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Lightbulb

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Oct 28, 2007
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In common with SPORE the thing i am really interested in with this game is the programming behind the game. In this case: The Director

Its generates random spawns of zombies to control the ebb and flow of combat. "Its quiet... Toooooooo quiet." will be applied to this game i think.

The idea that you can't just learn the maps and there you go is very interesting. This should keep up the tension and keep the game interesting. Throw in playing against 4 humans as well and you have a very, very interesting game.
 

Saskwach

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Nov 4, 2007
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Lightbulb said:
In common with SPORE the thing i am really interested in with this game is the programming behind the game. In this case: The Director

Its generates random spawns of zombies to control the ebb and flow of combat. "Its quiet... Toooooooo quiet." will be applied to this game i think.

The idea that you can't just learn the maps and there you go is very interesting. This should keep up the tension and keep the game interesting. Throw in playing against 4 humans as well and you have a very, very interesting game.
Seconded. A game, especially a multiplayer game, becomes boring when everything is routine and there's no uncertainty.
 

Erana

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Feb 28, 2008
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Oh, dear...
Don't remind me.
Zoey looks only vaguely like me, but enough to play tricks with my head.
Not to mention, I had some very disturbing zed-related dreams last night.
 

Ultrajoe

Omnichairman
Apr 24, 2008
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umm... can i say 'meh' and not get mauled?

its a team meat grinder, Valve is great because it makes me think, shooting down a horde of zeds in encounters (however randm they may be) well... i will reserve judgement as always until i've got it in my PC and giving it a shot.

but so far... meh.