hanselthecaretaker said:
I tried the demo/episode one on Steam about a year and a half ago and thought it could've been a decent story. Didn't really want to pay for any more of it though so I eventually forgot about it.
Fast forward to now and I noticed the first season is "free" on PSN Plus, so I downloaded it.
Without spoiling anything, did you enjoy it? Compared to episode one did the rest of it feel surprisingly good, the same or worse? Seeings as the mechanics are pretty simple it seems the only thing that could really differentiate itself past episode one is the story, so we'll see.
I'll use this thread to chronicle my impressions on it as I play, probably starting tonight.
I loved the game. It's become one of my favorite games of all time, but I have a specific criteria for that. It's games that make me have genuine emotional reactions to what is going on. Few games genuinely make me give a shit about their pixelated characters. But LiS did it for me, most prominently with Episode 2. No spoiling, but that one really hit me hard in the gut by the time of the climax. I was genuinely feeling anxious about the outcome. So that's something that struck home for me.
Overall, I enjoyed the game a lot. I thought they did some interesting things with the mechanics, and with the story. Again, without spoiling, the game takes a heavy tonal shift after Episode 1, and it's a vastly different mood after that, or at least it was for me.
The ending though....eh, it wasn't great. Most people will say it sucked, and "ruined the game". I don't agree with the "ruined" bit, but I do agree that the ending was less than spectacular. But, I also try and give writers something of a pass on that, if they are writing a time travel story. I personally feel that time travel stories are literary cancer, in that they are inherently so messy, and create so many plot holes and paradoxes, that there's basically no way to have it conclude without at least 12 alternate options of "but if they just did X, everything would've been fine". If the ability to actually change events is possible (meaning it's not a closed loop story like 12 Monkeys), then it's just never going to end well. Everyone and their grandmother will say "yeah but if X, then Y", and undermine the conclusion.
So yeah, the ending isn't great. It's not terrible by my tastes, but it's not great. I've compared it to a gymnastic performance. The entire routine is good and exciting, with lots of leaps and twists, and feats of agility....they just don't stick the landing.
Now, if you are the kind of person who says "that entire gymnastic peformance SUCKED because she didn't stick the landing!" then you probably won't like the game. If you can say "eh, it was a really good set until the landing, so overall, a good performance", then you will probably like it.
Of course, YMMV