Let's Play Fallout: New Vegas [The Servant]

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CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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AlternatePFG said:
Gah, I'm off my game. Completely forgot about turning Primm Slim back on. Although, if I remember correctly, it takes a lot of science to bring him on and at this point, we don't have much points in any skills.
I think you only need 30 science.

By the way, this was the result of the Bethesda vs Interplay litigation [http://www.bethblog.com/2012/01/09/press-release-fallout-mmo-rights-restored-to-bethesda-softworks-in-interplay-litigation/]. Who'd a thunk it?
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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TopazFusion said:
xXxJessicaxXx said:
AlternatePFG said:
Sorry if this has been asked before but what is the ui mod you are using?
I googled, but couldn't see one that looked similar.
Here's the link to the UI mod. The OP linked to it two pages back.

OT: I really hate giving Primm over to the NCR. No one in town really likes military rule, it seems. And the robot option is just silly.
So the guy at NCRCF is always my choice too.
Thanks, sorry I was really tired when I was checking this thread out. :p I shouldn't have been so lazy lol.
 

ChupathingyX

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Jun 8, 2010
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CM156 said:
I think you only need 30 science.

By the way, this was the result of the Bethesda vs Interplay litigation [http://www.bethblog.com/2012/01/09/press-release-fallout-mmo-rights-restored-to-bethesda-softworks-in-interplay-litigation/]. Who'd a thunk it?
I can't really say I'm particulary happy with this whole endeavor, then again I never really supported either side of the case.

Interplay haven't done anything good in a long time and they are not the same Interplay they were years ago. That, and I'm not the biggest fan of Bethesda, to be honest the thing I like most about them is that they allowed Obsidian to make New Vegas.

But, the ending does surprise me because from following this case for a long while it actually seemed like Interplay were winning most of the time and every time Bethesda tried to win they failed.

Oh well, no matter who won it wouldn't have elicited much from me.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
I think you only need 30 science.

By the way, this was the result of the Bethesda vs Interplay litigation [http://www.bethblog.com/2012/01/09/press-release-fallout-mmo-rights-restored-to-bethesda-softworks-in-interplay-litigation/]. Who'd a thunk it?
I can't really say I'm particulary happy with this whole endeavor, then again I never really supported either side of the case.

Interplay haven't done anything good in a long time and they are not the same Interplay they were years ago. That, and I'm not the biggest fan of Bethesda, to be honest the thing I like most about them is that they allowed Obsidian to make New Vegas.

But, the ending does surprise me because from following this case for a long while it actually seemed like Interplay were winning most of the time and every time Bethesda tried to win they failed.

Oh well, no matter who won it wouldn't have elicited much from me.
Actually, I asked a few of my law school friends about the issue. Their conclusion was that Bethesda would likely win. What Interplay was winning were preventing injunctions, which I would call fairly common. Oh well.
 

ChupathingyX

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CM156 said:
Actually, I asked a few of my law school friends about the issue. Their conclusion was that Bethesda would likely win. What Interplay was winning were preventing injunctions, which I would call fairly common. Oh well.
Ah, thanks for clearing that up, I'm not good with this "law language".
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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ChupathingyX said:
CM156 said:
Actually, I asked a few of my law school friends about the issue. Their conclusion was that Bethesda would likely win. What Interplay was winning were preventing injunctions, which I would call fairly common. Oh well.
Ah, thanks for clearing that up, I'm not good with this "law language".
Quite alright. Bethesda had asked for an injunction to prevent them from working on the game till the litigation was settled. That's a bit far for such a case as this, so it was denied. If they had won that, it would have only meant that they couldn't work on the game until the case was decided. I think.
 

mirror's edgy

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Sep 30, 2010
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CM156 said:
ChupathingyX said:
CM156 said:
Actually, I asked a few of my law school friends about the issue. Their conclusion was that Bethesda would likely win. What Interplay was winning were preventing injunctions, which I would call fairly common. Oh well.
Ah, thanks for clearing that up, I'm not good with this "law language".
Quite alright. Bethesda had asked for an injunction to prevent them from working on the game till the litigation was settled. That's a bit far for such a case as this, so it was denied. If they had won that, it would have only meant that they couldn't work on the game until the case was decided. I think.
Bethesda did probably have the legal right from the start here, but it still bums be out a bit.

Interplay had to cut off its own arm to save their lives when they laid of Black Isle, their critically acclaimed golden boys, and they seemed to just linger in purgatory for a few years after that. Selling the Fallout rights to Bethesda wasn't a bad idea, but it was still a desperate move. Interplay knew they couldn't continue the series, so they passed it to some guys with open world RPG history, only to get a (critically acclaimed) buggy open world RPG with a plot hole ridden narrative that didn't bring back the great dialogue, humor, and player choice people loved the series for.

Then, they couldn't keep up with the MMO Bethesda let them produce, so they lost the rights for good. And now they can't even sell the games they originally produced? Ice cold. I do not think Interplay is long for this world.

Boy, I can sure get wistful over a series that launched when I was teething and just played last year.
 

AlternatePFG

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Nah, Interplay still holds some rights to some decent game series. They were a huge publisher back in the day, you have to remember. Hell, GoG did a Interplay sale a few months ago, and there were a hell of a lot of games on sale.

Earthworm Jim, MDK and Descent are both games with a fairly devoted cult following and they could probably get a bit of cash from re-releases. Hell, they re-released MDK2 and Earthworm Jim in HD last year and they sold fairly well if I remember correctly. That's also counting sales from GoG, Steam and other distributors, which means they're getting a steady trickle of cash, as a lot of their games are considered classics. Even if they lose Fallout, they still have other things to fall back on.

I think it was smart of them to sell of the Fallout MMO rights in some ways. They were probably losing money in court and Bethesda could have maybe won the lawsuit against them and then they would really be hurting. This lets them get away with a bit of extra money in their pockets, so that they might be able to tackle other projects.

I think they can keep afloat for maybe a few more years, but they need to release new stuff soon. Accoridng to Wikipedia, they're working on sequels for pretty much all their major franchises but it's pretty obvious the company doesn't have enough people to make all the things they're planning.

Not that I have any particular fondness for modern Interplay, but I find it fascinating that they've managed to stay alive (Even in this zombie-like state) for so long.
 

Luxatrum

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Sep 11, 2011
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galaktar said:
Don't put your CHR down to 1. Everyone will murder you and then the game will break.
What you never heard of a challenge? Where's the fun if its not a little hard?
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
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Hey everyone. I've been stupid busy lately but I'm back. I'm flattered that you chose my name suggestion by the way.
 

AlternatePFG

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[HEADING=1]Fun With Dynamite![/HEADING]​
So, last update we saved Primm from a group of convicts and decided to help them recruit a new sheriff for their town.


So you're probably wondering why we are in a Powder Ganger outfit. Well, one of the new additions to New Vegas are faction disguises.

Faction disguises allow you to disguise yourself as a member of a certain faction as long as you are wearing it. So you can sneak past factions that are hostile towards without any fighting. You can't sneak by everyone however, some faction leaders or guard dogs will see past your disguise and attack you.

Also, you have to be careful to remove your disguise after you're done wearing it. Walking near an NCR outpost in a Legion disguise is not the smartest idea.


The NCRCF is off in the distance.


So now we can walk right into it without getting shot by the guys in the guard towers, even though they can't aim worth shit anyways.


But here is the problem - this guy can see through our disguise.


Let's reload and try again.


Hrm. I have an idea...


I didn't manage to catch a screenshot, but I tossed a stick of dynamite over the fence. It managed to do some damage.


He is down, but the tower guards are hostile now. Let's try to back off and head back in after they forget about us.


Again, these guys can't aim worth shit. They manage to hit us every 5 shots or so.


And there is even more Powder Gangers on the other side of the hill.



Some of them ran out of the prison to attack us.



After taking out those other Powder Gangers and a quick wait till nighttime, we're ready to go into the prison. They're not hostile towards us anymore, I'd say we were pretty damn stealthy. Even though we killed like 5 guards getting in there...

Shut up.



I'm a master of disguise...


Helped you out? How?


Let's chat with Meyers.


Well, even at this early point in the game, our story is rather complicated.

"What did you do before you ended up incarcerated?"

"I was a sheriff, believe it or not, for a small town far to the west of here. The short version is that sometimes justice is a little slow, and I helped speed it up one too many times. I'm not sorry for anything I did, but I will do the time. Fair enough trade, if you ask me."

So Meyers isn't affilated with the Powder Gangers at all. He was doing his time in prison when the Powder Gangers took over, and I guess he decided to stay there anyway.

"How would you feel about becoming Primm's new sheriff?"

"Assuming an NCR pardon comes with the job - and it had better - I'll also need to be able to do things my own way. Due process has its place, but sometimes it's just a waste of time. I'll need to know that I'm not going to end up right back in prison."

"You have a deal."

This seems to be the most independent choice for this sidequest, though it's arguable with Primm Slim and all. Don't worry, I'll show the other two options in seperate playthroughs.

"All right, then. Guess I'll just make a quiet exit - no need for a goodbye party or anything."

Welp, I assume you aren't too attached to these guys, right?


Alright, Meyers is gone, good.

Good.


Seriously, fuck the Powder Gangers. They have been nothing but a nusiance to us.



Let's just sneak this stick of dynamite into this guys pocket and stand back a bit...


Why are you guys shooting at me? It could have been anyone who put that dynamite in that guys pants, honest.

The stick of dynamite I'm currently holding has no relevance.


Heheh, this should help a bit.


What.


Looks like the mine was a dud.


So much for getting any use out of mines...



Before we go, I loot the soda machines. We're not wiping out the entire prison yet, saving that for later.


And this star bottle cap too.


So now we travel towards the Mojave Outpost.



It's not that long of a journey to get there though, honestly.


Some Powder Gangers on the road to keep us busy. After this little encounter, the Powder Gangers aren't really a presence in the Mojave anymore. They hang around the road from Goodsprings to Primm and maybe the road towards Sloan but that is about it.



I've been using dynamite an awful lot lately, haven't I?

Well we got a ton of it, it's good money and some decent damage as well.



Let's check out this building real fast-


So the Powder Gangers aren't the only thugs in town. Basically, the Jackals and the Vipers, who we will encounter later, serve as the games "Raiders", just assholes with minimal backstory. At least they're actually a faction though, I still find the "All the raiders are on the same side" thing from Fallout 3 was extremely stupid.



No, I'm not putting points into explosives. This is a temporary thing.



Classy.


More jackals.




These guys aren't even that much stronger than Powder Gangers. The game is pretty fucking easy, unless you decide to go Deathclaw suicide route. Still more difficult than Fallout 3 with the DT system, but a far cry from the older games. I'd probably rate them this, default difficulty wise:

Fallout 2>>>>>>>>>>>>>>>Fallout 1>>>>>>>>Fallout: New Vegas>>>Fallout 3

Fallout 2 still kicks my ass, seriously.


We got a skill book from a table.


There are a ton of little mantises on the ground. They can be stepped on and killed.



There is Hydra on this table. It's a new drug in New Vegas, and like Fallout 3, I almost never use them while playing.


Another star bottle cap.


Time to take a nap.


Back on the road now. Closer to the Mojave Outpost.



There is a big statue up there.


Okay, explain to me the purpose of building 50 foot tall statue out of scrap metal? I mean, the NCR has a decent amount of control over this area and things aren't nearly as dire here than in the Capital Wasteland but it still doesn't exactly make sense for the NCR to be comissioning a sculptor to build it.



At the end of this outpost is a chain link fence. It's blocked off because this area is the westernmost point of the map. It leads back to California, so traders go through the Mojave Outpost to get into the Mojave and to leave the place.


We enter one of the buildings to talk to this guy.


"Courier."

"Just need something for the log book, keeping tabs on traffic through the Outpost... although mostly just in, not out these days."

There are a few traders currently stranded at Mojave Outpost. We will check them out later when we actually finish our business in Primm and need to head this way.

"If you're looking for the commanding officer, he's in the back. Although... he's got a lot on his plate, so if you speak with him... keep it short. Also, you need any gear checked, we can get you up and running again... once you fill out the work orders, and sign for the parts, of course."

He can repair your stuff to full, for a price of course though. Usually not worth the money, especially with a high repair and jury rigging, but since we have neither of those right now, we'll have to use him for a bit. (The Armored Vault 21 Suit degrades pretty fast, but on it's pretty cheap to repair)

"I'd like to talk to you about Primm."

"Primm? Hayes' unit is stationed up there, were having problems with some of the NCRCF convicts. What can I help you with?"

"One of the convicts from NCRCF is looking for a pardon so he can protect Primm."

Okay, this line sounds rather stupid. It should probably specify that he is not a Powder Ganger first.

"One of the Powder Gangers? They've been nothing but trouble for us - why would we want one of them anywhere in an offical capacity?"

"[Speech 30] His sentence was almost up, and he isn't tied to the Powder Gangers."

"[SUCCEEDED] Hmm. All right. If his sentence was closing up I can see about getting him pardoned. Primm is important to our trade up from California, so having someone there who owes us a favor... that couldn't hurt."

Back to Primm!


First we repair our Vault jumpsuit.



So that's it for this particular sidequest.

"Tell me more about what happened in the prison."

"I understand that Cooke was behind it all. I kept my head down the whole time. Didn't want any part of it. I stuck around, figuring the NCR would show up and put things back the way they were. No sense in making myself look guilty, right?"

So the Powder Gangers didn't have any problem with you hanging around.

"Who's Cooke?"

"Some kind of anti-NCR rebel. Some people just don't like being pushed around and told what to do."

"Where can I find Cooke?"

"He went north with some of the other guys. Didn't say where, didn't say why. All I know is he's got some kind of score to settle with the NCR."

We'll meet Cooke in a sidequest much later on in the game.


We level up after completing that sidequest.


We ignore repair in order to give a bigger boost to guns and lockpick. Those are rather important.


We aren't quite done with Primm yet, however. There are still a few things to do here, not least of which is to talk to Deputy Beagle about the people who shot us.
 

ChupathingyX

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The backstory of the Vipers and Jackels is expanded on in the Fallout Bibles and they were both originally going to appear in Fallout.

I kind of wish MCA would write more bibles, New Vegas does a good job at explaing the history of the various factions but I would really love to see an update on how the NCR is doing in more detail and some of the more intricate details of the various people and factions of the midwest and California.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Knight is a pretty common last name actually. I know a few. And there's Bobby Knight (the college basketball coach with the legendary temper). And Wayne Knight [http://www.nndb.com/people/432/000025357/knight-en.jpg].

Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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DustyDrB said:
Knight is a pretty common last name actually. I know a few. And there's Bobby Knight (the college basketball coach with the legendary temper). And Wayne Knight [http://www.nndb.com/people/432/000025357/knight-en.jpg].
My grade-school principle's last name was Knight as well. He was a pretty cool dude.
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
I really like guns in this game. Especially the Riot Shotgun. Too bad it's not fully auto. Like a AA-12. Man, I really want one of those.
 

ChupathingyX

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Jun 8, 2010
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DustyDrB said:
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
Thanks to the YCS and Holorifle, energy weapons is my no. 1 favourite.

CM156 said:
Since when are you lawful evil? :p
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
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ChupathingyX said:
DustyDrB said:
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
Thanks to the YCS and Holorifle, energy weapons is my no. 1 favourite.

CM156 said:
Since when are you lawful evil? :p
Since I drove a bus of kittens off a cliff because their plates were expired.

It's actually an in-joke between me and my roommate.
 

Bubba Doongai

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Sep 3, 2011
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DustyDrB said:
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good.
I'm not a fan of energy weapons, they're just not satisfying. For me, the key to a satisfying weapon is making it feel powerful; shotguns are fun to use because they make that awesome sound and look like they're doing tons of damage. Energy weapons, on the other hand, just make a PEW PEW noise and occasionally disintegrate an enemy, and disintegration is just not comparable to an explosion of limbs.
 

Berenzen

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Jul 9, 2011
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Yeah, I'm a guns user myself, particularly rifles. Who doesn't like hearing the boom when you fire off the 50 caliber rifle? Explosives are fun too, but I find that there are usually too many allies around usually to make great use of them.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Berenzen said:
Yeah, I'm a guns user myself, particularly rifles. Who doesn't like hearing the boom when you fire off the 50 caliber rifle? Explosives are fun too, but I find that there are usually too many allies around usually to make great use of them.
My previous playthrough, I made a dumb character (INT of 2) who used Unarmed and Explosives. It was a contrast to my social skills-based character from before, but was just as much fun. But anyway, those two combat styles compliment each other very well. And some of the GRA unarmed weapons (Two-Step Goodbye, Greased Lightning) are a blast to use.

ChupathingyX said:
DustyDrB said:
Explosives are fun to use in the game. Especially when you're using Lonesome Road's signature weapon. So much boom. Though I think all the combat options are fun. Unarmed is my favorite, then guns, then explosives. I like energy weapons the least but they are still pretty good. Guns get the edge over explosives mostly because so many of them have a good story behind them. Though I didn't know you could reverse pickpocket dynamite onto someone and have it explode. That is just fantastic.
Thanks to the YCS and Holorifle, energy weapons is my no. 1 favourite.

CM156 said:
Since when are you lawful evil? :p
I think the key for me is the roleplaying. I tend to make characters with strict rules of behavior and skill. So far, I've been:
-An idiot who makes things go boom and punches whatever gets close.
-A genius master-manipulator with little combat skills (could only really use pistols effectively).
-A survival-guru. He preferred to scout the land out and take his enemies out from the shadows (and from afar, most of the time)
-A mechanic. Used melee weapons because she got used to using what was around her (such as lead pipes)

So I just haven't made a character for energy weapons. I'll probably like them a lot better when I get around to that.