I feel that I agree with the Escapist's position on the grounds that they do provide fair warning. But, the point that seems debatable is what constitutes fair warning? Clickthrough/wrapper agreements are insufficient. Corporations take away every conceivable consumer right in the text of the EULA, and depend on courts to hem them in where it comes to actual legality (Doctrine of First Sale and its tenuous relationship with IP licenses, etc.). For me, whether or not the company is going to ride in and squash all of your pretty custom content always seems to hinge on a trust built between consumer and company, ignoring the EULA. We as a community have come to rely on some companies exercising the EULA to the fullest extent possible, while others have been found to not care. The greatest outcry tends to be when these same (un-caring) companies occasionally turn around and begin exercising their EULA, violating the trust, and angering people, but claiming "We told you so. See? You clicked 'OK' right here." Full disclosure of the intended level of censorship, methods for handling said censorhip, methods for complaining when said censorship goes awry, potential for user-generated content to be resold, etc., PRIOR to purchase would be ideal. In the end, maybe what would be best is if the industry settled on some sort of standard, and then gave full disclosure about how they intended to deviate? As it is, if we were to take EULAs for their word and consider them fair warning, who would even bother installing software on their computers? I like my soul just fine, thankyouverymuch.L.B. Jeffries said:You guys actively support letting companies have full ownership & control of user-mods provided they give fair warning? Man, with all the talk about owning intellectual property and letting people use games to explore a wide array of topics...that seems a little bit counter-intuitive.
In their current form they're mostly derivative and I don't think any of them remotely deserve contesting ownership. But as people are able to dump more of their own art, sound, and design into the mods I think at some point that line is going to get crossed.
Fair enough. We see "stealing", understand generally societally negative connotations, and come up with the idea that you mean "bad". Great. Well, "piracy", despite our modern affection for the letter 'R', parrots, and crude prosthetics, still tends to have the same sort of connotations. Thus, "Piracy (which is bad) is Stealing (which is bad)." Fantastic. I'm glad we have that settled.The Escapist Staff said:We believe that piracy of games is stealing, and cannot be justified on any grounds.
By refraining from placing some sort of definition to the term "piracy", you by default include such nuances as abandonware, and executable cracking. In so doing, you do nothing to distance yourself from the crackpots that equate "executable cracking" with "funding terrorism". I agree with Cheeze_Pavilion in saying that Archon's application of adverse possession to the subject of abandonware is a great argument to make, and that we need more like it, instead of useless tautologies like "Piracy is bad". Fair enough that you didn't want to go in depth here, but failing to acknowledge the nuance of the issue, even in a brief statement... it just gets everyone nowhere. At least now we know you don't support ThePirateBay in the case of brand-new, AAA games? Glad we've cleared that up...