I'm having a really hard time coming to a conclusion on whether or not I like Last of Us or not.
Through out my first playthrough I was enjoying it. It wasn't perfect at all but I chocked those problems up to me "nit picking" too much. But as I went on, and I'm in my second playthrough now the Nits I've picked could choke even the most gluttonous of monkeys, and I really need to get them off my chest. So without further ado, and in no order that would be apparent to anyone but my self these are all the nits I've picked while playing Last of Us.
(And by the way, while I will try not to directly spoil anything I might vaguely or indirectly spoil some things... so tread softly)
#1 Shitty tacked on Multyplayer mode: I'm not going to count it against the overall quality of the game, but I am sick of this trend. It's like serving a gourmet meal on top of a birthday cake. I know you don't have to eat the cake, but it does imply that SOMEBODY thought it was a good idea and everyone just went along with it.
#2 Ellie is invisible?: Enemies will just walk right past her, even when she's in plain sight. It's really immersion breaking when Joel is going super ninja stealth mode and Ellie is just sort of out in the open. And it's exacerbated by some of the enemies saying "Where are you?" or "I know you're out there" Why don't you just ask the little girl? She's standing right in front of you! Even worse there's a part of the game where you play as Ellie And the enemies can see her just fine for those sections!
#3 Death Gargles!: Just like the enemies can't see Ellie, they can't hear their cohorts getting choked out 2 feet away from them, which is fine by me, but it's still immersion breaking.
#4 Joel never closes doors!: That's like zombie apocalypse rule number one (Well that's cardio) but closing the door behind you should be pretty high up there. I know it's linear story progression and no enemies are going to come through that way because THE PLOT SAID SO but it's just another immersion breaking nit pick.
#5 Weird enemy drops: This is one I noticed a lot. Every time (I think every time) Joel stealth kills an enemy they don't drop anything. No bullets, no nothing. Even though they're clearly holding guns. That leads me to believe their guns are all empty. Who goes out on patrol with an unloaded gun? It's even worse when an enemy is shooting at you and they still don't drop bullets when they die, so you expect me to believe that I killed him immediately after he fired his last shot? If his gun was empty why did he pop his head out of cover? I question these people's mental fortitude.
#6 Stop walking away from me!: Last of Us is the kind of game where if you want to survive you have to explore every nook and cranny for supplies. It's also the kind of game where the supporting characters are really well written and acted and they'll talk to you during gameplay a whole bunch. It's also the kind of "Cinematic game" where sections of the game are in a nomans land between cutscene and gameplay where they reduce you to slow walking pace. The game has this weird sound engine that muffles voices if they're coming from behind a wall or too far away. So because of the slow walking pace you'll want to scavenge supplies while characters are talking to you. So they'll talk and you'll scavenge and suddenly they'll say "Murmur murmur murmur." and then you'll try to catch up to them to hear what they're talking about and the conversation will be over before you get there. because of the slow walking pace.
That's less of an immersion thing than a tedium thing, because following them to here the conversation then backtracking to scavenge triples your play time for those areas.
#7 Can I borrow your switchblade? Please: No seriously Ellie. Can I use it for just a second, I'll give it right back I'm out of shivs and there are a bunch of clickers out here. Pretty please.... Well okay. But if I get eaten it's your fault. Joel should just invest in a good switchblade, I mean shit the things never break, screw your Duct tape and broken glass shiv Just find a god damn knife somewhere! I haven't been this annoyed at a character since the Doom Marine refused to tape his flashlight to the barrel of his gun!
#8 Joel can't drop broken shivs: Staying on the subject of shiving guys you can find a couple books that help you make better shivs that can stab 3 guys before breaking. But if you only need to stab 2 guys you'll be stuck with a one use shiv until you find a third guy to stab. Which wouldn't be a big deal but you can only carry 3 shivs, so you can't replace the broken one. And if you have a full inventory of broken glass and duct tape you'll just have to leave supplies behind even though they're exactly what you need!
#9 Break his neck! BREAK HIS NECK!!: So this will happen a whole lot. You'll grab an unaware guard and start strangling him, then you'll get spotted. And by the time you're done strangling the first guard every guard in a general vicinity will have your face in their sights ready to fire as soon as you're done murdering their buddy... as soon as Joel gets spotted strangling a guard he should just BREAK HIS NECK! And prepare for a shoot out
#10 Ellie stands right in the way: I noticed this less and less as the game when on, that's probably because the areas kept getting more and more open, but if any stupid glitch makes me lose progress I'm going to complain about it. It was a road packed with cars and I was looking for supplies or collectables and I go inside this bus and walk all the way to the back... nothing there. So I turn around to leave and there's Ellie. Just standing there. And I'm pinned, bus on 3 sides of me Ellie on the other and she won't budge no matter what I do.
#11 The "look 45 degrees to the left" button: I primarily game on the Xbox, and for as bad as the Xbox one announcement is at least Microsoft employes know what HUMAN HANDS are! The Dualshock 3 controller puts "fire the gun" on the bumper which wouldn't be so bad if they didn't put the magical "Look 45 degrees to the left" button on the right trigger. So I'd be in the middle of combat thinking I was playing with a control scheme that didn't suck shit and I'd line up a shot then when I think I'm about to get a head shop I'd just end up looking 45 degrees to the left of my target. So many clickers ate my face because of that fucking button.
#12 Sprint mapped to left trigger: That's just dumb for a lot of reasons chiefly being that move is on the left stick, so when a human's thumb presses the left stick forward their index finger drifts down below the trigger. Your right index finger is ready to go on it's trigger, but that puts you into listen mode which slows you to a crawl. You pretty much need to re-learn how to hold a controller if you want to run in Last of Us (Especially if you're coming from a 360 controller.
#13 The Melee dilemma: The Melee weapons have weapon degradation effecting them, so a 2X4 will only last 4 swings and so on. If you're holding a melee weapon there's no way you can drop it without picking up another one, and there's no way to stitch to your fists. So you'll be in a room with one alerted guard, and the logical thing to do would be to punch him in the face until he dies and save your lead pipe with scissors taped to it for a more hairy situation. Lead pipe + Scissors is a pretty bad ass one hit kill weapon, and bullets are rare and valuable. So you either waste bullets on this guy or come to terms with the fact that the game is so petty it is going to force you to waste your awesome melee weapon on this single solitary mook just because he turned around while you were choking out the second to last guard.
@14 Clickers and one hit kills: I know there's a Joel upgrade you can buy that lets him defend himself, but it's pretty far in before you can afford it, and even then it's completely dependent on your supply of shivs. But I digress, I like the stealth parts of Last of Us, Stealthing around human enemies is pretty fun, but the stealth can turn really shitty really fast if you don't have enough shivs to take out all the clickers then it just becomes a snail crawl across the floor trying to choke out all the regular zombies before pulling out your biggest gun and trying your luck against the clickers
#15 The highest difficulty setting is just a worse version of the core game: What I mean by that is... One of the primary mechanics on the other 3 difficulties (and the only thing gameplay wise that differentiates Last of Us from any other game ever) is the Listen mode. Listen mode lets you hear nearby enemies through walls or smoke or just far away depending oh how loud they're being. And on the highest difficulty the only unique mechanic this game brings to the table is nowhere to be found, basically making Last of Us a more tedious version of Uncharted with a much better told story. It really disappointing that the only Naughty Dog could think to make the game more challenging was to take away a core mechanic.
Those are my nits. And considering that the things I like about it are
It's Beautiful: The best looking game I've ever played, hands down.
Well written: Especially Ellie's character. I wouldn't be shocked if she became the new example of "best female character"
superbly acted
The stealth is above average
the shooting is inoffensive
and the level design is pretty damn good.
With so many immersion breaking annoyances to break the otherwise excellent atmosphere
and so many little control and gameplay annoyances to break the above average gameplay, does that justify not liking a game that does a couple things better than I've ever seen them done anywhere else, and is mostly solid in every other aspect?
Through out my first playthrough I was enjoying it. It wasn't perfect at all but I chocked those problems up to me "nit picking" too much. But as I went on, and I'm in my second playthrough now the Nits I've picked could choke even the most gluttonous of monkeys, and I really need to get them off my chest. So without further ado, and in no order that would be apparent to anyone but my self these are all the nits I've picked while playing Last of Us.
(And by the way, while I will try not to directly spoil anything I might vaguely or indirectly spoil some things... so tread softly)
#1 Shitty tacked on Multyplayer mode: I'm not going to count it against the overall quality of the game, but I am sick of this trend. It's like serving a gourmet meal on top of a birthday cake. I know you don't have to eat the cake, but it does imply that SOMEBODY thought it was a good idea and everyone just went along with it.
#2 Ellie is invisible?: Enemies will just walk right past her, even when she's in plain sight. It's really immersion breaking when Joel is going super ninja stealth mode and Ellie is just sort of out in the open. And it's exacerbated by some of the enemies saying "Where are you?" or "I know you're out there" Why don't you just ask the little girl? She's standing right in front of you! Even worse there's a part of the game where you play as Ellie And the enemies can see her just fine for those sections!
#3 Death Gargles!: Just like the enemies can't see Ellie, they can't hear their cohorts getting choked out 2 feet away from them, which is fine by me, but it's still immersion breaking.
#4 Joel never closes doors!: That's like zombie apocalypse rule number one (Well that's cardio) but closing the door behind you should be pretty high up there. I know it's linear story progression and no enemies are going to come through that way because THE PLOT SAID SO but it's just another immersion breaking nit pick.
#5 Weird enemy drops: This is one I noticed a lot. Every time (I think every time) Joel stealth kills an enemy they don't drop anything. No bullets, no nothing. Even though they're clearly holding guns. That leads me to believe their guns are all empty. Who goes out on patrol with an unloaded gun? It's even worse when an enemy is shooting at you and they still don't drop bullets when they die, so you expect me to believe that I killed him immediately after he fired his last shot? If his gun was empty why did he pop his head out of cover? I question these people's mental fortitude.
#6 Stop walking away from me!: Last of Us is the kind of game where if you want to survive you have to explore every nook and cranny for supplies. It's also the kind of game where the supporting characters are really well written and acted and they'll talk to you during gameplay a whole bunch. It's also the kind of "Cinematic game" where sections of the game are in a nomans land between cutscene and gameplay where they reduce you to slow walking pace. The game has this weird sound engine that muffles voices if they're coming from behind a wall or too far away. So because of the slow walking pace you'll want to scavenge supplies while characters are talking to you. So they'll talk and you'll scavenge and suddenly they'll say "Murmur murmur murmur." and then you'll try to catch up to them to hear what they're talking about and the conversation will be over before you get there. because of the slow walking pace.
That's less of an immersion thing than a tedium thing, because following them to here the conversation then backtracking to scavenge triples your play time for those areas.
#7 Can I borrow your switchblade? Please: No seriously Ellie. Can I use it for just a second, I'll give it right back I'm out of shivs and there are a bunch of clickers out here. Pretty please.... Well okay. But if I get eaten it's your fault. Joel should just invest in a good switchblade, I mean shit the things never break, screw your Duct tape and broken glass shiv Just find a god damn knife somewhere! I haven't been this annoyed at a character since the Doom Marine refused to tape his flashlight to the barrel of his gun!
#8 Joel can't drop broken shivs: Staying on the subject of shiving guys you can find a couple books that help you make better shivs that can stab 3 guys before breaking. But if you only need to stab 2 guys you'll be stuck with a one use shiv until you find a third guy to stab. Which wouldn't be a big deal but you can only carry 3 shivs, so you can't replace the broken one. And if you have a full inventory of broken glass and duct tape you'll just have to leave supplies behind even though they're exactly what you need!
#9 Break his neck! BREAK HIS NECK!!: So this will happen a whole lot. You'll grab an unaware guard and start strangling him, then you'll get spotted. And by the time you're done strangling the first guard every guard in a general vicinity will have your face in their sights ready to fire as soon as you're done murdering their buddy... as soon as Joel gets spotted strangling a guard he should just BREAK HIS NECK! And prepare for a shoot out
#10 Ellie stands right in the way: I noticed this less and less as the game when on, that's probably because the areas kept getting more and more open, but if any stupid glitch makes me lose progress I'm going to complain about it. It was a road packed with cars and I was looking for supplies or collectables and I go inside this bus and walk all the way to the back... nothing there. So I turn around to leave and there's Ellie. Just standing there. And I'm pinned, bus on 3 sides of me Ellie on the other and she won't budge no matter what I do.
#11 The "look 45 degrees to the left" button: I primarily game on the Xbox, and for as bad as the Xbox one announcement is at least Microsoft employes know what HUMAN HANDS are! The Dualshock 3 controller puts "fire the gun" on the bumper which wouldn't be so bad if they didn't put the magical "Look 45 degrees to the left" button on the right trigger. So I'd be in the middle of combat thinking I was playing with a control scheme that didn't suck shit and I'd line up a shot then when I think I'm about to get a head shop I'd just end up looking 45 degrees to the left of my target. So many clickers ate my face because of that fucking button.
#12 Sprint mapped to left trigger: That's just dumb for a lot of reasons chiefly being that move is on the left stick, so when a human's thumb presses the left stick forward their index finger drifts down below the trigger. Your right index finger is ready to go on it's trigger, but that puts you into listen mode which slows you to a crawl. You pretty much need to re-learn how to hold a controller if you want to run in Last of Us (Especially if you're coming from a 360 controller.
#13 The Melee dilemma: The Melee weapons have weapon degradation effecting them, so a 2X4 will only last 4 swings and so on. If you're holding a melee weapon there's no way you can drop it without picking up another one, and there's no way to stitch to your fists. So you'll be in a room with one alerted guard, and the logical thing to do would be to punch him in the face until he dies and save your lead pipe with scissors taped to it for a more hairy situation. Lead pipe + Scissors is a pretty bad ass one hit kill weapon, and bullets are rare and valuable. So you either waste bullets on this guy or come to terms with the fact that the game is so petty it is going to force you to waste your awesome melee weapon on this single solitary mook just because he turned around while you were choking out the second to last guard.
@14 Clickers and one hit kills: I know there's a Joel upgrade you can buy that lets him defend himself, but it's pretty far in before you can afford it, and even then it's completely dependent on your supply of shivs. But I digress, I like the stealth parts of Last of Us, Stealthing around human enemies is pretty fun, but the stealth can turn really shitty really fast if you don't have enough shivs to take out all the clickers then it just becomes a snail crawl across the floor trying to choke out all the regular zombies before pulling out your biggest gun and trying your luck against the clickers
#15 The highest difficulty setting is just a worse version of the core game: What I mean by that is... One of the primary mechanics on the other 3 difficulties (and the only thing gameplay wise that differentiates Last of Us from any other game ever) is the Listen mode. Listen mode lets you hear nearby enemies through walls or smoke or just far away depending oh how loud they're being. And on the highest difficulty the only unique mechanic this game brings to the table is nowhere to be found, basically making Last of Us a more tedious version of Uncharted with a much better told story. It really disappointing that the only Naughty Dog could think to make the game more challenging was to take away a core mechanic.
Those are my nits. And considering that the things I like about it are
It's Beautiful: The best looking game I've ever played, hands down.
Well written: Especially Ellie's character. I wouldn't be shocked if she became the new example of "best female character"
superbly acted
The stealth is above average
the shooting is inoffensive
and the level design is pretty damn good.
With so many immersion breaking annoyances to break the otherwise excellent atmosphere
and so many little control and gameplay annoyances to break the above average gameplay, does that justify not liking a game that does a couple things better than I've ever seen them done anywhere else, and is mostly solid in every other aspect?