Consider this with me. You are making a game. On the one hand you can add a leveling system, and to keep the challenge level consistent you can add a level scaling system. Or you could have skipped all that since they cancel each other out getting the same result without all the extra work. So why do game makers do the former so often?!
What is the point of adding a system to your game, just to turn around and cancel it out? If you want to add abilities with the levels that don't get cancelled out, then add them without the leveling and level scaling. You're basically doing DMC or numerous other action titles with soft leveling systems. You don't need to add a leveling system that is literally pointless.
At the very best, these systems are perfect cancels and do nothing overall. At worst, they don't properly scale and potentially over-scale making the game harder as you level up. The mid point is a game that reduces the effects of levels, but if you just wanted reduced effect from leveling, do so directly without the level scaling. You don't need to give the character 10 points per level, you can give them 1.
So why? Why do they waste time doing this? Is it just that they're REALLY attached to having a "leveling" system? If so, does that actually impress you as a person looking for a game? I know it doesn't me as I immediately roll my eyes knowing the developer at best wasted time in development. So what's the deal?
What is the point of adding a system to your game, just to turn around and cancel it out? If you want to add abilities with the levels that don't get cancelled out, then add them without the leveling and level scaling. You're basically doing DMC or numerous other action titles with soft leveling systems. You don't need to add a leveling system that is literally pointless.
At the very best, these systems are perfect cancels and do nothing overall. At worst, they don't properly scale and potentially over-scale making the game harder as you level up. The mid point is a game that reduces the effects of levels, but if you just wanted reduced effect from leveling, do so directly without the level scaling. You don't need to give the character 10 points per level, you can give them 1.
So why? Why do they waste time doing this? Is it just that they're REALLY attached to having a "leveling" system? If so, does that actually impress you as a person looking for a game? I know it doesn't me as I immediately roll my eyes knowing the developer at best wasted time in development. So what's the deal?