Curious, why do people hate on disk content that requires you to pay more to access it. How is it any different than DLC you purchase online and download? To me, it sounds like the only difference is where the files are located. (They're in the computer?!)
I get the main idea why people dislike this. A game gets developed and made and after completion, content gets cut out for extra profit. I can understand and I hope that this is never the case.
But what if they make extra content that they always planned to sell after the fact and just store it on the disk? How is that something so evil? Say a game was made where once you bought it, you had the full complete game, the whole story and everything, after the main retail price. You pay once and you're not given anything less than you deserve. There is extra content though. Things that don't matter to the main story that are either just extra fun or ascetic changes. Only thing is, it's all located on the disk. Instead of having it all be downloaded after, it's just simply on the disk. I can see why this will probably never happen though, being that it's possible to hack through the barriers so to speak.
What I'm trying to get at is, if it was part of the original plan or if it's something pretty insignificant, what is the problem? In this case, Treasure Island sounds like it could be partly important being a location awhile A Pirate's Clothes sounds pretty anti-climatic but I don't have the game so I don't know for sure.