I came across some reviews which said that L4D just doesn't look as good as Crysis or Farcry2.
Don't they just ignore the fact that there are alot more enemies running around on screen at the same time? This needs hardware power as well.
Crysis with hundreds of enemies running at you is just impossible on today's hardware.
Imo, L4D looks just as good as Crysis. Instead of (beautiful) landscapes you have hordes of (ugly) zombies. Compared to L4D, Crysis almost feels "empty".
Take a look at Oblivion: Of course the environments look great. But all the cities are empty. There's no life. For some games (like Fallout 3) this actually makes sense, but in Oblivion it was killing the immersion for me. There's a big market with all kinds of shops, but I'm pretty much the only person there. A crowded street packed with busy citizens would have been more impressive than highly detailed architecture. It's also more realistic in a way and certainly more immersive.
Imagine a Morrowind-level engine with a Daggerfall-level NPC count. Something like that.
Personally, I would love to see more games with a slightly dated engine but full of life.
I don't say it's better. It's just a different approach in game design.
I even have some older games like "NASCAR Racing" where rendering 40 cars on the track still needs my modern hardware.
Your opinion?
Are there some games I missed?
Don't they just ignore the fact that there are alot more enemies running around on screen at the same time? This needs hardware power as well.
Crysis with hundreds of enemies running at you is just impossible on today's hardware.
Imo, L4D looks just as good as Crysis. Instead of (beautiful) landscapes you have hordes of (ugly) zombies. Compared to L4D, Crysis almost feels "empty".
Take a look at Oblivion: Of course the environments look great. But all the cities are empty. There's no life. For some games (like Fallout 3) this actually makes sense, but in Oblivion it was killing the immersion for me. There's a big market with all kinds of shops, but I'm pretty much the only person there. A crowded street packed with busy citizens would have been more impressive than highly detailed architecture. It's also more realistic in a way and certainly more immersive.
Imagine a Morrowind-level engine with a Daggerfall-level NPC count. Something like that.
Personally, I would love to see more games with a slightly dated engine but full of life.
I don't say it's better. It's just a different approach in game design.
I even have some older games like "NASCAR Racing" where rendering 40 cars on the track still needs my modern hardware.
Your opinion?
Are there some games I missed?