With so many horrorstories about the videogame work environments, team bondi being at the forefront i feel like i should congratulate people who lose their jobs there.
Working yourself to exhaustion and further with every release while being pressured to get things done faster would probably get you to loathe videogaming as a whole.
I imagine some creators not being able to really enjoy videogames because they think about how hard people worked to get this or that thing done.
Sometimes i feel like you could get closer to the dream of making interactive entertainment when you have any other job and tinker on videogames in your free time.
Some People who where at team bondi would have been better off if the went to McDonalds and then made video game mods in their free time. Work 8 hours at the big M, then screw around with games for 8 more hours and you would still have better hours.
Apparently People there got told that if they wouldn't work the insane hours they wont be working anywhere in the video gaming industry.
EA might not be quite as bad but BF4 certainly looks like a clusterfuck of time constraints made by people who had too little sleep and too much coffee.
I always wondered why famous modder Alex Velicky never got hired by Bethesda.
Perhaps they thought "the guy certainly makes nice story driven campaigns, but if you look at the time between his mods it seem quite clear that he can't make content with insane superhuman speeds...".
Working yourself to exhaustion and further with every release while being pressured to get things done faster would probably get you to loathe videogaming as a whole.
I imagine some creators not being able to really enjoy videogames because they think about how hard people worked to get this or that thing done.
Sometimes i feel like you could get closer to the dream of making interactive entertainment when you have any other job and tinker on videogames in your free time.
Some People who where at team bondi would have been better off if the went to McDonalds and then made video game mods in their free time. Work 8 hours at the big M, then screw around with games for 8 more hours and you would still have better hours.
Apparently People there got told that if they wouldn't work the insane hours they wont be working anywhere in the video gaming industry.
EA might not be quite as bad but BF4 certainly looks like a clusterfuck of time constraints made by people who had too little sleep and too much coffee.
I always wondered why famous modder Alex Velicky never got hired by Bethesda.
Perhaps they thought "the guy certainly makes nice story driven campaigns, but if you look at the time between his mods it seem quite clear that he can't make content with insane superhuman speeds...".