RhombusHatesYou said:
The point is that companies will suck up any 'negatives' to a market if that market still allows them to make cash hand over fist... which is why we're not seeing any publishers abandon consoles despite all their crying about how 'Used Game Sales are costing them Untold Billions!!!!!fuckingELEVENTY!!"
Yes, a company will ultimately only pay attention to the bottom line. I don't think I've ever claimed otherwise? IMO the used game market has accelerated the prevalence of things like day one dlc, online passes etc. Anything the publishers can use to try to clawback some of that money (I don't think it's why they appeared in the first place. I think that is due to greed).
You'd think so but the actions of certain companies make it hard to believe as an industry wide norm. Perhaps you'd prefer 'contempt'?
I would prefer neither. As I said, I would imagine most senior execs to be pragmatists. Emotion and business decisions (any decision really, imo) do not make good bedfellows. If I were in their shoes I would look at my spreadsheets with all the numbers and think 'Something isn't right, here'. Which companies are you talking about? Ubisoft?
So is that a yes or a no?
When I said 'I would like the widest range etc' that was meant to be interpreted as a 'no' (if it means the console effectively dying as a platform). But not for any personal reasons, (I own 8 current gen console titles and 2 of those are Demons' Souls) it's simply because I want to see everything as well produced as possible on as many different formats, every different iteration taking advantage of it's platforms unique capabilities. However, if market forces dictate a wholesale move to hand held then so be it. I personally don't care for them, but I don't care too much about most mainstream titles anyway; I will find other sources of amusement.
I would also expect some publishers to continue releasing titles for console even after this switch happens, finding niche markets where they can leverage unique advantages of the platform and thrive. Personally I cannot see this switch to hand held for quite some time (if ever), but who knows, right?
And of course, it doesn't require foolishness on the consumers behalf to get a company to pull up stakes and go courting new markets, only the perception on the part of that company that the new markets are more profitable.
Your point is, of course, correct. But, if the demand for a product is still there and there is money to be made, what company is not going to go after that market? And business people tend to chew over decisions that have multi million dollar implications quite carefully, analysing reams of data before coming to a decision. Perception alone is generally not enough to make a decision of this magnitude on.
When you're dealing with public trackers, it's usually pretty easy to get a rough idea of both the higher and lower limits of the speeds leechers are able to download at, just read the comments for the torrent. Any torrent that has a lot of "WTF? 5kb/s?" and "STOP DISCONNECTING WHEN YOU HIT 100%, MOTHERFUCKERS" is extremely unlikely to be averaging 5Mb/s for everyone. Conversely, people tend to brag anytime they get over 1.5Mb/s on a new torrent.
Or to put it bluntly, the very nature of public trackers makes consistantly high download speeds very unlikely.
Oh come on, you're not seriously suggesting we use the comments left on a torrent as an indicator of upload speed are you? There are many different reasons for torrent performance and I hardly think that the people commenting are the most representative sample. Without having admin rights to the tracker site/the ISP's of everyone involved and/or a sophisticated traffic analysis tool any claim about speed is, at best, conjecture.
You don't find that interesting considering the GoG.com version was completely DRM free? Or that the physical retail version had it's SecuROM DRM patced out after only 2 weeks? Yet it was the Steamworks version that was the most heavily pirated.
I find it very interesting.
Do I find it interesting the GoG version of Witcher 2 was DRM free? Not really, that's been their stance for some time, hasn't it? I was more surprised to hear there were versions of it with DRM. I was ignorant of the physical copy DRM, but I suspect CDP saw it wasn't working and decided they had more to lose with keeping it on there and thus removed it. Again, the Steamworks version being pirated most suggests to me it was cracked and distributed first. What is it that you find so interesting about it?