Kross said:
darkszero said:
I'd love to see then screw this "privacy for our users" with the banned ones. There surely is some tasty data proving the cheating.
It's more likely they don't want to give away how they're catching the cheating that is happening. If they say how they're catching the cheaters, the rest can adapt their methods. This is also a large part of the reason they don't ban people as soon as they have verification, and prefer to use mass ban waves - so you can't correlate your activities with what is getting you caught as easily.
"Protecting" user privacy doesn't quite stretch far enough to cover "These users were cheating via X method, and here's the anonymized proof/logs".
Here's the element of this that's bugging me, though. The unwillingness to say "this is what they were doing" suggests that they cannot prevent cheating in that venue, and this isn't like codebreaking in intelligence, actual cheaters who are banned can report to one another that they were banned. So if a cheat is no longer undetectable, then that information will be distributed back to the community.
Now, I'm not a software security expert, but if there's a vulnerability they can't address, why the hell would I give these idiots money for a game I can only play when they feel like letting me?