They do affect outcomes. What you're suggesting is that the game promised you a variety of different endings, and it only really offers 1.5.Areloch said:See, the game DOES get demerits when it starts with a splash screen that explicitly states that your choices and action affect the outcome(and then they totally don't).
Again, I'm not sure where this fantasy of video games offering wildly divergent end points came from. I've been playing a long, long, long time and the only true "multi-end" experiences were either incredibly short games with extremely low production values, or games that played 100% linear until the end point then you got to pick a flavor. Telltale games, and by the same token Life is Strange, allowed a somewhat-user-tailored experience from chapter to chapter, and then a fixed outcome or very slightly modifiable one. Somehow, this manifests complaints that "User choices don't matter", which is gamer-ese for "User input has no effect on the experience", which is...quite frankly...utter nonsense. It's just a new riff on the old "It's not even a real game" gibberish that haunts the gaming community every time a new game comes out that contains more walking than pewing.