Like almost everyone else at the moment, I'm currently addicted to the super zombie shooting romp Left 4 Dead. I think it's the kind of wonderfully balanced game that is easy to pick up and play straight away, but very difficult to master.
Anyway, during a random Xbox live match last night, I realised something. The three other random players that you join up with to kill zombies perfectly mirror the situation 'in game'. That is, four random strangers who happen to be immune to the virus meet up and kill zombies and escape. The random xbox live matches are an excellent approximation of how the actual characters in the game might be feeling. They hardly know their companions, have no idea of their capabilities, yet must rely on them completely if they plan on surviving the zombie apocalypse.
Obviously, this wasn't an intentional move by Valve (although if it was, we should all bow down before their Solomon-like wisdom), but I thought it was a fantastic coincidence. Off the top of my head, I can't think of any other example where an actual (even unavoidable) gameplay mechanic could be seen to be realism - enhancement.
Thoughts?
Anyway, during a random Xbox live match last night, I realised something. The three other random players that you join up with to kill zombies perfectly mirror the situation 'in game'. That is, four random strangers who happen to be immune to the virus meet up and kill zombies and escape. The random xbox live matches are an excellent approximation of how the actual characters in the game might be feeling. They hardly know their companions, have no idea of their capabilities, yet must rely on them completely if they plan on surviving the zombie apocalypse.
Obviously, this wasn't an intentional move by Valve (although if it was, we should all bow down before their Solomon-like wisdom), but I thought it was a fantastic coincidence. Off the top of my head, I can't think of any other example where an actual (even unavoidable) gameplay mechanic could be seen to be realism - enhancement.
Thoughts?