legend forge said:
I don't know where you get the idea of individual and multiple confrontations being the same thing, that plain doesn't make sense. MOBAs cover a single battle between two or more factions, grand strategy or RTS can cover an entire war spanning multiple contacts and interactions.
No, you somehow describe two things that are the same as if they are different. In, say, StarCraft, you would have (maybe) several confrontations with the enemy until one of you gets their base destroyed. Heck, it might finish with a rush, but still. In DotA, you would proceed the same way - several confrontations, until one gets destroyed.
legend forge said:
MOBAs might have more then one match determining who the ultimate winner is
Why do you assume "one match" to be "one fight"? Why is not an SC match one fight?
legend forge said:
MOBAs don't cover an entire war, they cover a small number of single units battling each other tactically. Yeah you reposition units (if anyone listens to anyone else) but that does not make it strategy in and of itself.
"Yeah, shooters are really no different than whack-a-mole, you see"
legend forge said:
By management I mean more "empire management" instead of your definition of management, which is. The collection and distribution of resources, researching of techs/abilities, production of units, building your base, and many other factors.
How is that different if you have it distributed? A DotA game would require a cohesive distribution of your team to achieve your goal - you can have a team specialise in, say, turtling or hunting and killing other heroes, you can further specialise how exactly you do that, or how to counteract the enemy's choices. But whatever you do, it's a team effort. 5 people running off and doing their own thing, as you seem to assume things go, is not actually how things go. In pubs, maybe, but even then, it'd be lower ranking pubs when you can safely dominate the game with Rikimaru.
legend forge said:
MOBAs have shorter match times then your typical SC2, AoE, or Civ5 match.
Shorter than AoE or Civ5 for sure, but those ARE made for longer games. Shorter than SC2 - definitely no. Since I haven't played 2 (mostly watched a friend of mine play it) but have played 1, I just double checked to see if they made the matches
really longer. But it seems the average SC2 match is roughly the same - 20-ish or so minutes. According to this [http://wiki.teamliquid.net/starcraft2/2013_Global_StarCraft_II_League_Season_1/Code_S_Statistics], there were only three matches over 30 minutes, and even then, they were 30:18, 31:46, and 32 - most were between 15 and 25 - average game length seems to be around 20. Or have I been mislead and SC2 actually ramps up normal matches to over an hour?
You will rarely see a DotA match end in under 30 - even an utter one-sided match typically ends after half an hour - 40-50 minutes is the typical length, with some games tretching more than that.
I am curious to know where you got your idea of what DotA is like - sounds like you're describing a Counter-Strike round rather than a DotA game.
legend forge said:
Some competitive circles may get the time or the two former down to something similar, but certainly not in a Civ game. That's just how the games are. I've never seen a MOBA match last as long as even the shortest Civ game, and most players would not be able to finish an RTS game in the time frame of a MOBA.
Except for Warcraft and StarCraft games, right? Because they can and do finish faster. Oh, also Red Alert 2, which typically took 20-30 minutes. RA3 should be similar. Heck, I'm fairly sure and C&C titles don't stretch over an hour all the time.
kingthrall said:
few mind controlled units that do "base attack damage" or maybe the one or two summons that do some form of mid-high tier elemental damage.
Erm...you are wrong.
kingthrall said:
I am going to take a guess that 0 of these games has summoning units spread over a different lane way while the main hero is fighting another area.
And you are wrong.
Can you stop being wrong, please? Thanks.
kingthrall said:
I also doubt summons are kept aside as reinforcements or as a ambush unexpectedly in some dark forest patch with f.o.w on. If so I would very much like to see some evidence.
Furion, lycanthrope, Chen, enchantress. There - sufficient evidence provided for all your points here, happy?
And you still haven't answered who are these many, many people who keep calling DotA and such "a strategy game".