Least satsifying game endings?

Avril

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Skyrim.
I love this game a lot, but the end sucked ass. Was expecting something better to happen once I killed alduin. Like cool armor, special shouts/powers/abilities, that kind of thing. Maybe even EVERYONE to recognize you after you killed the sum *****. Seems only the guards and few npcs did. Or a celebration in dragons reach.

Red Dead Redemption.
Actually an amazing game, and the ending was more heartbreaking than horrible. I played through this game twice and still can't get over the fact of John dying! The first time, I scared the shit out of me because I thought you couldn't play after he died. Thank god for Jack.
 

Lieju

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Fox12 said:
Anyway, I'd go with Arkham Asylum. It's a perfect batman game... until you fight monster joker. It would have been interesting to fight a Joker who used traps, or tried to outsmart you. Instead it's just another brawl. The whole "army of banes" thing is just dumb anyway. We have things called Cruise Missiles, Joker. And guns. What did he een hope to accomplish? He could do more damage with poison gas or something. It felt very out of character for him.
The thing with the Titan-formula was that Joker wanted to use it on Batman to finally bring him to his level, and make him a monster.
(And then they could punch one another.)

I think that makes perfect sense (for Joker), but the final battle is still not very good because it doesn't work tonally since it's not like you have to fight the influence of the drug or anything.
 

Kyrian007

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I only read the first page of responses, but because I'm sure its in there I'll just agree with Far Cry 3. The storyline post island one was completely pointless and stupid anyway. After a few story missions I just finished off the great fun in hunting, sidequesting, and territory take over and let the story missions just sit unfininshed (it was just pointlessly padding out a few more hours of gameplay I was more than willing to do without the weak and unnecessary 2nd half storytelling. But after finishing Blood Dragon and then moving on to a couple of other games... I wanted to play some FC 3 and decided that the ending "couldn't possibly" be any worse than the early part of act 2...

Yes, yes it in fact could and did. It was a little funny to see the creators endeavor to keep the downward slope of story quality intact until the absolute rock bottom crash of that game's pathetic and completely stupid endings. After seeing the "good" ending I just youtubed the "bad" ending because I'm not reloading to before the QTE that was the final boss fight (gameplay that good, and they go with a QTE for the final boss... Really?) And it was EVEN dumber than the overwhelmingly stupid "good" ending.

Someone on that front page mentioned Borderlands. I'd agree with that whole franchise as well. The only thing that makes FC 3 worse is it started out sooooo good. Borderlands story was optional and pointless from start to finish.
 

ThreeName

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Bioshock, Far Cry 2 and Far Cry 3 are the worst I've seen so far.

Deus Ex: Human Revolution gets an honourable mention.
 

Eamar

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Mass Effect 3.

Yeah, I know it's unoriginal, but it's the only game I've played where I just straight up couldn't accept the ending. I was so invested in the story, and it just didn't pay off. I won't retread all the reasons why it sucks, but the thing that pissed me off more than anything else was the whole "it's all about the biologicals vs synthetics dichotomy" ass-pull, since I'd just spent three games ensuring that that exact problem was solved. That insufferable god-child was stating all this bullshit as fact, when so many examples of my Shep's actions could have disproved them. But of course there was no option to raise counterarguments (though at first I was convinced my game had bugged out and I was missing a load of dialogue options...) It was maddening.

DA2 was also a complete cop-out where none of your choices mattered, but at least the rushing that caused that was evident throughout the whole game, so it wasn't necessarily such a huge shock.

Don't get me wrong, I still loved both games overall, but they deserved better endings.
 

putowtin

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Hardly original but ME3.

I've sat through other bad endings, I've thrown my controller down in dismay, but the ending of ME3 is the only time I've truly felt betrayed. I couldn't play a game for weeks afterward and found it difficult to focus on anything.
I am a hardcore Bioware fan, a huge Mass Effect nerd (I even have a mass effect tattoo) so maybe I was partly to blame, maybe I'd build myself up to an ending that could never satisfy my geeky ideas...

But I've seen episodes of Sesame Street with more depth and complexity!
 

Cheesy Goodness

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Seems like everybody is picking recent titles. Ghostbusters for the NES was one of the worst games ever created, and I unfortunately got it as a Christmas present one year. It should be no surprise that the ending was nothing but a basic text screen. However, the text contained broken English, factually incorrect information - a great game by nobody's standards - and a bizarre, out of place shout-out to the military. The Angry Video Game Nerd did more than one video on this piece of crap, because of how horrendously bad it was.

[http://postimg.org/image/w37t65hql/]
 

Madmonk12345

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canadamus_prime said:
Well there's the usual suspects that have already been mentioned, namely KoTOR II. I haven't played ME3 so I can't comment on that one. I was disappointed with the ending to LoZ: Link's Awakening. I mean shit you take Link on this epic quest across this stupid island and wake the Wind Fish and his only reward for it all is to
be left stranded in the middle of the ocean presumably to die of starvation and/or dehydration.
You already knew that the island was the dream of said Wind Fish. What did you expect to happen?
The whole game was designed as a moral dilemma in this regard; you must murder everyone on the island so you can leave it. You know what the consequences will be before you head towards the ending. However, few of the characters really behave like people do except for some limited occasions. They don't sleep, they don't eat, they don't have schedules. Most are more a fixture of a dream than actual people, characters who will be in the exact same place tomorrow that they were today, with the exception of a few characters who take action within the story. Could it be immoral to kill if the people never lived to begin with via a decision that everyone makes unconsciously every night?

Granted, I can understand feeling miffed about the game's ending, especially if one played it as a kid. I recall being miffed myself about it because it resolves very little, but if it had resolved things more tightly it would no longer pose a moral question and cease to take a neutral opinion on that dilemma. After playing it more recently has greatly improved my opinions of the game, putting it up as an early example of mechanics as metaphor and stories with depth in gaming.

OP:
Hm. least satisfying? By initial reaction, I would have to say the ending of Mother 3, which leaves lots unresolved that left me unfulfilled, though like Link's Awakening it would cease taking a neutral position on to moral dilemma that the game presents and would have led to a very grim and depressing ending. By long term opinion, I would have to say Bioshock Infinite. Regardless of how well the twist is executed and foreshadowed, it makes the game less interesting. The fact of
the existence of infinite universes taken to its logical conclusion
by definition renders all actions actually taken in game to be completely meaningless. The background details of the setting become completely valueless, just background noise. A GOOD ending, a good video game twist, will make you want to play a game again in the future. Bioshock Infinite's ending made me never want to play it again by rendering in game choices completely meaningless within the context of the story. In contrast, both other games, the one I've responded to and Mother 3, succeed fantastically in this regard in both twist and ending by leaving questions that can be answered by playing the game further times to get a better grasp on the setting and come to conclusions about its consequences for the ending.
 

Patrick Buck

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Red dead redemption. But it's supposed to be, and that makes is amazing.

Also, haven't posted in 2 years pretty much, and bam I'm back making love to Red Dead redemption again on the forums with my first comment.
Oh I've missed you Escapist.
 

w00tage

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Haven't played many games with endings so far, but Deus Ex: HR stands out. I jumped off the bandwagon in the final room and youtubed it to see what I was "missing" as it was just stupid easy to win everything. On "Give me Deus Ex" difficulty, first runthrough.

Then again, that's how the whole game went due to the combat supplies seeded - littered - everywhere, so I shouldn't have been surprised. Machine pistol rounds on an office cart by the executive secretary's desk? What, is a periodic machine-pistol rampage through the office some kind of CEO perk, and the exec sec hands out the ammo? wow
 

TheYellowCellPhone

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Bioshock: Infinite's ending went along the lines of "You were killed in a multidimensional void and the events of the game never actually happened because you technically died before it all happened."

Bioshock: Infinte Burial at Sea Episode 1 (actually a pretty long title) was just confusing. Not mind-breaking and completely made you rethink the game like the "Would you kindly..." moment in Bioshock 1, just sort of a "well duh" moment followed immediately by (spoiler) your own death.

Bioshock: Infinite Burial at Sea Epsiode 2, however, that ending was fantastic. Maybe my favorite ending in any game.
 

sumanoskae

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THAT one, you know what I'm talking about.

Mass Effect 3 is one of the only stories I've ever experienced that could be drastically improved by cutting out the last 5 minutes. It's almost amazing how much it managed to fuck up in such a short time; you could teach a cautionary class on story structure with just those last few minutes.

Disclaimer: I am referencing the original cut of the ending; the Extended Cut was by no means the fantastic conclusion the series could have had, but it was serviceable; more than I dared to expect from what I considered to be turd polishing exorcise.
 

BSebor3

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I got Red Dead Redemption when it came out but only screwed around online whenever I played it.

I recently decided to play it from beginning to end and finished it a few days ago.

The time after you-know-what should have felt in some way different and there really should have been more.

All you-know-who does is go after one old guy when he's fishing. I was expecting him to track down every single person that did you-know-what and I was expecting to see the game world to be significantly different, the trains were new in the area at the beginning of the game, wouldn't there be more development?

I was just really disappointed, I had enjoyed the game a lot up until then. If they had just put that much extra effort into it then I would've loved the whole thing.
 

gamernerdtg2

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Casual Shinji said:
gamernerdtg2 said:
Shadow of The Colossus.
What a moron for a main character who would be tricked into letting a demon/god/whatever free all to save his lover...but she never gets to be with him anyway. Great game, but it was a waste of time because of the ending.
Uhm, he's told that the price he'll pay for Mono's resurrection may be grave. He wasn't tricked at all, he was told straight out about the consequences in the very first cutscene.

And it's never made clear they are lovers. She could be his sister, or he could even be her guilt stricken executioner.
The bottom line is that you're controlling a pawn, and that makes for a lame story. You're saying that that he was warned, but you watch the deterioration on your character's body with every Colossus that you kill. C'mon dude, the main character who you're controlling is a moron, and you don't learn that until the end of the game.

Mind you...if Shadow of the Colossus is a prequel for ICO, that would change my opinion significantly.
 

scorptatious

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gamernerdtg2 said:
Casual Shinji said:
gamernerdtg2 said:
Shadow of The Colossus.
What a moron for a main character who would be tricked into letting a demon/god/whatever free all to save his lover...but she never gets to be with him anyway. Great game, but it was a waste of time because of the ending.
Uhm, he's told that the price he'll pay for Mono's resurrection may be grave. He wasn't tricked at all, he was told straight out about the consequences in the very first cutscene.

And it's never made clear they are lovers. She could be his sister, or he could even be her guilt stricken executioner.
The bottom line is that you're controlling a pawn, and that makes for a lame story. You're saying that that he was warned, but you watch the deterioration on your character's body with every Colossus that you kill. C'mon dude, the main character who you're controlling is a moron, and you don't learn that until the end of the game.

Mind you...if Shadow of the Colossus is a prequel for ICO, that would change my opinion significantly.
Not sure if it's 100% confirmed, but it does seem to be implied that SotC is a prequel to ICO. Considering that

Wander ends up as a baby with horns.

Anyway, the way I like to see things, yeah, what Wander was did was very foolish, but it kinda shows how far he will go to bring back someone he really cares about. Even give up his humanity. In a way, that kinda touches me in a way not many games have.

Anyway, while I don't agree about the story being lame, I respect your opinion and I can see where you're coming from.
 

Casual Shinji

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gamernerdtg2 said:
The bottom line is that you're controlling a pawn, and that makes for a lame story. You're saying that that he was warned, but you watch the deterioration on your character's body with every Colossus that you kill. C'mon dude, the main character who you're controlling is a moron, and you don't learn that until the end of the game.
That's sort of the point.

You start the game thinking you're the regular hero who goes out to slay the beast and save the princess - It's the standard trope. But as you see Wander deteriorating due to killing the colossi, it's clear that this quest is not very healthy for him. The whole game is an allegory for people who are grief stricken (or just addicted) to the point where they destroy themselves...

Agro

Mind you...if Shadow of the Colossus is a prequel for ICO, that would change my opinion significantly.
It is.

In Ico children with horns are seen as cursed due to what Wander did in Shadow of the Colossus. He was the first of his kind, and became synonymous with Dormin. And at the end of SotC the elder guy says "If it's even possible to live in this cursed land... Maybe one day you will make amends for what you've done." This is in reference to Ico who saves Yorna.

And when you look at the games you can see that Ico takes place in a more advanced time with it's switches, levers, and pulleys.
 

Darth Rosenberg

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I'm amazed anyone's mentioned Red Dead Redemption's ending/s. I'd generally expect that to be in a thread marked Greatest Ever Game Endings... How it wasn't satisfying, I have no idea.

But then again I didn't mind Mass Effect 3's ending at all (original or Extended), even if the original execution of it was too patchy. Not only do I think it made sense, but I enjoyed being surprised by an ending. That rarely happens in games.

Actually, I'm struggling to find examples of endings that left me flat.

I'll go with Skyrim: Alduin died faster than a bandit chief or an especially stubborn pack of mudcrabs... Appalling excuse for a 'boss fight', and after it's done what is the player reward with? Bugger all. But, post-Morrowind, I never expected much from Bethesda and a main quest, so I wasn't surprised, ergo I wasn't that disappointed. It still sucked, though.