Lag. Latency. Delay. Ping.
In this day and age, where broadband is readily available to the masses, gaming servers are more able to handle the stress of hundreds of thousands of gamers, systems are tweaked for heady frame rates and multi-layered texturing - it all takes a bit of drive.
That said, it's taken as granted these days that everything runs smoothly. Normally, this would run on system specs of your PC or console, but then you also have to factor in local bandwidth and server capacity for online gaming. This all runs in the background.
So why is lag a number one complaint, up there with griefers and bugs?
We are all human, and lag is an incredibly frustrating experience for everyone involved. Sneaking up on someone for the knife kill just to see them walking into a wall and then kill you without you ever even seeing them move is somewhat unfair..
I for one curse American servers. The most prolific example of this for me is Halo 3 due to game style. In my experience most American players enjoy a split second advantage in most of their actions online; this invariably means the difference between life or death when death is a melee punch away. My connection isn't top notch, but at the same time it's not a 56k. 2.2Mb connections should be plenty good enough for any one game at any one time, in my opinion.
So what part of this complaint do I have wrong? If I was entirely correct the issue would have been addressed a long time ago, faith ensuing. And what can we do, technologically and programming-wise to combat this game killing affliction that is latency?
For me, lag has killed far too many good gaming experiences for me. I have, in the past, abandoned brilliantly conceived games due to not being able to see my opponent. UT, Halo.. I'm sure you can add plenty more.
In this day and age, where broadband is readily available to the masses, gaming servers are more able to handle the stress of hundreds of thousands of gamers, systems are tweaked for heady frame rates and multi-layered texturing - it all takes a bit of drive.
That said, it's taken as granted these days that everything runs smoothly. Normally, this would run on system specs of your PC or console, but then you also have to factor in local bandwidth and server capacity for online gaming. This all runs in the background.
So why is lag a number one complaint, up there with griefers and bugs?
We are all human, and lag is an incredibly frustrating experience for everyone involved. Sneaking up on someone for the knife kill just to see them walking into a wall and then kill you without you ever even seeing them move is somewhat unfair..
I for one curse American servers. The most prolific example of this for me is Halo 3 due to game style. In my experience most American players enjoy a split second advantage in most of their actions online; this invariably means the difference between life or death when death is a melee punch away. My connection isn't top notch, but at the same time it's not a 56k. 2.2Mb connections should be plenty good enough for any one game at any one time, in my opinion.
So what part of this complaint do I have wrong? If I was entirely correct the issue would have been addressed a long time ago, faith ensuing. And what can we do, technologically and programming-wise to combat this game killing affliction that is latency?
For me, lag has killed far too many good gaming experiences for me. I have, in the past, abandoned brilliantly conceived games due to not being able to see my opponent. UT, Halo.. I'm sure you can add plenty more.