Aurora219 post=9.70185.683286 said:
My connection isn't top notch, but at the same time it's not a 56k. 2.2Mb connections should be plenty good enough for any one game at any one time, in my opinion.
Bandwidth, in most cases, has next to nothing to do with latency. I will use an analogy I read elsewhere that best describes the situation.
Imagine that you have a half-mile-long fire hose. Downloading a large file over a broadband connection is like turning on the water full-blast. It might take the water a second or so to get to your end, but once it gets there you've got a full stream to handle.
Now, think of Internet gaming as if you and a friend were at opposite ends of this hose, and trading messages by writing them on ping-pong balls and rolling them back and forth through the hose. Obviously, there is going to be a lot more time involved in this form of communication than if the fire hose were only two feet long. And in this case, it doesn't matter if the fire hose is a foot wide or barely bigger than a ping-pong ball- the total time of transmission stays exactly the same.
In a basic way, the Internet really is a series of tubes- it is nothing more than a large number of computers all communicating through wires. The more computers and wires inbetween you and the computer you want to talk to, the longer it will take for a message (packet) to get there and back again. You're complaining that you (a gamer in England) have higher latency while playing on an American server than American players do; are you surprised? Your data has to cross three thousand miles (that's a little over 4800 km for you metric folks) of wire just to get to our shores- and that's assuming that the server you want to play on is on the East Coast. Heaven forbid you want to play on a server located in, say, California, because that's ANOTHER 3000 miles of wires and computers (each and every one of differing quality) you'd have to go through. It's like complaining that it would take longer for your postcard to get to my family in New Jersey than it would for mine to get there.
I see by your profile's birthdate that you're twenty years old. You may not have been into online gaming back in the days before multiplayer games could manage things such as client prediction. Trust me, it was a LOT worse back then. The games we play, and the Internet itself, have made strides to cut down on and compensate for latency, but until the laws of physics- or the very nature of the Internet- change... well, let's just say my family in New Jersey is going to hear from me a lot faster than you.