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Erana

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Feb 28, 2008
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Personally, I find the creepiest one where you just walk into a room and get swarm'd by zombies. Ya know, there's just the right amount of monsters to make you think that you just fail'd epically, then you're back to normal.
 

SomeBritishDude

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Nov 1, 2007
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The volume dial appears on screen and goes down to the bottom. As you search around for the remote while the games totally silent, a melting face will suddenly jump up on screen and scream at you.
 

wordsmith

TF2 Group Admin
May 1, 2008
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I can't remember the name of the game but I think it was called Infection or Biohazard or something. Basically the scenario was "there's a virus in your system, you're an antivirus program. GO!". Not particularly scary?
The game would change depending on where you were. If you entered your pictures, they would appear on the walls, following you around etc. If you were in your music, random mp3's would play (some/many at the same time). Again, not particularly scary?

Now imagine what happens to your system files? What happens when it infects your ps2 ports (mouse and keyboard ports)? What happens when it infects your harddrive?

What happens when it infects your graphics card?

NOW you see why it can get a little intense...
 

GenHellspawn

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Jan 1, 2008
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paulgruberman said:
Imagine, if you will, a multiplayer version of a survival/horror game which would randomly record the audio from you and the other players, and would substitute them for NPC/monster dialogue; perhaps even substituting for other players communications. Combine this with visual effects where your friends slowly begin looking more and more like whatever it is you are facing.

One of the players chimes in via voice saying "I found a clue", but the game intercepts it for you and substitutes an earlier bit of voice saying "Look out, shambling monster!". You run to where he is and see the shambling monster, but no sign of the other player. When you ask "That you, Bob?", and the player replies with "Yeah, that's me", it might come through, or it might get changed to another snippet of recorded sound, or the sound the shambling monster makes.
That'd be a great effect, if TeamSpeak didn't exist.
 

Ranooth

BEHIND YOU!!
Mar 26, 2008
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GenHellspawn said:
paulgruberman said:
Imagine, if you will, a multiplayer version of a survival/horror game which would randomly record the audio from you and the other players, and would substitute them for NPC/monster dialogue; perhaps even substituting for other players communications. Combine this with visual effects where your friends slowly begin looking more and more like whatever it is you are facing.

One of the players chimes in via voice saying "I found a clue", but the game intercepts it for you and substitutes an earlier bit of voice saying "Look out, shambling monster!". You run to where he is and see the shambling monster, but no sign of the other player. When you ask "That you, Bob?", and the player replies with "Yeah, that's me", it might come through, or it might get changed to another snippet of recorded sound, or the sound the shambling monster makes.

That'd be a great effect, if TeamSpeak didn't exist.
There have been, and always will be ways to circumvent any given game's inherent limitations, whether those limitations are by design or not. Even if this was console-exclusive, as you said, people can just use their own external voice comms. There's walkthroughs for puzzle, adventure, and RPG games that will give you every step and answer you need to beat them. Sometimes people will play your game differently from what you've intended, but if they're still enjoying it, then more power to them.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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If you were walking down a hallway with a bunch of doors on the side and suddenly each one opens and shuts randomly and then the doors all close and disappear and when you get to the end of the hallway and open the door you start to fall as though you'd been walking on a wall and land in a pit, where there's no light and then the lights turn on and you find yourself face to face with Gary Busey.
 

Bertruam

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Feb 7, 2009
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A invincible skinless man could jump out and....

1.Just follow you ,cry ,turn out lights, and eat or tear himself apart.
2.push you over scream at you about some random thing
3.Steal important items.
 

Specter_

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Dec 24, 2008
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Bertruam said:
Just walking along and suddenly you drop dead, then it changes back like it didnt happen.
This, but instead of dropping dead, you get to fight for your life, scripted so that you always survive by "luck", run out of ammo, your weapons breaks or whatever, you die and then it changes back to before the fight and nothing happens.
 

Yog Sothoth

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Dec 6, 2008
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god, I love that game.... no suggestions for effects here from me at the moment, but just wanted to let you all know that as of last year, Silicon Knights was working on "an unnamed psychological thriller".... ED2 we hope....?
 

Haddi

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Feb 9, 2009
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Sometimes, for split seconds, the room becomes a twisted mockery of itself, covered in gore and violence, mirrors showing a twisted version of you pointing and laughing, sometimes in greyscale. Maybe walking through a corridor, and opening the door to realize you are where you started, at the beginning of the hallway. As you continue walking down the hallway, it keeps getting more and more twisted until you would rather be anywhere near the hallway, and when you seem to be acting frantically, you open the door again, and your simply at the plain old boring hallway, with a foreboding childs laugh playing for a few seconds.

Opening a door and walking through to fall up to the ceiling of the next room, and having to try and navigate that as hideous beasts snap at you from the floor.

My horror is a lot more psychological than true, "Ah, it's going to eat me." I prefer the, "This can't be happening, make it stop, this is impossible!"
 

Specter_

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Dec 24, 2008
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Haddi said:
Sometimes, for split seconds, the room becomes a twisted mockery of itself, covered in gore and violence, mirrors showing a twisted version of you pointing and laughing, sometimes in greyscale. Maybe walking through a corridor, and opening the door to realize you are where you started, at the beginning of the hallway. As you continue walking down the hallway, it keeps getting more and more twisted until you would rather be anywhere near the hallway, and when you seem to be acting frantically, you open the door again, and your simply at the plain old boring hallway, with a foreboding childs laugh playing for a few seconds.

Opening a door and walking through to fall up to the ceiling of the next room, and having to try and navigate that as hideous beasts snap at you from the floor.

My horror is a lot more psychological than true, "Ah, it's going to eat me." I prefer the, "This can't be happening, make it stop, this is impossible!"
Me likes your way of thinking.
 

Signa

Noisy Lurker
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Jul 16, 2008
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Not at all on topic (I'm not creative enough), but I just had to mention my experience playing the first game. See, I bought it used, and about half-way though, the game gives me a popup saying "thanks for playing the demo!" I panicked for a second because I thought some one had sold Gamecrazy a demo as the full disk!


Ninja Edit: I got one. Pretend to load an incorrect save file, preferably one that appears to be at the final boss, spoiling the end of the game. Then suddenly, switch back to the real save file. The ending should be completely false though, and include some main character's death right at the hands of the main boss.
 

Haddi

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Feb 9, 2009
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Specter_ said:
Haddi said:
Sometimes, for split seconds, the room becomes a twisted mockery of itself, covered in gore and violence, mirrors showing a twisted version of you pointing and laughing, sometimes in greyscale. Maybe walking through a corridor, and opening the door to realize you are where you started, at the beginning of the hallway. As you continue walking down the hallway, it keeps getting more and more twisted until you would rather be anywhere near the hallway, and when you seem to be acting frantically, you open the door again, and your simply at the plain old boring hallway, with a foreboding childs laugh playing for a few seconds.

Opening a door and walking through to fall up to the ceiling of the next room, and having to try and navigate that as hideous beasts snap at you from the floor.

My horror is a lot more psychological than true, "Ah, it's going to eat me." I prefer the, "This can't be happening, make it stop, this is impossible!"
Me likes your way of thinking.
Yeah, I like my way of thinking too. Heres my thought. We're much more afraid of what we don't know and understand. Think about Alien. When it was only one, stalking through the ship, terrifying. You never knew where it was coming from, never knew what would happen, and didn't see all of it till the end.

The mind is much more terrified when it fills in the blanks itself. A good horror movie inspires you to stay up at night, thinking of the countless possible horrors that could happen to you.

It's much less scary when it's big and understandable. Like Godzilla! Who's scared of Godzilla?

Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"

Then 3 seconds later, the game resumes, in a completely different environment.
 

Specter_

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Dec 24, 2008
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Haddi said:
Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"

Then 3 seconds later, the game resumes, in a completely different environment.
That would make me piss myself laughing. It's a great idea, but not scary.
 

Haddi

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Feb 9, 2009
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Specter_ said:
Haddi said:
Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"

Then 3 seconds later, the game resumes, in a completely different environment.
That would make me piss myself laughing. It's a great idea, but not scary.
But it would mess with ya' wouldn't it?

Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.

One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
 

Specter_

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Dec 24, 2008
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Haddi said:
Specter_ said:
Haddi said:
Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"

Then 3 seconds later, the game resumes, in a completely different environment.
That would make me piss myself laughing. It's a great idea, but not scary.
But it would mess with ya' wouldn't it?

Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.

One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
It would mess with me as long as I'm "what the fuck was that?", then I'd get a grip and piss myself laughing.

Wall of flesh? Not really scary for me. And I'm not really a retreat-guy. I like to go down fighting ;)
 

Haddi

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Feb 9, 2009
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Specter_ said:
Haddi said:
Specter_ said:
Haddi said:
Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"

Then 3 seconds later, the game resumes, in a completely different environment.
That would make me piss myself laughing. It's a great idea, but not scary.
But it would mess with ya' wouldn't it?

Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.

One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
It would mess with me as long as I'm "what the fuck was that?", then I'd get a grip and piss myself laughing.

Wall of flesh? Not really scary for me. And I'm not really a retreat-guy. I like to go down fighting ;)
Well what does scare people? I find that something unstoppable and at the same time, seeming like it should be avoidable, is decently scary. Same reason the grudge girl makes me have a heart murmur everytime I hear an odd noise in the bathroom.
 

Specter_

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Dec 24, 2008
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Haddi said:
Specter_ said:
Haddi said:
Specter_ said:
Haddi said:
Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"

Then 3 seconds later, the game resumes, in a completely different environment.
That would make me piss myself laughing. It's a great idea, but not scary.
But it would mess with ya' wouldn't it?

Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.

One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
It would mess with me as long as I'm "what the fuck was that?", then I'd get a grip and piss myself laughing.

Wall of flesh? Not really scary for me. And I'm not really a retreat-guy. I like to go down fighting ;)
Well what does scare people? I find that something unstoppable and at the same time, seeming like it should be avoidable, is decently scary. Same reason the grudge girl makes me have a heart murmur everytime I hear an odd noise in the bathroom.
I scare people *gg*

Grudge Girl?
 

Haddi

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Feb 9, 2009
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Specter_ said:
Haddi said:
Specter_ said:
Haddi said:
Specter_ said:
Haddi said:
Also, messing with them using 4th wall is terrifying. One idea I have is them walking through a door, the screen goes black, and then says the arbitrary message for that system saying "game could not be read"

Then 3 seconds later, the game resumes, in a completely different environment.
That would make me piss myself laughing. It's a great idea, but not scary.
But it would mess with ya' wouldn't it?

Preferably as you thought you were about to do something necessary, preferably far from a recent save point or something.

One scary thought is opening a door to see a wall of flesh instead of a doorway. You try to shut the door, but it rips through and pulls you in. As your screen fills up with the red meat and blood of the flesh, you fall out of a ceiling in a new area, and a horde of enemies takes notice of you. Real this time. Then, RUN LIKE HELL.
It would mess with me as long as I'm "what the fuck was that?", then I'd get a grip and piss myself laughing.

Wall of flesh? Not really scary for me. And I'm not really a retreat-guy. I like to go down fighting ;)
Well what does scare people? I find that something unstoppable and at the same time, seeming like it should be avoidable, is decently scary. Same reason the grudge girl makes me have a heart murmur everytime I hear an odd noise in the bathroom.
I scare people *gg*

Grudge Girl?
Really what I call a combination of the creatures from The Ring and The Grudge. Two scary women, and a fugly ass boy.