I think it's an interesting idea, and a realistic concept that solves a number of thematic issues - it's just pretty hard for a developer to avoid strongly encouraging repetitive gameplay with that design.Korica said:I'm gonna have to go one further and say at their worst, they can stop people from wanting to play at all. I can attest to this personally, though I know I am not the majority.Kilo24 said:At their worst, leveling systems add in loads of grinding and arbitrary scaling of tasks; they "change" the game by making the numbers bigger but not affecting how the game plays at all.
It definitely has some flaws in how it is implemented, but the core concept is solid - you get better at the things you do. If you use an two-handed weapon, you skill improves with it. If you use fire magic, your skill improves with it.Kilo24 said:[snip]
I'm actually pretty confused. Are we talking about the progression system that's just a skill tree which is completely unconnected to your actions? I honestly can't see the relevance - could you please explain? Are you honing in purely on the lack of player levels?Korica said:One might even say that EVE's progression system is related, if you overlook the fact that it is entirely passive.
One-time unlockable "achievements" (for lack of a better word) is one way to somewhat get around the repetition of the design, and can be motivating especially with rewards. Getting from the binary state of "I haven't achieved this" to "I have achieved this" is a lot more interesting than the "go from 10 to 100 1 skill rank at a time" of the Elder Scrolls, even if they're both done via grinding (mostly because the former involves much less grinding). But, you need to have a hell of those reward-bearing achievements to make that design into a viable primary progression path.Korica said:Another thing that comes to mind is the Tactics from Warhammer Online. You had a limited number of slots but tons of choices, and each one was unlocked from performing certain tasks.
By way of example, if you kill X number of Dwarves, you unlock the Dwarf Slayer tactic which lets you deal 15% more damage to Dwarves. You might want to use that if you were venturing into the PVP area in Dwarf territory.
Even so, "Do X Y number of times" achievements usually either devolve into grinding if the goal is set high or just become unlocked as you play the game normally; I can't really call them good design in almost any case. They're not aggressively bad or anything; they're just uninteresting bloat.