Let's go insane

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Ranooth

BEHIND YOU!!
Mar 26, 2008
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So after playing the awesome Eternal Darkness again all weekend. Now my favourite(and most feared) bit was the insanity affects and having such a crazy memory iv thought up a couple of my own. What about my geeky friends on here, you got any of your own insanity affects (hopefully Silicon Knights will read this, create Eternal Darkness 2 and put them in).

My two are: The screen suddenly changes channel to a cooking program where they are cooking human eyes and organs and then changes back and the screen suddenly goes white with a god-like voice shouting "I shall destroy you!".
 

Bertruam

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Feb 7, 2009
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Just walking along and suddenly you drop dead, then it changes back like it didnt happen.
 

Fraught

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Aug 2, 2008
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The game could turn into Fatal Frame for half an hour.
And then back.
And then it could (if it comes to Xbox360 or PS3), on those respective versions, it could go back to the dashboard, but so that the game recognizes your GamerTag and Gamerscore and games played etc.
 

rossatdi

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Aug 27, 2008
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Everything suddenly changes into inverse or grayscale colours for a few seconds.
 

Frybird

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Jan 7, 2008
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The background music starts to slow down.

Also, the ultimate insanity effect from Max Payne 1: Loop the sound of a baby crying. It seems cliche and not that bad, but i remember getting totally lost in that one nightmare level from MP1 and after 3 minutes or so it started to get extremely unnerving.
 

Hyoscine

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Dec 11, 2008
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It'd be a Wii sequel, right? I'm sure your Wiimote's Bluetooth could mess with your mobile phone. Survival horror minus the fourth wall could equal a scary win.
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
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Imagine, if you will, a multiplayer version of a survival/horror game which would randomly record the audio from you and the other players, and would substitute them for NPC/monster dialogue; perhaps even substituting for other players communications. Combine this with visual effects where your friends slowly begin looking more and more like whatever it is you are facing.

One of the players chimes in via voice saying "I found a clue", but the game intercepts it for you and substitutes an earlier bit of voice saying "Look out, shambling monster!". You run to where he is and see the shambling monster, but no sign of the other player. When you ask "That you, Bob?", and the player replies with "Yeah, that's me", it might come through, or it might get changed to another snippet of recorded sound, or the sound the shambling monster makes.

With the aforementioned shambling monsters also occassionally 'saying' some of the randomly recorded voices (including yours) instead of making the sound they normally make, you can run into instances where you are absolutely sure that the monster in front of you is real and attack; or is friendly and start yelling for them to stop attacking you, but it turns out it was the monster this time.

Throw in some creatures that will sometimes follow you instead of immediately attacking, and now you can run into a situation where there's 5 people in a room, only 4 players, and some of you are 'insane' to the point where you can't tell which one doesn't belong. Plus, if you can have the 'doppleganger' mirror the actions of the player to an extent, a few checks like asking the player to turn in a circle or hop to prove which is the real one won't always work.
 

Spleenbag

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Dec 16, 2007
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paulgruberman said:
This might be fun, but after a while it would probably drive a lot of players to frustration. "Dammit we killed Jack again..." "Wow, totally didn't see that coming; after all, he only looks and sounds exactly like these monsters!"
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
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Spleenbag said:
paulgruberman said:
This might be fun, but after a while it would probably drive a lot of players to frustration. "Dammit we killed Jack again..." "Wow, totally didn't see that coming; after all, he only looks and sounds exactly like these monsters!"
It would definitely require balancing to keep it from crossing over into the 'too frustrating' end of the challenge scale. Add medication to suppress the effect of instanity for a while, etc.
 

Silver

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Jun 17, 2008
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Subtle effects are always good. Turning around and running back where you came from to slowly realise the place doesn't look the same, subtle sounds in the backgrounds (I know there's one song I used to listen to that's scary as fuck. It's a parody, with hilarious lyrics, but hidden in it are sounds these weird sounds. Walk with that on you mp3 at night and you'll jump at every imagined, real (from outside or from the song) sound you hear. Took me a long while to realise what it's from until I filtered them out. Just subtle things like that, and inserting small changes in dialogue, and sounds. So there's some things that are totally out of place.

I also like the suggestion to fake-kill the player and phantom enemies, especially in a multiplayer game (where you'd have real enemies, invisible real enemies, and imaginary enemies that only show up for one player). Illusions are fun.
 

JokerGrin

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Jan 11, 2009
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Bertruam said:
Just walking along and suddenly you drop dead, then it changes back like it didnt happen.
I thought this happened anyway? Could be wrong.

It would freak me out if the sound suddenly cut out and whilst you're either faffing with the remote or moving over to the TV there'd be an ear-piercing scream.
 

BubbleGumSnareDrum

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Dec 24, 2008
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Oh, God.

I really need to get together a bunch of old systems with survival horror games and just trip on mushrooms or acid and fuckin' play them. That's going insane.
 

megapenguinx

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Jan 8, 2009
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Hyoscine said:
It'd be a Wii sequel, right? I'm sure your Wiimote's Bluetooth could mess with your mobile phone. Survival horror minus the fourth wall could equal a scary win.
Shit that would be scary. Like it sent you text messages or called you.

The screen goes to static, and you can hear something really strange for a few seconds, then it goes back to normal.

The game pretends to freeze and then goes back to normal after a few minutes.
 

willard3

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Aug 19, 2008
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Indigo Prophecy (Fahrenheit) used mental health as your effective HP. When it went all the way down, you essentially went insane, and the game over screen was you in a padded cell.
 

Hyoscine

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Dec 11, 2008
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megapenguinx said:
Hyoscine said:
It'd be a Wii sequel, right? I'm sure your Wiimote's Bluetooth could mess with your mobile phone. Survival horror minus the fourth wall could equal a scary win.
Shit that would be scary. Like it sent you text messages or called you.

The screen goes to static, and you can hear something really strange for a few seconds, then it goes back to normal.

The game pretends to freeze and then goes back to normal after a few minutes.
I don't know if the Wii could call you, but it could certainly try to send you files, maybe add some contact details. But yeah, there's definitely potential for mischief.
 

Fightgarr

Concept Artist
Dec 3, 2008
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If it was on x-box 360 it could begin giving you fake achievements that just say ERROR.
It could "disconnect" your controllers (I think already done in ED1 but not sure). If its on Wii it would be cool if they could get the disc tray to glow red instead of blue for a second. I dunno.
 

chumpzilla_69

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Jul 19, 2008
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I think if it just started playing old propaganda footage (ie steriotypical Russian stuff) with that powerfull ballad music its normally asscosiated with, that could work, especially if when the game reverted the room is covered in blood and gore or something...
 

Hookman

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Jul 2, 2008
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Have the HUD flicker and die for a few moments then show up again after.
(On the 360) Make the RRoD appear on your xbox randomly.
If youre listening to music through the dashboard,the music could turn to static and be replaced with creepy sounds and screams.
 

homoagogo

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Jan 3, 2009
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Total loss of character control. Subtle at first, maybe your character can't turn left, then it can't turn, then it can only move forwards toward a monster or a trap. Or maybe they run screaming a la Haunting Grounds when they see a monster big enough. That game was pretty good at making the player panic with the character.