Let's put ourselves in 2K's shoes

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Hey Joe

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Dec 23, 2007
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Okay, so they hype-engine for Bioshock 2 has been purring along with the release of a gameplay video and juicy details about different enemies emerging. Given Bioshock is largely known for a plot twist, how do they fit in a plot twist in with an audience who will actively be looking for one?

When the original relied on surprise, how do you surprise them if they're expecting it?

So, you're around the writing table for Bioshock 2; how do you work in a twist?

DISCUSS
 

Mephisteus

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Jul 16, 2008
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They'll probably push you to a certain twist and then have a second guy come up behind you who'll strangle you with the actual twist.

A game of Cluedo gone wrong really...
 

Spleeni

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Jul 5, 2008
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I'd imagine they'll do something similar to what they did in the first Bioshock. Just because people'll be expecting it, doesn't mean it'll be fun or effective.
 

Fightgarr

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Dec 3, 2008
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Even when I actively look for a twist, a well-written one still usually comes as a shock to the system. As demonstrated by the Ex-Looking Glass team's job in the original Bioshock they appear to be fairly proficient writers. I assume that the game will be just as well-written and the twist will be just as well concealed. Its good to have a little faith in a team that has proven to be capable of producing a quality product.
 

Inverse Skies

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Feb 3, 2009
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Thats a good question... I guess it all comes down to the inherient problems with creating a seqeual tp a very good original game. What do you do to better it?

If we're all going to be looking for plot twists... it might be better to not have one at all. A rich and deep storyling which draws the player in would be just as good as any random plot twist, and would probably be a better way to go about it. If they just kept on throwing twists in all the time the plot would become confusing and tangled.

So that's my answer, a deep storyline would be a lot better than a random twist.
 

Gamer137

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Jun 7, 2008
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M. Night Shyamalan is known for plot twists, and people activley look for them, but that does not ruin the experience. If it has a twist, it just needs to be good and reasonable. Even if it has no twist, odds are the story will still be decent at least, if not good.
 

Booze Zombie

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Dec 8, 2007
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Make the whole game a demented nightmare by Jack whilst he's recovering/dying from his plasmid use?
 

Abedeus

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Sep 14, 2008
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Booze Zombie said:
Make the whole game a demented nightmare by Jack whilst he's recovering/dying from his plasmid use?
No, no.

Make it seem that all along...

HE'S ALREADY DEAD!
 

JC175

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Feb 27, 2009
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Booze Zombie said:
Make the whole game a demented nightmare by Jack whilst he's recovering/dying from his plasmid use?
"...and then I woke up."

[facepalm]Roll credits.[/facepalm]
 

Booze Zombie

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Dec 8, 2007
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Abedeus said:
No, no.

Make it seem that all along...

HE'S ALREADY DEAD!
JC175 said:
"...and then I woke up."

[facepalm]Roll credits.[/facepalm]
It would fit in with the scene from the first game where Jack's all shivery and the grown-up little sisters place their hands on his.

That's not to say it'd be good, but it'd fit... sadly.
 

Cheesebob

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Oct 31, 2008
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It could be a big sister (the normal ones who grew up when Jack saved them)finding a book washed up on a beach written by Zauberman (the woman who created the Big Daddies and Little Sisters) about the first Big Daddy
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Jack was really a ghost who was murdering splicers to channel the rage of his dead mother, and rapture is actually a present day commiune for people who wanted to escape from the trappings of modern capitolist life.