killing Floor [http://www.escapistmagazine.com/forums/read/326.256918-Lack-of-Cooperation-Left-4-Dead-and-Killing-Floor]***
The shambling continues: Dead Rising 2 and Resident Evil 5
The Scourge Project: Of Invincibility and an ungrateful Minion
A 360 backlog story: Gears, Gears and crashing castles.
Promotions: Splinter Cell: Conviction. How it all began.
... and way too much more for the Comrades's limited time capacity.
****Grieving policy: The Comrades have two very strict rules in place when it comes to agitating people unlucky enough to be exploited for an enhanced gaming experience. Each turn of setting them ablaze or detonating an object of explosive properties in their direct vicinity, has to serve one single purpose. Entertainment. Now one might argue that the grievers intent is always to ensure him or herself as much fun as possible, however in their case they are aiming to provide the victim with an equal amount of giggles and laughs. If that has not been achieved then they have done something quite horribly wrong. They also strive to ensure that the objective of the mission is met, despite the vigorous attempts on making it look like a lost cause, destined to end in charred corpses and severed limbs. They do get there in the end. Eventually.
[sub]*A lie, of course. At least until the graphical artist gets a grip on how to squeeze out these sorry excuses for comics in a timely and effective fashion.[/sub]
[sub]**Also a lie of course, since both have full time jobs and a multitude of obligations to squeeze into their spare time.[/sub]
[sub]***The last footnote. Promise. The Killing Floor Server 79.170.193.48:7707 [steam://connect/79.170.193.48:7707] is brought to you with courtesy of Lack of Cooperation. Feel free to contact me, [user]Anah'ya[/user] should you have any inquiries about it. Yes. Friendly fire can be switched on upon request.[/sub]