Let's Play all the Resident Evil Games!

CriticalGaming

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Holy shit there are a lot of these. But at least they're short.

So the Trails games weren't for me, I put 30 hours into the first Trails game and I wanted to bash my head against the wall the whole time. So the fall back plan is to jump ship to the Resident Evil games, where even if they're bad they're only like 8 hours long.

So I will be playing all the RE games I can manage to play on modern consoles. Starting with....

Resident Evil Director's Cut - Ps1 Classic.

Thanks to my never used Ps1 Classic I was able to play the original game that started it all. The very first Resident Evil game on Playstation 1....but the updated Director's Cut which I have honestly no clue what they changed, because I don't think I ever even saw the Non-director's cut version as a kid. The first few hours into the game was quite a trip down memory lane, I was rather surprised how much of the game I remembered considering I've not played this in close to 30-years.

Resident Evil 1 is the first adventure with Protagonists Chris Redfield and Jill Valentine. They are members of a SWAT team type of police force in nearby Racoon City. When one of their team helicopters goes missing in the mountains, the other squad is sent to go looking for them. This live action FMV shows the team immediately attacked by zombie dogs and chased into a mansion in the woods for "safety". Little do they know the horrors that await with in.....

It's zombies....that's what awaits them.

You get to pick which character to play through the game Jill or Chris and each character provides some bonuses and disadvantages for the game ahead. Jill gets a lockpick which grants access to rooms earlier than Chris. But Chris gets more item spaces, which in a game with tight inventory management is sort of the better option. Though this choice really showcases how well thought out and designed RE1 was. Jill was considered the "easy" mode playthrough because you got access to stronger weapons way faster than Chris. Stronger weapons meant you didn't need as much healing on hand because you were going to blow through enemies before they could hurt you for the most part anyway. Chris effectively was "hard" mode because he was expected to have more healing and ammo on hand to compensate for weaker early game weapons. But by the late part of the game it didn't matter who you picked really.

What was really fun about playing RE1 again was going back to memorizing the layout of the mansion, remembering locked doors for when I would get a new key. Though I don't remember how obtuse some of the puzzles were, and several I had to look up. All in all it was a fun playthrough and once I got used to the tank controls it was quite fun to juke my way around zombies to save ammo and break their legs like Steph Curry dodging a defender with tricky foot work. Tank controls were always kind of a screwy thing to get under your thumbs but once you get used to it, it becomes second nature. Being forced to stop and shoot is still jarring though because it goes against today's run and gun action gameplay. But it does add to the tension of can you drop this zombie before it grabs you? Should you fight, or run? Do you have enough ammo for the boss? These choices fill RE1's runtime and it adds a level of skill to the game that I think a lot of people overlook. After several playthroughs as a kid I remember being able to get through the game without killing anything except mandatory fights, and would have so much leftover ammo that I could have fun with the magnum and not even worry about it.

Damn I can't remember the last time I was able to beat a game in a single sitting either. That was really refreshing. Jill finds out that the mansion was actually a secret lab where they discovered a virus that turns people into zombies and creatures, and Wesker is a piece of shit. As a stand alone story it actually works quite well, you blow the mansion up, you blow the Tyrant up, but Wesker escapes. Effectively you save the day from the virus and what not but enough of a lose end in Wesker and Umbrella remain that they had plenty of room for sequels......I bet they make at least two more of these games.

Interestingly enough the second playthrough was a cocksucker, because now you can't see the zombies and I got about halfway through this playthrough as Chris before realizing I didn't have enough memory of the game to know where all the enemies were and got tired of dying. Replay value was King back in the day where people would only get a few games a year and you had to really milk the runtime of a game. Developers knew this and added all kinds of NG+ modes to games to keep things interesting as you played.
 

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Weird, I was so sure someone had already done a Resident Evil retrospective, either you or maybe Dalisclock (wonder what he's up to), but since I can't find it, I might've imagined it. Or maybe it's buried deep in the annals of the 'what are you playing' thread.

Also, have you considered that all RE games available on modern systems includes Umbrella Corps?
 

CriticalGaming

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Weird, I was so sure someone had already done a Resident Evil retrospective, either you or maybe Dalisclock (wonder what he's up to), but since I can't find it, I might've imagined it. Or maybe it's buried deep in the annals of the 'what are you playing' thread.

Also, have you considered that all RE games available on modern systems includes Umbrella Corps?
I do believe that is unplayable though because the servers are offline.....I hope.
 

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@CriticalGaming, you can skip the Gun Survivor games, aside from Dead Aim, because they are inconsequential for the most part. Both of the Revelations games you can skip to unless you really like Barry. Then play Revelations 2.

I do believe that is unplayable though because the servers are offline.....I hope.
Believe it or not, the servers are still online for Umbrella Corps. People are still playing this game! The only reason I know is because YoVideoGames Tested it out on Steve's birthday with Max's PS3. The God of War Ascension multiplayer is still running too

Play the PS4 port of RE5 when you get to it. It has all the bonuses on disc and you can make the QTEs much easier.
 

CriticalGaming

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@CriticalGaming, you can skip the Gun Survivor games, aside from Dead Aim, because they are inconsequential for the most part. Both of the Revelations games you can skip to unless you really like Barry. Then play Revelations 2.


Believe it or not, the servers are still online for Umbrella Corps. People are still playing this game! The only reason I know is because YoVideoGames Tested it out on Steve's birthday with Max's PS3. The God of War Ascension multiplayer is still running too

Play the PS4 port of RE5 when you get to it. It has all the bonuses on disc and you can make the QTEs much easier.
i already have most of these games on steam. So I'm just gonna play them there.
 
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Weird, I was so sure someone had already done a Resident Evil retrospective, either you or maybe Dalisclock (wonder what he's up to), but since I can't find it, I might've imagined it. Or maybe it's buried deep in the annals of the 'what are you playing' thread.

Also, have you considered that all RE games available on modern systems includes Umbrella Corps?
Didn’t @NerfedFalcon play them all just a bit ago? I think it was just in the what are you playing thread or maybe mentioned somewhere else though. RE games were listed over here.
 

NerfedFalcon

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Didn’t @NerfedFalcon play them all just a bit ago? I think it was just in the what are you playing thread or maybe mentioned somewhere else though. RE games were listed over here.
Yeah, it was in the WAYP thread, but that was several years ago now, and besides, I'm interested to see someone else's perspective on the series.

Resident Evil (Director's Cut)
The one that started it all.

Spencer Mansion is still the best location in the entire series, and part of that is the level design, but another major part is that an isolated mansion owned by an eccentric billionaire is a reasonable place to find both strange mechanisms and secret doors, and zombie development labs. The story and dialogue are pretty thin, but the setting helps tie it together in a way that the immediate sequels don't really live up to, even though they're massively improved on the gameplay front. Still, this was one of the first real 'cinematic' action games, and considering it came out before Metal Gear Solid and everything else it gets right, I'm willing to cut it a lot of slack despite the aging graphics and dialogue.

Should you play it?: Tank controls are kind of a pain, but if you're interested in game archaeology, this one can tell you a lot about survival horror game trends while still being pretty fun to play (and laugh at).
 

CriticalGaming

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Resident Evil 2.

Man my nostalgia for this game kicked into high gear over the weekend like crazy. I think RE2 is probably where the series really peaked to be honest. Because it's basically RE 1, just bigger and better, while still maintaining that sort of evil corporation identity before the plot lines really start to go off the rails into insanity. Turns out the mansion's leak wasn't fully contained and the leak cascaded into the lab underneath Racoon City proper, this time realeasing a more powerful version of the virus from the mansion. The G-Virus....oooh spooky.

Again we play two survivors stuck in the city each one with their own campaign. However unlike RE1, where the campaigns are basically the same, each playable character now has a completely different campaign despite traversing the same basic areas. You can either play as Leon S Kennedy rookie cop having a really bad first day on the job, or Claire Redfield biker girl who chose a terrible time to come visiting family. Together these two get trapped in the city filled with monsters and deadly dangers with the only hope for survivial is to completely split up and barely talk to each other.

So originally RE2 came on two discs for the playstion 1. Each character got their own disc. But what was interesting about RE2 over RE1, was that whoever you picked to play first unlocked a different play through for the opposite character. So if you played as Leon first, completing his story granted you Claire's 2nd story playthrough. The most cannonical version of playing RE2 was Leon1 then Claire 2, but you could do it in either order or all orders whatever you wanted. Re2 really embraced the replayability aspect of gaming back in the day, and while each campaign is beatable in around 2 hours, there is enough to explore to make a playthrough last around 8 hours if you really want to explore things.

Again like RE1 the repetition through the halls of the Police Station this time instead of a mansion, lead you to memorizing so much about the game that it was hard to not speed through the game quickly after playing it a few times. Go here for the Spade key, there's the safe for extra storage, grab the shotgun here, double back to the diamond key, work upstairs for the club, etc etc.

Tank controls make a return but jumping from RE1 to this was no problem as I'd already built up the muscle memory for it.

Sadly the first playthrough is only really interesting in a couple of spots, like seeing a Licker for the first time. Outside of that it's not very scary or tense and really does showcase the gradual movement towards being an action game more than anything else. While ammo can be strict it's usually more than enough to kill whatever you want unless you randomly just aim like shit and waste bullets. However the tension returns when you play either characters 2nd scenario, because that's when you meet the man in the cloak Mr. X. And he is a scary ************.

Mr. X in the 2nd playthrough will stalk you around the police station past a certain point and he genuinely adds a terrible tension to the game that I hate. The sense of panic and dread is the first of it's kind in a video game that I can think of. And the only game that gave me the same dread as Mr. X is probably the Alien in Isolation. You can't kill this fucker, you can only knock him down for a minute that's it and there isn't even a benefit to doing so. Once you get past the police station you return to the more action style game and never see Mr. X again....probably.

Re2 again ends at a perfect point in the story, your heroes escape and umbrella destroys the city to remove any trace of the Virus. Again they leave room for sequels but also leave room to have RE2 be the end of it.

But wait RE 2 offers mercenaries to play the game as. That's right two more playable characters to play and escape mode where they put you in the sewers and you have to escape to the roof of the police station within the time limit given only a few weapons and limited ammo. First you get Hunk who's a badass soldier guy with guns and armor and you get to blast your way to freedom. The second character is Tofu.....who's a block of Tofu...and he uh....he's got a knife and a dream.

Like I said you get a lot of value out of Re2, 4 campaigns and 2 mini challenge modes to playthrough and it's quite a bit of content to chew through. RE2 is also the first appearance of Ada Wong international women of mystery and constant provide of blue balls for Leon.

I think it's hard to argue that RE2 isn't the best Re game full stop. Simply because it retains the formula without going crazy, and came at a time when the series hadn't outstayed it's welcome or constantly finding ways to get more and more ridiculous. It's certainly my favorite game in the series. Well not the Ps1 version, but that's for another time.

Man I'm glad these games are short and easy to get through. Hope that doesn't change later.
 
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You can't kill this fucker, you can only knock him down for a minute that's it and there isn't even a benefit to doing so.
You do get ammo from him based on whatever weapon you used or "killed" him with. Granted, if you already got the more powerful weapons, then he goes down a lot, much quicker.
 

CriticalGaming

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You do get ammo from him based on whatever weapon you used or "killed" him with. Granted, if you already got the more powerful weapons, then he goes down a lot, much quicker.
Yeah but you pretty much waste that ammo to get some of it back by downing him which is why I said he doesn't give anything. Unlike the fucker in the next game.
 

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Unlike the fucker in the next game.
To make up for it, Nemesis It's much harder to put down and sometimes you have to "kill" him twice. Sometimes a thrice, if you are playing on the hardest difficulty and really unlucky.

Yeah but you pretty much waste that ammo to get some of it back by downing him which is why I said he doesn't give anything.
By your 3rd or 4th playthrough, The game assumes you already know, were all the more problem weapons are or you know how to juke X properly. So it's really not all that bad.
 

NerfedFalcon

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Resident Evil 2
The one with the police station and the Lickers.

Certainly, it's a big step up from the original game in terms of gameplay, with more weapons and more enemy types to fire those weapons at. The models and animations are greatly improved, though the backgrounds are about the same; where the game stumbles a bit compared to its predecessor is in the story and dialogue. Even if it wasn't always a police station, it's still weird to see all those mysterious locks and puzzles lying around (what is the deal with the RCPD? *laugh track*), and while the dialogue is better than in the original game, that also means there's fewer hilarious narm lines, without yet reaching the state of 'proper good writing' to compensate. And other than to draw a connection between the new cast and the old, why do Leon and Claire have a lighter and lockpick? The former's not really explained, and the latter is explained in a way that raises more questions. (Beware of TV Tropes link. It'll ruin your life.)

Should you play it?: Never mind all that bollocks about the story; gameplay's what we're here for, and other than Mr X being kind of crap because you can literally just run straight past him in every encounter except the final boss (his lariat doesn't deal much if any damage and you'll get behind him before his follow-up connects), this one has the best gameplay of this generation of Resident Evil. Though maybe Code Veronica has it beat, I wouldn't know because I never played that one. If you only play one fixed camera tank controls game*, it should be this one, and if you say it's your favorite of the entire series, I'll nod along.

Unfortunately, I can't say that for the next one, but we'll get there when we get there.

*In general, not just from Resident Evil.
 

CriticalGaming

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Resident Evil 2
The one with the police station and the Lickers.

Certainly, it's a big step up from the original game in terms of gameplay, with more weapons and more enemy types to fire those weapons at. The models and animations are greatly improved, though the backgrounds are about the same; where the game stumbles a bit compared to its predecessor is in the story and dialogue. Even if it wasn't always a police station, it's still weird to see all those mysterious locks and puzzles lying around (what is the deal with the RCPD? *laugh track*), and while the dialogue is better than in the original game, that also means there's fewer hilarious narm lines, without yet reaching the state of 'proper good writing' to compensate. And other than to draw a connection between the new cast and the old, why do Leon and Claire have a lighter and lockpick? The former's not really explained, and the latter is explained in a way that raises more questions. (Beware of TV Tropes link. It'll ruin your life.)

Should you play it?: Never mind all that bollocks about the story; gameplay's what we're here for, and other than Mr X being kind of crap because you can literally just run straight past him in every encounter except the final boss (his lariat doesn't deal much if any damage and you'll get behind him before his follow-up connects), this one has the best gameplay of this generation of Resident Evil. Though maybe Code Veronica has it beat, I wouldn't know because I never played that one. If you only play one fixed camera tank controls game*, it should be this one, and if you say it's your favorite of the entire series, I'll nod along.

Unfortunately, I can't say that for the next one, but we'll get there when we get there.

*In general, not just from Resident Evil.
Thanks for coming along for the ride.....in the past...before times. :)
 

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Resident Evil 2
The one with the police station and the Lickers.

Certainly, it's a big step up from the original game in terms of gameplay, with more weapons and more enemy types to fire those weapons at. The models and animations are greatly improved, though the backgrounds are about the same; where the game stumbles a bit compared to its predecessor is in the story and dialogue. Even if it wasn't always a police station, it's still weird to see all those mysterious locks and puzzles lying around (what is the deal with the RCPD? *laugh track*), and while the dialogue is better than in the original game, that also means there's fewer hilarious narm lines, without yet reaching the state of 'proper good writing' to compensate. And other than to draw a connection between the new cast and the old, why do Leon and Claire have a lighter and lockpick? The former's not really explained, and the latter is explained in a way that raises more questions. (Beware of TV Tropes link. It'll ruin your life.)

Should you play it?: Never mind all that bollocks about the story; gameplay's what we're here for, and other than Mr X being kind of crap because you can literally just run straight past him in every encounter except the final boss (his lariat doesn't deal much if any damage and you'll get behind him before his follow-up connects), this one has the best gameplay of this generation of Resident Evil. Though maybe Code Veronica has it beat, I wouldn't know because I never played that one. If you only play one fixed camera tank controls game*, it should be this one, and if you say it's your favorite of the entire series, I'll nod along.

Unfortunately, I can't say that for the next one, but we'll get there when we get there.

*In general, not just from Resident Evil.
Thanks for coming along for the ride.....in the past...before times. :)
Resident Evil 2 was my first RE game, and Survival Horror game at the age of 9. We first played it at a friend's, then my big bro and I got it a few weeks later. I had nightmares for two weeks.
 
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Man I'm glad these games are short and easy to get through. Hope that doesn't change later.
4's the first one where they start getting a bit longer, IIRC. After that, 7 and the remakes of 2 and 3 are shorter. 6 is likely the longest if you bother to complete every story arc. (Nobody will blame you for not doing that, least of all me.)
 
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NerfedFalcon

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@CriticalGaming How have you been getting on with RE3? I ask because I wrote up my thoughts on the game, but I don't want to post them right away in case they affect your experience with it. I'll post if you don't mind seeing them or if you finish the game and write your own post though.

Don't rush on my account; I've got the draft saved, so I can just leave it as long as I need to.
 
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CriticalGaming

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@CriticalGaming How have you been getting on with RE3? I ask because I wrote up my thoughts on the game, but I don't want to post them right away in case they affect your experience with it. I'll post if you don't mind seeing them or if you finish the game and write your own post though.

Don't rush on my account; I've got the draft saved, so I can just leave it as long as I need to.
I was at a wedding this weekend, so i was unable to play. I have it queued up and should have my thoughts published on here sometime this week. RE3 is, I think, the shortest game in the series so I think I can bang it out in a night or two.
 

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Resident Evil 3.

So funny thing about this game. As a kid who was a fan of the series since the first game, I was eager to get my hands on RE3 when it came out. I saved up money from allowances to go buy the game. Along with the game i bought the guide because Gamestop had a deal that you got 20% if you bought both items together. So I did and I went home and I played the game.

Then that afternoon I returned the game to Gamestop having beaten it. Part of that was the guide surely, but also part of it was the fact that RE3 is insanely short even compared to the other RE games. An S rank run of RE2 is like two hours, but the difference is that RE2 had the capability of being a solid 8-10 hour playthrough with all there was to explore and find.

Re3 lacks that. The amount of notes and explorable places is very limited compared to the police station or mansion. And frankly I think that's bullshit. Considering you are now out in the city that's gone to shit, the amount of explorable areas should be far greater, from all the little shops, to apartments and abandoned cars, to the hospital you visit later.

Re3 is where the series moved from horror to action imo. Because conserving and exploring carefully are no longer a thing here. Just dodge zombies, or kill them, whatever, and deal with the Nemesis who is basically a faster Mr.X without the charm. He shows up as basically the only boss of the entire game, some of which are mandatory and others you have a choice to try and get special loot out of him.

Re3 still plays like the previous games, tank controls and all, so the motions are the same, it's just that the experience isn't very fulfilling. Ultimately I think RE3 is just a lazy cash grab of a sequel to get a game out the door before the PS2 released.

You are Jill Valentine again, trying to flee the city from the zombie plague that has overwhelmed the city. She as a member of the STARS team is being hunting the whole time by a special weapon called Nemesis, and Jill must be the only one left because this fucker will not leave you alone throughout the whole game. As I mentioned before he will show up for a boss battle sometimes, or show up just for fun sometimes in which case you just walk through a door and leave him growling because homebody doesn't know how to use a door. Along the way you'll meet Carlos who's from some military squad from Umbrella who thinks this is all just an accident and doesn't realize Umbrella is evil as shit. Carlos is okay, if a bit shallow, but it does sort of harken back to FF7 for me when Barret expresses hatred for anyone who works for Shinra but when you actually reach the Shinra building it's clear that most employees of the evil mega corp are just normal people trying to do their job.

So as Jill you run around for a while trying to escape the city while and overly attached dog refuses to leave you alone. You take a nap and explore a hospital as Carlos for a while. Then you wake up, Old Yeller your dog, and hop on a helicopter to escape.

Yay.

It's okay, but it really feels like a different game from what RE was up to that point, and this is unfortunately the direction the rest of the games will take forever. So RIP survival Horror and hello Zombie action monster shooter.
 

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Ultimately I think RE3 is just a lazy cash grab of a sequel to get a game out the door before the PS2 released.
Funny story. Sony demanded that capcom. Get three mainline Resident Evil titles on their console. They wanted to save C Veronica for Dreamcast. Capcom themselves even described as a mission pack sequel.

While there isn't as much exploration, what were given is still pretty good and it's clearly much more action focused. I can get with that just fine. The only things I hate about 3 are the randomized puzzles, the dodge button being very finicky, and
I don't care too much for the clock tower. It's padding.

RE3 is still a great Resident Evil game, and I'll play it over the first game any day of the week. The remake of 3 I find even better.
 

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Resident Evil 3: Nemesis
The one with the big scary monster that chases you around everywhere whose name I forget.

I was expecting some backlash to saying that I don't really care for Resident Evil 3, but I guess that's not how it's happening after all. Also my draft got deleted so I have to retype everything out from scratch, but put simply, I agree pretty much with everything the two above posted. I'll also add that randomized conditions and branching story paths don't actually add very much to the game, as the story branches all lead to exactly the same places anyway with only minor variations and the RNG stuff just makes it annoying to chart a route for ranked runs. Nemesis really isn't that scary, dodging sucks and the fact you're expected to do it sucks, and it lacks content.

It doesn't even have as many memorable lines of dialogue as the previous two.

Should you play it?: I mean, if you played the first two, you may as well finish the trilogy, but if not you're better off just sticking with RE2.

Anyway, next on the list is Code Veronica, which I am in progress of playing but might not have finished by the time OP does because of a busy IRL schedule.

It's okay, but it really feels like a different game from what RE was up to that point, and this is unfortunately the direction the rest of the games will take forever. So RIP survival Horror and hello Zombie action monster shooter.
Not that I don't get where you're coming from, but don't be too hasty. At the very least, there's Code Veronica, REmake and RE7 (IMO) that are still 'survival horror' rather than 'action horror'.
 
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