Out of some sick curiosity and probably some low self-esteem too, I recently decided that despite having restarted Darkest Dungeon over a dozen times [https://www.youtube.com/watch?v=d-4SlPZzfME], Darkest Dungeon is still too forgiving. Yes, the game is still kicking my ass, but some things are still too fair. This might seem like I'm kidding, but hear me out. These could all be logical changes in my opinion and could really ramp up difficulty:
-Heroes can only use one item in combat such as torches per turn, and doing so consumes the turn.
-Heroes' HP is not replenished upon finishing a mission and must be regained by sending them to a new Hospital building. This costs gold and may be upgraded using busts and deeds to increase the amount healed.
-Upgrading buildings costs gold as well as heirlooms.
-Heroes afflicted by stress can randomly attack each other in addition to themselves.
-A new negative status quirk, "Xenomania" would cause heroes to automatically activate Shambler Altars with torches, thus forcing you into Shambler fights.
-Heroes can only use one item in combat such as torches per turn, and doing so consumes the turn.
-Heroes' HP is not replenished upon finishing a mission and must be regained by sending them to a new Hospital building. This costs gold and may be upgraded using busts and deeds to increase the amount healed.
-Upgrading buildings costs gold as well as heirlooms.
-Heroes afflicted by stress can randomly attack each other in addition to themselves.
-A new negative status quirk, "Xenomania" would cause heroes to automatically activate Shambler Altars with torches, thus forcing you into Shambler fights.