Last update, we explored a rather large chunk of the steelyard and brought back like 50 or so steel ingots that we were somehow able to carry in one trip. There's still more to explore in the Steelyard, specifically the power plant, but that's for later.
So now we head back through the mill and talk to Midea.
The whole upper area is only accessible to the raiders. Soon however, we'll be able to get up there.
Something strange happened earlier that I didn't manage to catch in screenshots: A slave attacked a raider with an auto-axe and the raiders just kind of went batshit on some of the slaves and gunned them down. Like I said earlier in the LP, the glitchy nature of the Gamebryo engine makes it hard to tell if something is scripted, random, or just bugged up.
"An arena? Interesting. So, that's part of your plan?"
"It's simple, really. From time to time, Ashur opens up the arena. We call it the Hole. Any slave who wants to can fight against the gladiators."
Really? Seems out of place for this particular area but whatever. I mean, I can't say it's completely unheard in this time period, cause you know, Caesar's Legion and all.
"If you win, you get your freedom. More importantly: you get an audience with Ashur. It's the only way a slave will ever get to talk to him directly. You fight. You win. And when you talk to Ashur, you take the cure."
"Do I have to kill him to get it?"
Normally I wouldn't say this about any generic villain, but Ashur is probably the only interesting and somewhat complex character in this game.
"I wouldn't shed a tear, but no. Wernher has a... distraction planned. We haven't been making these weapons for nothing, you know. But, when you're meeting with Ashur, you'll be close enough to grab the cure. Get it, and bring it to me. Now let's get out there and listen to Ashur's speech. There'll be hell to pay if the guards catch us in here."
You thrive, while the slaves are down here getting eaten by trogs.
This speech that Ashur gives makes him look like a megalomaniac dictator but when you actually talk to him, he makes some decent points.
There's less slaves down in that pit to the left because a raider randomly threw a grenade in there earlier. Weird.
We arena is in the mill. The mill is kind of the hub between the different areas in the DLC, it leads to the steelyard, uptown and the entrance to the city.
Some of the slaves wish you luck.
Of course, all the raiders are pricks to you anyways. We could probably easily wipe them all out, but it'd fuck up the quest progression pretty badly.
I still don't get why they don't see that you're at least somewhat capable of putting up a fight. I mean, you survived the steelyard, which is something most slaves can't say.
"Where do I sign up?"
"You don't sign up. You tell me that you want to fight. I set up a fight. You die, and I repeat it with the next jackass slave who comes in here. Sound good? You want in? C'mon, death's got to be better than your life, am I right?"
"Do I get a weapon?"
"You have what you take in with you."
Isn't it just a little suspicious that your slave goes out into the steelyard and comes back with a ton of weapons?
"I want to fight in the Arena."
"Oh yeah? You sure you're ready to die?"
"Yes. Put me down for a fight."
"Well, all right. I've got one for you right away. Or you can take some time to put your affairs in order. It's up to you. If you're ready, just step on in."
It wouldn't be a Bethesda game without an arena would it? If it wasn't for the Pitt, Fallout 3 would be one of the few of their games not to have one. Not that I have anything wrong with arena's but in Oblivion the arena was rather annoying. The fights went on for much too long and it was rather obnoxious.
Of course, that's what I think of any straight up combat in Oblivion, but the arena is the worst, especially at lower levels.
The Hole is alright though. It goes by really fast.
So the gimmick here, is that they drop down radioactive barrels to give you a contrived, artificial time limit. Thinking about the logic of it just isn't even worth the effort, why would they drop barrels down there just to carry them back up again?
For that matter, why have an arena at all?
These guys go down with one shot of the hunting rifle each.
They have some damn good weapons though. A Chinese Assault Rifle and a Combat Shotgun. That will be useful for the next two fights, but after that, we thankfully get our old stuff back.
Apparently, they have some magical cure all radiation drug they give you after the fights. That brings up more questions now that I think about it.
Yeah, the 8 rads per second will kill you pretty fast. Gives you enough time for loot though.
Now we're fighting some of their guys. Why would they even fight in the arena?
This guy has a deathclaw gauntlet.
Now time for the final round. Get ready for one of the hardest fights in-
Wow, he went down fast. We got a perk for completing the arena as well, gives us some useful rad and damage resistance.
And now Ashur wants to meet with us.
We have to go through Uptown to meet with Ashur. There are multiple ways to get to Uptown, from here we can go through the Mill.
Basically, Uptown is really just some blown open buildings where people live connected by some walkways, it really isn't that impressive. I guess it's still more plausible than Megaton or Rivet City though.
The raiders, being raiders of course, still are assholes.
Christ, this guy doesn't fuck around, does he? Not the bet way to win morale for your slaves if you give them that particular image.
And, we're in. So we just went on the long journey from the Capital Wasteland to the Pitt, willingly became slaves, just to win back our freedom and now we're going to have a chat with the guy responsible for us being slaves in the first place?
I think maybe there could have been a better way to pull of this plan.