Pretty sure RaikuFA is referring to the fact that there were ridiculous amounts of different launch editions, all with their own bonuses and available from different retailers. There were FOUR Digital versions alone.lacktheknack said:Seriously? The tech shop I work at has, like, a billion copies (give or take six) that we honestly cannot sell off. They're just sitting there, taking up a third of our rack space, selling a copy every couple of weeks or so.RaikuFA said:I thought Evolve died because you needed a spreadsheet to find which store to buy it from.Lightspeaker said:"We want to tackle that problem, and make sure The Flock ends with a climax after which the game will be fondly remembered. Much like a lot of single player experiences where you have a huge battle or a boss fight."
Except a Single Player game doesn't delete itself from existence when you've finished playing it. If you really liked it then you can go back and replay it.
Games like LoL and CS you tend to drift in and out of even when you're no longer playing it religiously. You'll fancy playing a match every so often. Titanfall and Evolve both had very specific problems which resulted in their decline which should have surprised nobody.
Honestly I find this idea of having a literal end to the game for a multiplayer game interesting...but fundamentally dangerous. Because it is going way, WAY too far down the path of "games as a limited service" for my liking
That was part of the problem. Another part was (apparently, I never bought it) because there was relatively little content there anyway (a la Titanfall). And another was the simple problem of balance in online multiplayer games. Specifically if ANY member of the Hunter team didn't know what they were doing then it would severely screw over the entire team because each member is so specialised.