League of Legends "Levels Up" eSports

Zeriah

New member
Mar 26, 2009
359
0
0
bringer of illumination said:
Hey now, I'm not attacking LoL as a game, at least not particularly, I've had a lot of fun with LoL, I just don't think it's anywhere NEAR interesting enough to watch to be an e-sport.

I'm just attacking Riot as a company because they're scumbags.
53000 people (that doesn't include anyone spectating through the actual LoL client) were just watching Voyboy (top laner from Team Curse) playing Solo Queue. That is more people watching him playing every day games than almost every other E-sport tournament in the world, other than the DotA 2 International once a year and a few Starcraft II tournaments. I think it is safe to say you are wrong in it being uninteresting.

Also Riot isn't a company backed by some giant publisher or anything like that. League of Legends is their only game, with the company being started by a couple of relatively penniless gamers. That they have this much money to throw into E-sports shows how popular and loved the game is. Not to mention since they came onto the scene the interest in E-sports has just exploded. Sure at the moment 90% of the interest is focused upon LoL, but that doesn't mean that the huge interest they have created isn't good for E-sports as a whole. It is very likely that LoL might not be around in five years, but the legacy it will have left will help every other E-sport for years to come. Tournaments went from ~50k viewers into the millions, with dozens of other LoL tournaments getting 300k+. That interest will stick around after LoL is gone, which will help the industry.

Also I aint no blind fanboy, I was playing DotA before the All-stars version, back before the Frozen Throne expansion. I play DotA 2 almost as much as I play LoL. I love both games, the stupid war and the ridiculous, petty attacks each side makes upon the other is just sad and pathetic.
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
NameIsRobertPaulson said:
well to be fail services like Xfire and Raptr that track gameplay in hours, while far form perfect, all seem to agree that LOL is the biggest esport. in Xfire its almost double the 2nd place, it actually pushed WOW away a year ago. So claiming that LOL is the biggest e-sport since it is the most played game is quite fair.
 

Reyalsfeihc

New member
Jun 12, 2010
352
0
0
Strazdas said:
NameIsRobertPaulson said:
well to be fail services like Xfire and Raptr that track gameplay in hours, while far form perfect, all seem to agree that LOL is the biggest esport. in Xfire its almost double the 2nd place, it actually pushed WOW away a year ago. So claiming that LOL is the biggest e-sport since it is the most played game is quite fair.
While i would love to say that any time-stamping program normally would be a great tool to use to judge the amount of time a game has been played, I think something that the majority of people overlook is the fact that a game "running" only means that the client is active. Therefore, someone could easily be sitting with their client open, not playing at all, and it would be counted toward total "game time".

This would also apply to any time you're sitting their waiting for a patch, or any of the numerous times that thousands of players have been sitting in hour long ques just to log in to their account. All of those idle hours count toward a lot, which makes the statement that DOTA 2 has had more games played by a long shot far more viable a measuring tool.

The results would have to be based on actual in-game time, as unlike many online games that people play, you can't leave it idling in the background.

Edit: This is also coming from a casual, unbiased MOBA player.
 

Torrasque

New member
Aug 6, 2010
3,441
0
0
bringer of illumination said:
"League of Legend"
"E-Sports"

Did someone who isn't directly payed by Riot seriously just put those two things in the same sentence?
I saw this video a few days ago and facepalmed really hard:
<youtube=ZBcl5C4MRw4>
SC2 being in the video is fine, but the only other game in this vid, is LoL. There are clips of casters from MLG and other stuff, but most of the clips are from LoL, and very VERY recent stuff as well. There are no clips from: Quake, Unreal Tournament, Counter Strike, Halo, Brood War, Mortal Kombat, Street Fighter, Marvel vs Capcom, or any other game that has been an established eSport for a very long time.

This article makes me facepalm harder than the video.
The ranking system is more or less identical to SC2's ladder system from what this describes. So LoL is doing a literal copy of another thing from Blizzard, no surprise there. The main thing that makes me facepalm, is LoL being considered the 'premier' eSport. Riot has literally been throwing large wads of cash at players and venues, and forced their way into the eSport crowd. Back when Brood War was still in it's early days, being an eSport really meant something. You saw small tournaments here and there with $1000 prize pool, then larger ones with $5000 prize pool, and maybe after a while, MLG would add it to the pro circuit, or you'd see a big event at Vegas. But now, Riot is "the new face of eSports" because a lot of people play it, and Riot throws enough money at the issue to make people interested.
Well I'm not convinced. I've seen "pro LoL players" and it isn't impressive at all.
At IEM Katowice, there was this "OMFG SO INCREDIBLE" play that one player did, where he played ring around the rosie with 2 enemy players and he had low hp. Yes it was a display of good control, but it wasn't "THAT WAS THE MOST IMPRESSIVE PLAY I HAVE EVER SEEN IN MY LIFE". Its a single fucking unit. When you watch a single person control 2 parts of an army that move at different speeds, control their economy, deal with a harass at their base, AND set up the flank to surround their enemy, very few things can compare. Fuck, as hard as it is to watch, I respect the skill of Street Fighter and MvC players more. THAT is impressive control, where you have to have extremely fast reflexes and be able to tell what to do when to do it, and do it at the exact moment in order to win.

I know I'm ranting, but I just can't fucking stand LoL, and reading shit like this makes me hate it even more.

Edit: MOBAs are fun, I spent a lot of time playing DotA on WC3, and I plan on playing a lot of DotA2 when its out of beta. But I don't respect "pro" LoL at all. Sure the game is fun, but don't you dare tell me that it is as difficult as established eSports.
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
Reyalsfeihc said:
Strazdas said:
NameIsRobertPaulson said:
well to be fail services like Xfire and Raptr that track gameplay in hours, while far form perfect, all seem to agree that LOL is the biggest esport. in Xfire its almost double the 2nd place, it actually pushed WOW away a year ago. So claiming that LOL is the biggest e-sport since it is the most played game is quite fair.
While i would love to say that any time-stamping program normally would be a great tool to use to judge the amount of time a game has been played, I think something that the majority of people overlook is the fact that a game "running" only means that the client is active. Therefore, someone could easily be sitting with their client open, not playing at all, and it would be counted toward total "game time".

This would also apply to any time you're sitting their waiting for a patch, or any of the numerous times that thousands of players have been sitting in hour long ques just to log in to their account. All of those idle hours count toward a lot, which makes the statement that DOTA 2 has had more games played by a long shot far more viable a measuring tool.

The results would have to be based on actual in-game time, as unlike many online games that people play, you can't leave it idling in the background.
I agree that timecount is far from perfect, but its the best 3rd party unbiased check that tracks both games we can get at the moment. unelss you know some other way. patching usually dont apply due to patching being done in "launcher" (i hate launchers -.- ) and thus not tracked by the program, as the program tracks the specific game exe. yes you can leave it idling and some people were known to abuse it. you can even see it at streams, acocunt idling overnight. however we have no evidence to say that either side does this more than the other, so they may weigh eachother out.
last time i ever waited for login que for anything was like 6 years ago to a test server of Tibia. and that was because 50000 players were trying to login into 1000 slot server. do peopel get waitign ques in LOL or DOTA?
 

Shadow-Phoenix

New member
Mar 22, 2010
2,289
0
0
Regardless of it being an e-sports game I'll always still see SCII as the better e-sports thanks to Day9 and Husky along with WhiteRa.
 

OniaPL

New member
Nov 9, 2010
1,057
0
0
People just need to stop this constant waging of war between different camps, be it Cod/BF or DotA/LoL or some other pair. It's getting very tiresome.

Slycne said:
My suggested change to make Pantheon completely overpowered was sadly turned down.
They already tried that, don't you remember? Black Cleaver stacking Pantheon mid, instagibbing any and all regardless of your armor values.
It didn't work out that well.
 

CrazyJew

New member
Sep 18, 2011
370
0
0
Does that mean that this time there will be a wall separating the players from the Spectator screen, or is that still too advanced for Riot?





In other news, Valve is laughing all the way to the bank.
 

Ragnos13

New member
Apr 16, 2009
6
0
0
Well, first of all, that information on the number of Dota 2 matches is outdated. The number of concurrent players as well as number of matches played have been increasing at an accelerating rate since The International 2012 at the end of August, and since the information that was linked earlier, roughly another 70,000,000 matches have been played, and it's still in closed beta. It's fair to say that it's going to continue growing significantly, and actually comparing numbers with LoL is going to start looking more and more favorable to Dota 2 as time goes on. Additionally, when it comes to which game advances e-sports, it's no contest. Dota 2 is being built from the ground up to revolutionize e-sports with all of the built in tools available in the client for watching and broadcasting through Dota TV, and there is an outlet for community input with the workshop, allowing people to actually create content for the game that, if approved by Valve, is put up for sale inside the Dota 2 store, and the creators receive a portion of all sales.
Now, I haven't played anywhere near as much LoL as Dota 2 ever since I got into the beta about a year ago, but Riot doesn't seem to be focusing that much on improving the game mechanics to better facilitate the game as an e-sport. This ranking system is a step in the right direction, but it's by no means an original endeavor, and still only a temporary solution to the ranking/matchmaking problem all ARTS games are currently suffering from. It still just feels like Riot is simply throwing money at the problem to try and make it go away, rather than work on the underlying issues, and using the visibility they've gotten from all that spending to draw as much attention away from their competitors as they can. It's a desperation tactic, and I really don't see how it's going to work out for them in the long run. Yeah, you might remember LoL 10 years from now, but will you still be playing it 10 years from now, like millions of people play Dota 1? That's the real goal, and that's what Valve is trying to build with Dota 2.
 

Zeriah

New member
Mar 26, 2009
359
0
0
bringer of illumination said:
Zeriah said:
bringer of illumination said:
Hey now, I'm not attacking LoL as a game, at least not particularly, I've had a lot of fun with LoL, I just don't think it's anywhere NEAR interesting enough to watch to be an e-sport.

I'm just attacking Riot as a company because they're scumbags.
Also Riot isn't a company backed by some giant publisher or anything like that. League of Legends is their only game, with the company being started by a couple of relatively penniless gamers.
Oh boy

You DO know that Riot is entirely owned by a TITANIC Chinese company Tencent Holdings right?

They are an Invest firm, ergo, they have literally NO interests beyond making money. At least EA has some roots in the actual game industry and reasons to want to keep the industry as a whole healthy, competitive and generally sound.

Tencent has no such reservations.
It is called investors. They purchased a stake in Riot, for 400 million. The company grew to be worth that much on its own and still retains its independence and management. Outside of indie development and I suppose Valve, all gaming companies have investors. Try again, this time maybe respond to more than a snippet.

Also your hyperbole about Riot forcing exclusive contracts on all events and forcing pro team organizations to be be exclusive to LoL are also false. Outside of Riot's own finals, the three major organizations that showcase LoL are IEM, IPL and MLG. All of which show events other than LoL, it just so happens that LoL absolutely dwarfs all other games in viewership numbers. League of Legends also has a plethora of E-sport organizations who sponsor teams from other games; see Evil geniuses, Curse, Dignitas, Fear and a number of others.

Edit: The usual complaints I hear from LoL haters is that they bought their stake in E-sports by providing much of their own prize purse, whereas some other games rely on events to sponsor the purse. That is a fair (though irrelevant) point. If Riot didn't invest into E-sports by providing its own purse as they did, they might still be getting a poultry ~50k viewers like Starcraft II pulls during it's events. However (excluding The International which is also just a purse purely from Valve) without that input E-sports wouldn't have developed as it has and all we'd have are the shitty 50k viewers Starcraft pulls currently. How can anyone deny the millions that watched LoL live during its S2 finals, or that a single player can now pull 53000 people (not including anyone watching from the LoL client) just streaming random games on Twitch isn't a benefit to E-sports in the long run? The publicity alone is staggering. Where does this toxic insecurity that it is ruining E-sports come from?

We are looking at a future where E-sports could be televised, where colleges and universities offer scholarships to gamers like they do Athletes, competitive leagues like the NFL, NBA, NRL etc. League of Legends will have been huge part of why that was possible, by bringing E-sports to the public eye in the West (like Stacraft did to people in the East and Counter Strike/Quake/Unreal Tournament for starting it all). That is good for E-sports no matter how you look at it.
 

Zeriah

New member
Mar 26, 2009
359
0
0
bringer of illumination said:
Zeriah said:
bringer of illumination said:
Snippety snappety
It is called investors. They purchased a stake in Riot, for 400 million. The company grew to be worth that much on its own and still retains its independence and management. Outside of indie development and I suppose Valve, all gaming companies have investors. Try again, this time maybe respond to more than a snippet.
Try again?

I find it hard to guess what you mean, you said "Riot isn't a companay backed by some giant publisher or anything like that", and I find that statement to be false, not only because I very much think that a giant Chinese investment firm qualifies as "anything like that" but also because I'd argue that it is in fact, worse.
Zeriah said:
Also your hyperbole about Riot forcing exclusive contracts on all events and forcing pro team organizations to be be exclusive to LoL are also false. Outside of Riot's own finals, the three major organizations that showcase LoL are IEM, IPL and MLG. All of which show events other than LoL, it just so happens that LoL absolutely dwarfs all other games in viewership numbers. League of Legends also has a plethora of E-sport organizations who sponsor teams from other games; see Evil geniuses, Curse, Dignitas, Fear and a number of others.
Ha, yeah no.

http://www.reddit.com/r/DotA2/comments/zf6bg/dont_listen_to_riot_the_lol_team_exclusivity/
http://www.twitch.tv/onemoregametv/b/331199144?t=108m
Slasher: I'm not sure on what the status was before, 'cause Riot has never really officially said their stance on neither the leagues nor the teams in terms of this exclusivity agreement that's been thrown around the past few weeks. At least as of right now, they have gone back on what has happened.
SirScoots: Yeah, let's call it what it is. Riot changed their mind. For whatever reason, Riot changed their mind. Because for the last two weeks, there's been a boat load of internal discussion with a whole lot of people, and that was in fact the case. If you wanted to be a top Season 3 team in Riot's league, you could not support any other MOBA. No ifs ands or buts. That was going to be the rule. It was in place. Guys like Odee, guys like the guys from Complexity, guys like Alex Garfield who are very interested in maybe looking at League or have League, and are looking at Dota for example in Odee's case, made a very strong case to Riot over the last couple of weeks and said 'Hey you don't need to monopolise like this. We're not the big bad guys here. Let us have our Dota team. Or in Dignitas' case, 'Let us keep our League team and let us do other stuff'. Complexity doesn't have a LoL team, but they want one, but they've got HoN and Dota. We've been looking at League teams for quite a while, but we have a Dota team. We were certainly not going to drop one for the other - we want to support as much as possible. So, yes Riot has said it is not the case, but last week it very very very much was the case. Look in my eyes. It was the case. So, the praise here is to Riot for changing their plan and opening it up, because that is the right decision. Because, they don't need to build CGS Junior here and lock everything down with just these little teams that have their own little world. They don't need to. There's plenty of space for all of us to play and help each other in that sense. So very very kind of unfortunate news this last week turned to very very good news, and I think it is guys like Odee who really presented them very strongly, like why it's an unnecessary thing to lock down. I mean again, Riot has said it is not the case. So it's good. But those who want to think it was never the case? I'm sorry. It was the case. It was. It was never publicly announced so in that sense it's not like they're going back on a rule, but behind the scenes it was very much a rule in place for Season 3, and I'm very glad, very very glad that it's no longer in place. Because again, it's not needed - they don't need to worry about a team like Complexity or Dignitas or EG supporting another MOBA. That doesn't hurt the support that these teams would give to League, and those players. So it's good shit at the end of the day. Anyway.
Slasher: And I can confirm what Scott is saying. Multiple team owners have told me the same thing. This rule was in place. As early as possible as this weekend this was the case. Things have now changed as of yesterday. Teams are now allowed to have the game. This says nothing about the leagues. The exclusivity agreement with the leagues and what they may do for next year is not known as of yet. I'm attempting to interview Riot regarding all of these things in the next few days for Gamespot. I will see what I can do. I want to get your opinion on this. I mean I think this is kinda good that Riot to me is trying to revitalise the Championship gaming series and the failed attempt of many employees there that were of CGS before and that this was a large kind of ownership thing. They wanna own the players, the teams, the game, the league, the building, the streaming, everything.
djWHEAT: Okay I get it. You don't have to paint a picture for me Slasher. I've seen it before. If you didn't know I was actually a part of the Championship Gaming Series. I have a lot of experience in this particular realm and as I was saying yesterday I think to a lot of misunderstanding is that the difference here is that Riot owns the game, so they are investing what could essentially be construed as a marketing budget into their game. Like, that is how they're marketing. Now, am I surprised to hear that a statement has been retracted or that another statement has been identified as rumor so that they can avoid a shitstorm? Like, I think that's great. This is another great example of the community basically saying 'Hey this is kind of bullshit, and you know what we might fucking go out of our minds if this happens, so you better not do it.' It's better to identify it, like call it what it is and say it's not gonna happen than to let it happen and then have to retract it, because then it looks like mad douchebaggery and let's be honest guys, we've seen this happen in e-sports before. So what was being said yesterday about how it was smart for Riot but terrible for e-sports, was still how I felt about it but now it appears that Riot realises, you know, maybe even though we do own the game and though we have a fucking ridiculous amount of power in what we can do and what other people can do with our game, it makes more sense to be liked and loved in sort of the general e-sports community. That's sort of my thought on it, so, you know, white knight? Sure, seen it before. So, you know, I'm not surprised. And you know what, is anyone? Haven't we seen more e-sports organizations kinda go 'yeeeeeaeh the community is right and it sounds like they're kinda pissed off, we should probably go the opposite way.' MLG, Gom tv, you know just to name a few. So, that's my thought.
SirScoots: Yeah, and again, hopefully the next step is that they re-look at that exclusivity agreement they do with leagues, because that is in place for some of these big leagues. I think Dreamhack's the only one that said, 'We'll host a League tournament, but we're not not doing whatever the hell we want.' But everybody else, if you ask MLG, they cannot run Dota concurrently with League. That's part of their contract with Riot. Now that's not... That's just a non-compete, that's not shady or dirty business. That's Riot looking out for the wherewithall of their title. And MLG being okay with that, and signing it. So it's not like they're a bad guy. It's just.. It just is what it is. But of course, we want these leagues to throw all these games, so we have more places to play. But it's not shady, it's not sketchy, it's just, again, it's a non-compete, you know. 'You want our money to host a tournament, you can have it, but here's our requirements.' But, you know, maybe Season 3, Riot takes control of their big world, the big show, and these other leagues can do.. Maybe have a little more free range with using League and using HoN and using Dota, and less restricted because they're kind of almost feeder tournaments in that sense now to Season 3 for Riot. But again, we don't have enough of the details, so we'll see. I like that they're listening. I don't necessarily like all their agreements, but as I said, at least they're not going 'Pffft, shut up, our way or the highway.' They're listening which is half the battle sometimes. So there you have it.
Riot went back on the exclusivity contracts (For teams) because they saw a giant fucking PR disaster brewing after some Team owners (Including EG and Dignitas) blew the whistle on them, then they burned the evidence and claimed it never happen. But how would it look if nobody outside of Riot had spoken up? I find it hard to believe that Riot would have nixed that rule if that was the case.

You also seem to be a bit confused, at events, Riot buys exclusivity as far as MOBAs are concerned, they don't have any interest in pushing Starcraft or Black Ops out, because they don't overlap. But do you really think MLG refuses to run a circuit for any other MOBA because there's no viewership? I don't think so buddy, at events like Dreamhack DOTA 2 got perfectly respectable numbers, and it isn't even out of Beta, so the playerbase is still limited, so I'd have to say, no.

I find it absolutely hilarious that you mention the exact events that Riot has or has had exclusivity events with as examples against it. IEM is the only one of the 3 that has added other MOBAs to their circuit. IPL and MLG still only promote LoL.

I also never said "All events" that is pure conjecture from your part and I frankly don't appreciate it.
Funny you accuse me of conjecture but that is all you have in regards to exclusive contracts on events? League of Legends definitely does compete with Starcraft II by the way, as you can see by all the insecure Starcraft fans in this thread. They don't force E-sport teams to to be exclusive to LoL (even if what this guy said was true and they considered it, which he showed no proof of might I add) and they are still an independent company with its own management, that happens to have share holders. I really fail to see your points whatsoever.

But keep ignoring all the good they have done for E-sports, real classy buddy. I guess I shouldn't expect anything more out of a guy with a Trollface avatar.