League of Legends "Levels Up" eSports

Slycne

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League of Legends "Levels Up" eSports



Recently Riot Games kicked off the third season of League of Legends with a major patch bringing a number of new features in addition to the normal balancing changes. This also coincides with an even greater push into the eSports arena with the League Championship Series. We got a chance to chat with Riot about what the changes will mean for players: professional, casual and everyone in-between.

The biggest difference for most folks will be the new League System. Previously, League of Legends relied on Elo, a numerical ranking system that's been used for competitive tracking in everything from chess to collectible card games. Your rise and fall in rating for wins and losses was based on how mathematically tough your opponents were in relation to your own ranking. However, the new League System looks to address some of the anonymity and perceived futility at being ranked say 10,032 out of a few hundred thousand. That's still 10,031 people ahead of you.

Now you'll be placed in much smaller ladders of 250 similarly skilled players. There are six tiers of these ladders and each tier is further separated into five divisions. The goal Riot explained was to try and give players a more bite size experience with similarly sized goals. Moving up a single position out of literally thousands of players doesn't mean much and leaves advancing to be among the best to be quite lofty, but battling your way to the top of your division is a much more immediate and obtainable goal. The system even prioritizes placing you in leagues with your friends, letting some rivalries form as you vie for the top spots. There's also been a push to bring some of the tension of playing out matches on a professional stage down to all skill levels. Whenever you reach the top of your division you'll go through a mini playoff of sort, win two out of three matches and you'll advance to the next division. If you're in the top division you'll play a best three out of five and promote into the next tier. The light at the end of that tunnel is the final tier, Challenger. Top ranked 5v5 teams in the Challenger Tier will have the opportunity to join other professional teams in the League Championship Series.


The other major facet of Season 3 has been an initiative to "level up eSports." Streaming has been snowballing in popularity lately, even at relatively non-peak hours there's still often in excess of 50,000 people watching fellow gamers play League of Legends on sites like Twitch.tv. So it's no surprise that there is a lot of focus going into not only making a better production of event streaming but also to deliver content on a more consistent basis. Every Thursday through Sunday Riot will be streaming matches between the top teams from North America and Europe. The hope is to bring a level of commitment and scheduling like that of Monday Night Football. Instead of a scattering of events you can tune in at specific times and expect to see games. There's been a lot of behind the scenes and unsung work going into taking these productions to the next level. Dedicated cameramen are training closely with commentators to predict where the action will be and what they'll want to focus on. Shout casters have been studying the work of ESPN casters in addition to practicing with improv classes and reviewing previous matches they've commentated on. What used to be a bit of a side labor of love for some is now becoming their full time position, and the eSports team at Riot has expanded from 4 personnel to 40.

Whether you're a dedicated competitive player who constantly watches streams to keep up on the latest meta changes or simply someone who enjoys the game as a whole, Season 3 brings a lot of value and entertainment to what's already the world's most played game [http://www.escapistmagazine.com/news/view/120102-Riot-Claims-League-of-Legends-Is-the-Most-Played-Video-Game], and Riot continues to push the envelope on what eSports could be.

My suggested change to make Pantheon completely overpowered was sadly turned down.

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JaceArveduin

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bringer of illumination said:
"League of Legend"
"E-Sports"

Did someone who isn't directly payed by Riot seriously just put those two things in the same sentence?
Seeing how much cash puts into the prizes of some of their big tournies, I'm fairly sure you could call it an 'E-Sport'
 

Rednog

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A Smooth Criminal said:
Ranked has always been a broken feature to me in League... I don't think that will change with anything.

Ranked 1v1 is just as silly as Starcraft 2 4v4. League of Legends isn't a solo game like Starcraft 2 isn't really a big team game. Only if you play with a Ranked team are your matches truly balanced.
Uhh I was not aware that there was a ranked 1v1 in League. I think you mean "solo que", but even then that has nothing to do with it just being one player vs one player like in an RTS such as Starcraft.
 

Tanakh

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Some notes:

Slycne said:
Recently Riot Games kicked off the third season of League of Legends with a major patch bringing a number of new features in addition to the normal balancing changes. This also coincides with an even greater push into the eSports arena with the League Championship Series. We got a chance to chat with Riot about what the changes will mean for players: professional, casual and everyone in-between.

The biggest difference for most folks will be the new League System. Previously, League of Legends relied on Elo, a numerical ranking system that's been used for competitive tracking in everything from chess to collectible card games. Your rise and fall in rating for wins and losses was based on how mathematically tough your opponents were in relation to your own ranking. However, the new League System looks to address some of the anonymity and perceived futility at being ranked say 10,032 out of a few hundred thousand. That's still 10,031 people ahead of you.

Now you'll be placed in much smaller ladders of 250 similarly skilled players. There are six tiers of these ladders and each tier is further separated into five divisions. The goal Riot explained was to try and give players a more bite size experience with similarly sized goals. Moving up a single position out of literally thousands of players doesn't mean much and leaves advancing to be among the best to be quite lofty, but battling your way to the top of your division is a much more immediate and obtainable goal. The system even prioritizes placing you in leagues with your friends, letting some rivalries form as you vie for the top spots. There's also been a push to bring some of the tension of playing out matches on a professional stage down to all skill levels. Whenever you reach the top of your division you'll go through a mini playoff of sort, win two out of three matches and you'll advance to the next division. If you're in the top division you'll play a best three out of five and promote into the next tier. The light at the end of that tunnel is the final tier, Challenger. Top ranked 5v5 teams in the Challenger Tier will have the opportunity to join other professional teams in the League Championship Series.
- The current ranking system is decently efficient in 1v1 PvP, thus is used in most profesional games like chess, go and SC2. It is however quite less so in a 5v5 game and tbh Riot should be embarassed to use it; then again there has not been a better implementation in current games, I think Valve is working on one for DotA, but at the moment every ARTS game uses a symilar crap system.

The issue is however not technically hard to solve partially, and real improvements should be seen soon, or at least i hope it does.

- I would caution you with the wording of the article, it sounds like all of the above are innovations, when from what I am reading they are just copy pasting almost idem the implementation of SC2 released years ago. Missing some important decay like ELO decay.

Slycne said:
The other major facet of Season 3 has been an initiative to "level up eSports."
Glad to see they are trying to improve the production. Seeing how last inhouse Riot tournament went amazingly poorly in that regard compared to last Valve's; not sure how i feel about Riot being that hands on with every aspect of it's game, but still a nice approach to watch develop.

Slycne said:
Whether you're a dedicated competitive player who constantly watches streams to keep up on the latest meta changes or simply someone who enjoys the game as a whole, Season 3 brings a lot of value and entertainment to what's already the world's most played game [http://www.escapistmagazine.com/news/view/120102-Riot-Claims-League-of-Legends-Is-the-Most-Played-Video-Game], and Riot continues to push the envelope on what eSports could be.
As always, I would like to point out that your affirmation is contendable ( http://www.reddit.com/r/DotA2/comments/10i3sx/so_you_thought_dota2_was_getting_large/ ). Not that it matters to me, I just play whatever ARTS for fun and even if number of players mattered I live in america and its unlikely that in either this continent or europe LoL will ever be surpassed in players. Just posting it here because it would seem like an actual game journalist work to research this, and you happen to have a couple people devoted to that.


As for the changes, i am glad to see more activate items, i think thats the biggest change for me this season and a step in the right direction. However LoL keeps being a distant fourth choice in ARTS, that i play just to socialize with friends.
 

shintakie10

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So...they basically just copy pastaed SC2s ladder system that's been active since SC2 launched and are actin like this is some sort of innovation? About the only thing not directly copy pastaed was that tournament system to move up to a new league which could either be awesome or obnoxious.

On the plus side, SC2's ladder system is pretty awesome and its good to see Riot embrace the idea. Bein ranked 10,024 doesn't feel like a huge accomplishment (even if it is a pretty big deal at that point). Bein the number 1 ranked silver player, even if comparatively speakin is far worse than ranked 10,024, feels really good.
 

NightHawk21

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Well this is interesting in a way. Curious to see what the players will think of this. Might have to pop in on the forums every few months to get an idea.

shintakie10 said:
So...they basically just copy pastaed SC2s ladder system that's been active since SC2 launched and are actin like this is some sort of innovation? About the only thing not directly copy pastaed was that tournament system to move up to a new league which could either be awesome or obnoxious.

On the plus side, SC2's ladder system is pretty awesome and its good to see Riot embrace the idea. Bein ranked 10,024 doesn't feel like a huge accomplishment (even if it is a pretty big deal at that point). Bein the number 1 ranked silver player, even if comparatively speakin is far worse than ranked 10,024, feels really good.
Its Riot lol, the whole game is copy and pasted with slight changes.
 

Tanakh

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bringer of illumination said:
This is standard buisness practices. Though you are also right that LoL is the easiest pay-check on the e-sports, not sure if the biggest for players and QUITE sure one of the shittiest for the community ( esp for modders & graphic artists, probably for casters, related sites, etc).

Also, it's not objectively wrong. I assume you are getting your info from the same source that i liked a couple of posts above, and on one hand we have a company (that has zero trust from me) claiming to be the biggest on totally biased and BS arguments VS a chineese DotA1 admin and almost for sure fanboy of Valve; neither deserves turst a priori and I would love the game journalist to do some journalist work and investigate facts, still journalism today doesn't seem to do that.
 

Tanakh

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bringer of illumination said:
I don't trust Riot as far as I can kick 'em, but from where I stand, I have no reason to doubt their numbers, the amount of matches played should be an easily verifiable number because, you know, it's run through a game client that almost certainly counts the number of matches

What I take issue with is that they down-right lie when they say their game is the biggest, because DOTA 1 is run through clients as well, and just one of those (The Chinese based 11 client) counted 4977975857 games in just one year, which is nearly 5 times the number of games of LoL that have been played since the game was released
I am not certain about the numbers, but was thinking about the conclusion, namely the "being the most played video game in the world" when we are working on a void. Only videogames that have "always online" components can even be compared, so that means Diablo III, WoW, HoN, DotA2... few others really, so they can should only say "the most played video game with always online components"... but doesn't look as sexy i guess.
 

Tanakh

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NameIsRobertPaulson said:
As a journalist, I take offense to that. When there isn't a single reliable fact in the industry, you are forced to go buy what is released to you, or present nothing at all. While the facts presented by Riot and Valve are hardly reliable, they are the only ones we can go on.

OT: It is nice to see the DOTA vs. LoL war tearing this thread up, as usual. If you think about it, it's not a lot different from the lead argument, Halo/COD vs. Dark/Demon Souls, with LoL being the former and DOTA the latter. The former claims the latter is only defended so religiously because of how difficult and obtuse the system is, while the latter claims the former is nothing but casual scrubs playing a game just because it's popular.
Well, isn't the "world biggest videogame" a PR stunt tough? As such i would think it might be wise to doublecheck at least the claims of chineese dota1 fanboys. Then again it just might be my ideas, like how it irks me that vitamins can be sold as a healthy option to eating right and stuff.... maybe i am just getting old.

As for the war... well, i hope you don't feel my post does that, i did said that both games have crappy elo systems and stated my reasons to belive so. The only reason i actually mentioned dota is because Gabe said recently he thinks his system (the usual one that everyone uses) is crap for team based games and they are working on options, but knowing valve that just means that hopefully at some point in the future they might get actually serious and start working on it.

Anyway, BBL, ill go to queue again in LoL.
 

NerfedFalcon

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In League of Legends, your ELO, or now your ranking, is not a measure of your individual skill. You could dominate in lane, but get another lane dominated harder and still lose. Instead, it's a measure of how well you work as a team with four people you don't know and are never going to see again. Does that help?