I would like to hear what you guys think about how leveling systems are done in "RPG's", or even action games with upgradable elements.
What do you prefer, what do you dispise and what do you want to see more of?
Almost ever since pen and paper rpg's it has been about putting points into a set of attributes (health, sword damage, blocking, luck, mana etc.) but games like oblivion and skyrim did some interesting things as far as leveling goes, you do something, it raises a stat in that thing you did, and you can further spend earned level ups on perks. It's a solid system in my opinion, but it's split, some like the more traditional system while others like the newer dynamic one.
Then there are action games with upgradable skills, like deus ex: HR, mass effect 2-3 the newest Syndicate and so on, some might argue those are a bit shallow, but I feel they fit well as giving depth to a simple game instead of dumbing down a previously more complicated one.
either way I'm rambling, so to sum it up:
What's your opinion on dynamic/vs/traditonal leveling systems, and what leveling systems would you like to see in future games?
What do you prefer, what do you dispise and what do you want to see more of?
Almost ever since pen and paper rpg's it has been about putting points into a set of attributes (health, sword damage, blocking, luck, mana etc.) but games like oblivion and skyrim did some interesting things as far as leveling goes, you do something, it raises a stat in that thing you did, and you can further spend earned level ups on perks. It's a solid system in my opinion, but it's split, some like the more traditional system while others like the newer dynamic one.
Then there are action games with upgradable skills, like deus ex: HR, mass effect 2-3 the newest Syndicate and so on, some might argue those are a bit shallow, but I feel they fit well as giving depth to a simple game instead of dumbing down a previously more complicated one.
either way I'm rambling, so to sum it up:
What's your opinion on dynamic/vs/traditonal leveling systems, and what leveling systems would you like to see in future games?