That'd be a great effect, if TeamSpeak didn't exist.paulgruberman said:Imagine, if you will, a multiplayer version of a survival/horror game which would randomly record the audio from you and the other players, and would substitute them for NPC/monster dialogue; perhaps even substituting for other players communications. Combine this with visual effects where your friends slowly begin looking more and more like whatever it is you are facing.
One of the players chimes in via voice saying "I found a clue", but the game intercepts it for you and substitutes an earlier bit of voice saying "Look out, shambling monster!". You run to where he is and see the shambling monster, but no sign of the other player. When you ask "That you, Bob?", and the player replies with "Yeah, that's me", it might come through, or it might get changed to another snippet of recorded sound, or the sound the shambling monster makes.
There have been, and always will be ways to circumvent any given game's inherent limitations, whether those limitations are by design or not. Even if this was console-exclusive, as you said, people can just use their own external voice comms. There's walkthroughs for puzzle, adventure, and RPG games that will give you every step and answer you need to beat them. Sometimes people will play your game differently from what you've intended, but if they're still enjoying it, then more power to them.GenHellspawn said:paulgruberman said:Imagine, if you will, a multiplayer version of a survival/horror game which would randomly record the audio from you and the other players, and would substitute them for NPC/monster dialogue; perhaps even substituting for other players communications. Combine this with visual effects where your friends slowly begin looking more and more like whatever it is you are facing.
One of the players chimes in via voice saying "I found a clue", but the game intercepts it for you and substitutes an earlier bit of voice saying "Look out, shambling monster!". You run to where he is and see the shambling monster, but no sign of the other player. When you ask "That you, Bob?", and the player replies with "Yeah, that's me", it might come through, or it might get changed to another snippet of recorded sound, or the sound the shambling monster makes.
That'd be a great effect, if TeamSpeak didn't exist.
This, but instead of dropping dead, you get to fight for your life, scripted so that you always survive by "luck", run out of ammo, your weapons breaks or whatever, you die and then it changes back to before the fight and nothing happens.Bertruam said:Just walking along and suddenly you drop dead, then it changes back like it didnt happen.
YOUR PICTURE IS PURE LIQUID SNAKE WINBertruam said:Just walking along and suddenly you drop dead, then it changes back like it didnt happen.
Me likes your way of thinking.Haddi said:Sometimes, for split seconds, the room becomes a twisted mockery of itself, covered in gore and violence, mirrors showing a twisted version of you pointing and laughing, sometimes in greyscale. Maybe walking through a corridor, and opening the door to realize you are where you started, at the beginning of the hallway. As you continue walking down the hallway, it keeps getting more and more twisted until you would rather be anywhere near the hallway, and when you seem to be acting frantically, you open the door again, and your simply at the plain old boring hallway, with a foreboding childs laugh playing for a few seconds.
Opening a door and walking through to fall up to the ceiling of the next room, and having to try and navigate that as hideous beasts snap at you from the floor.
My horror is a lot more psychological than true, "Ah, it's going to eat me." I prefer the, "This can't be happening, make it stop, this is impossible!"
Yeah, I like my way of thinking too. Heres my thought. We're much more afraid of what we don't know and understand. Think about Alien. When it was only one, stalking through the ship, terrifying. You never knew where it was coming from, never knew what would happen, and didn't see all of it till the end.Specter_ said:Me likes your way of thinking.Haddi said:Sometimes, for split seconds, the room becomes a twisted mockery of itself, covered in gore and violence, mirrors showing a twisted version of you pointing and laughing, sometimes in greyscale. Maybe walking through a corridor, and opening the door to realize you are where you started, at the beginning of the hallway. As you continue walking down the hallway, it keeps getting more and more twisted until you would rather be anywhere near the hallway, and when you seem to be acting frantically, you open the door again, and your simply at the plain old boring hallway, with a foreboding childs laugh playing for a few seconds.
Opening a door and walking through to fall up to the ceiling of the next room, and having to try and navigate that as hideous beasts snap at you from the floor.
My horror is a lot more psychological than true, "Ah, it's going to eat me." I prefer the, "This can't be happening, make it stop, this is impossible!"
That would make me piss myself laughing. It's a great idea, but not scary.Haddi said:Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"
Then 3 seconds later, the game resumes, in a completely different environment.
But it would mess with ya' wouldn't it?Specter_ said:That would make me piss myself laughing. It's a great idea, but not scary.Haddi said:Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"
Then 3 seconds later, the game resumes, in a completely different environment.
It would mess with me as long as I'm "what the fuck was that?", then I'd get a grip and piss myself laughing.Haddi said:But it would mess with ya' wouldn't it?Specter_ said:That would make me piss myself laughing. It's a great idea, but not scary.Haddi said:Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"
Then 3 seconds later, the game resumes, in a completely different environment.
Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.
One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
Well what does scare people? I find that something unstoppable and at the same time, seeming like it should be avoidable, is decently scary. Same reason the grudge girl makes me have a heart murmur everytime I hear an odd noise in the bathroom.Specter_ said:It would mess with me as long as I'm "what the fuck was that?", then I'd get a grip and piss myself laughing.Haddi said:But it would mess with ya' wouldn't it?Specter_ said:That would make me piss myself laughing. It's a great idea, but not scary.Haddi said:Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"
Then 3 seconds later, the game resumes, in a completely different environment.
Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.
One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
Wall of flesh? Not really scary for me. And I'm not really a retreat-guy. I like to go down fighting![]()
I scare people *gg*Haddi said:Well what does scare people? I find that something unstoppable and at the same time, seeming like it should be avoidable, is decently scary. Same reason the grudge girl makes me have a heart murmur everytime I hear an odd noise in the bathroom.Specter_ said:It would mess with me as long as I'm "what the fuck was that?", then I'd get a grip and piss myself laughing.Haddi said:But it would mess with ya' wouldn't it?Specter_ said:That would make me piss myself laughing. It's a great idea, but not scary.Haddi said:Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"
Then 3 seconds later, the game resumes, in a completely different environment.
Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.
One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
Wall of flesh? Not really scary for me. And I'm not really a retreat-guy. I like to go down fighting![]()
Really what I call a combination of the creatures from The Ring and The Grudge. Two scary women, and a fugly ass boy.Specter_ said:I scare people *gg*Haddi said:Well what does scare people? I find that something unstoppable and at the same time, seeming like it should be avoidable, is decently scary. Same reason the grudge girl makes me have a heart murmur everytime I hear an odd noise in the bathroom.Specter_ said:It would mess with me as long as I'm "what the fuck was that?", then I'd get a grip and piss myself laughing.Haddi said:But it would mess with ya' wouldn't it?Specter_ said:That would make me piss myself laughing. It's a great idea, but not scary.Haddi said:Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"
Then 3 seconds later, the game resumes, in a completely different environment.
Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.
One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
Wall of flesh? Not really scary for me. And I'm not really a retreat-guy. I like to go down fighting![]()
Grudge Girl?