runtheplacered said:
Michael A. Mohammed said:
I'm a bit confused by this, Jamanticus, but I think it may involve a much larger (and probably totally pointless) discussion of what the term "survival horror" means
A survival horror has no other meaning, other then a horror in which the individual is trying to survive. It really isn't exclusive to single-player games. What's a horror? Well, I suppose that's in the eye of the beholder, but it certainly tries to pass itself as a horror. Besides, you
can play it single-player, which would get rid of the microphones in your ear and give you that loneliness you spoke of.
But, I completely see where you're coming from.
Here's a pretty interesting and decently-written article on this topic:
http://kotaku.com/5056008/does-survival-horror-really-still-exist
I don't agree with everything she says, but I do agree with her basic definition of the genre:
Titles like these all have distinct differences, of course, but they all tend to have a few traits in common. First, they largely de-prioritize combat mechanics, favoring challenging the player through elements like on-location puzzles, mazelike game areas, using the environment itself against enemies, and even fleeing and hiding instead of direct combat. The Fatal Frame series eschews actual hand-to-hand fighting, characterized by its use of a camera to banish the game?s ghosts; Haunting Ground avoids the issue entirely, creating effective, vaguely perverted fear by casting the player as an exposed, vulnerable girl who must hide while training her dog to defend herself.
You have to remember that "survival horror" is a marketing term cooked up by Capcom to promote Resident Evil/Biohazard when the first game was released. "Survival horror" has come to mean something (more or less) to some people (and, obvi, other things to other people

) but, whatever that meaning was, I think L4D has drifted pretty far away from it.
Lots more interesting questions here, though: is this even a "horror" game? It's a smart, squad/tactical-based multiplayer FPS with a zombie-movie skin. But there is no narrative, no characters (since they are stereotypes defined by four-sentence descriptions and a handful of lines of dialogue). The game's four scenarios COULD have functioned as bare-bones narratives -- "Some people fight their way to this rooftop, and have to get from here through an infested city to a hospital helipad" -- but when you play that over and over, the narrative becomes the story of how you built a rapport with some strangers online that enabled you to win the game.
In other words, L4D is a ping-pong table and paddles. The game itself -- the activity of playing it -- is a compelling story (if you're one of the players, of course).
But in the absence of a real narrative, all L4D does horror-wise is to mimic the tropes of movies you've seen before to get you to feel the way you did when you first saw those movies.
Combined with the tooth-grinding anxiety of the game itself, this can be pretty effective. But I don't know if it counts as a decent work of "Horror."