Linux game sales figures

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oktalist

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Source: http://www.hemispheregames.com/2010/06/23/linux-the-numbers/

Indie game studio Hemisphere released a native Linux port of their chilled-out, bacteria-based game Osmos "a little over a month ago." In the article they ask, "is it worth porting games to Linux?" And they answer, "yes."

Their pessimistic estimate of two person-months to complete the port, at a cost of, I guess, no more than $3000 per person-month means that they at least broke even, and probably made a net profit from the port. And that's just within a month of release. Two person-months - seriously, that's nothing. Compare that to my optimistic guesstimate of fifty person-months to develop the game on its original release platform.

They had an advantage that their codebase had been designed to be cross-platform from the get go, but that is something that any game developer worth their salt should be doing nowadays anyway, especially if they are targetting PC and a console, or two or more consoles. Source, UE3 and id Software's engines all have native Linux ports, so any game using one of those engines should be fairly easy to port. They also presumably have the advantage that their codebase is smaller than most mainstream games, but I would expect sales to scale in general, proportionally with code size, so I don't think it's a true advantage.

The article also pointed out a similar trend reported [http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/] by 2D Boy, who released a native Linux port of World of Goo last year.

Both studios also have the advantage that there is probably proportionally more overlap between Linux users and indie game players than there is between Linux users and mainstream game players. But I think this shows that there is profit to be made in targetting Linux, whether the game is indie or mainstream.

I see this as more justification for Valve's confirmation [http://www.telegraph.co.uk/technology/apple/7715209/Steam-for-Mac-goes-live.html] that a native Linux port of Steam is in the works. Hopefully it will silence the claims that there is no market for games on Linux - yes, it may not be as big as for Windows, but it is profitable.

So what do you think? Is all this good for gaming? Is it good for Linux? Is there a point to all this, or is it a big pile of "meh"?
 

oktalist

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Nwabudike Morgan said:
There will be games for Linux as long as John Carmack is still alive.
This is true. Jah bless that man.

But I'd like a little more choice. It seems silly that very few developers have so far made use of the fact that the main engines have native Linux ports, when there is profit to be made in it. All I can think is that they want to protect their relationship with Microsoft. Anti-trust lawsuit, anyone?
 

Nwabudike Morgan

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oktalist said:
Nwabudike Morgan said:
There will be games for Linux as long as John Carmack is still alive.
This is true. Jah bless that man.

But I'd like a little more choice. It seems silly that very few developers have so far made use of the fact that the main engines have native Linux ports, when there is profit to be made in it. All I can think is that they want to protect their relationship with Microsoft. Anti-trust lawsuit, anyone?
The reason why you don't see many Linux ports is because Linux really isn't that popular.
 

AceAngel

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Oh, for pete's sake, enough with the Anti-Trust speak...passive aggressive make the entire point moot.
 

Lightslei

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D Y N A S T Y said:
What's a linux?
An Operating System used mostly for networking, but very clean, very fast, and very simple providing you know your way around a computer.

Wikipedia can help you otherwise.

And this just makes me happy that I might actually use the partition on my drive with Linux more.
 

oktalist

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AceAngel said:
Oh, for pete's sake, enough with the Anti-Trust speak...passive aggressive make the entire point moot.
Huh? A company using their relative dominance in the console market to force developers to not support their rival in the PC operating systems market should be illegal; it is stifling competition in a free market. Of course it's just my theory that that might be what's going on; I don't have any proof.

The way in which I brought it up was intended to make light of the fact that the US gov't has pulled MS up on something like this at least once before, with the suggested solution being that they split their different branches (console, OS, etc.) into separate companies like what happenned with AT&T/Bell, but they used their establishment connections to wrangle out of it. I don't see what's so passive-aggressive about that.

Lightslei said:
D Y N A S T Y said:
What's a linux?
An Operating System used mostly for networking, but very clean, very fast, and very simple providing you know your way around a computer.
Pretty sure this was meant sarcastically. Happens in every Linux-based thread.
 

oktalist

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Nwabudike Morgan said:
The reason why you don't see many Linux ports is because Linux really isn't that popular.
I think the OP makes a reasonable case that yes, Linux is not nearly as popular as Windows, but it is popular enough for ports to be profitable, and therefore in the interests of developers to develop.