I couldn't put a number on it, but leveling in New Vegas is very satisfying. I really am not looking forward to capping out, because it might take away the fun of getting a new perk or upping my skills some more.
What I meant by poor design was that grinding is meant to be an easy way out, instead of a must-have. Nocturne doesn't seem like a game where you have to grind in order to win, but if you consider the encounter too hard, but doable, grinding can help.RedEyesBlackGamer said:In Nocturne, there is usually a hard way to beat a boss and an easy/less hard way. The game expects you to get crushed and learn from your death as to what you need to beat the boss. It isn't bad design, the game just expects you to do your homework.Fishyash said:I think it's poor design if you need to grind in order to progress in the game.
I haven't really played many RPGs, but I have never had to grind in any of them in order to complete them.
Last JRPG I played that wasn't pokemon was chrono trigger (on wii virtual console), sure I lost on a couple of fights, but I just redid them and rethought my strategy.
I've also never played an RPG with "unfair bonus bosses" that seem to exist in some games, so maybe I am lucky in that part.
This is pretty much what I do. A game has to either be really damn good, or have a damn good battle system for me to tolerate grinding at all. If it becomes necessary to grind for 1 or more hours in order to progress then the developer didn't do their job right. I tend not to like leveling systems at all now specifically because of grinding, unless they're implemented as they are in games like Dark Souls; where leveling can make a difference, but developing your own skills at playing the game is vastly more important.sage42 said:Unless I find the game in general really, really, really fun, I'll barely grind at all, just enough to squeak by.
Agreed.Auron225 said:To me, grinding should never ever be necessary to finish the game.