ecoho said:
omicron1 said:
ok in a perfect world yes they would port every first party title they release to to PC but think about it, it cost a hell of alot more to put something on the PC(right) then it is to put it on a console.
...uh... NO?
Why should it cost more to put something on PC? All the source code is written on PC; every game released on console has at least a mostly-complete build already on the PC, albeit not compatible with PC graphics drivers. Porting, then, is a matter of rewriting the mid-level graphics code, updating the interface to work with mouse-and-keyboard, and changing the tutorial/menu options text! It represents a fraction of the game's total cost, and opens up an entire new platform.
Add in the fact that the majority of people dont have top end computers and as such cant play said games that were ported.
I'm sorry, your argument is invalid. Console ports generally target a middle-of-the-line PC nowadays, simply because the consoles represent a static target. Anything you build for a console will be possible to run using a high-end computer from 2006 - if it's properly optimized for the platform. Even severe optimization deficiency does not make that much difference overall; hence my middle-of-the-road computer with a mainstream graphics card from 3 generations back can run pretty much any modern console port without problems.
In the long run man its not that they dont want to its just not cost effective. Take both those points and then consider that there are many 3rd party compenies that already cover the majority of the PC market such as steam, and you find that in the long run man its the best choice for them.
Consider that Steam alone tends to represent upwards of a million sales for any high-profile game that lands there (even the absurdly-overpriced Call of Duty titles). And Steam is only one of several digital distribution services, which themselves make up only about half of the PC market. The potential profits from a port, properly executed and released while the hype is hot, FAR outweigh the cost of porting.
Now they have made it alot easier to get a 360 so that now for the price of upgradeing your PC you can get one, Which they didnt have to do (playstation has proved this if you have good games people will pay what they have to.)
And again, the problem is that in order to play all the good games (for a random sampling, Monster Hunter Tri, Uncharted 2, and Halo Reach), you have to get three consoles. Plus accessories. The total cost is equivalent to buying a BRAND-NEW PC!
You want to know what the reason for xbox exclusives is, I'll tell you. Microsoft doesn't make much, if any, profit on the xbox 360s they sell. So they make up for it through game licensing fees - about 7% of a game's total cost goes straight to the console manufacturer. So the more games they sell on their locked-down platform, the more money they make. They can't get that money from PC games, so they are even willing to PAY developers to make exclusives!... money that can come in very handy when you're making a game and haven't seen the profits from it yet.
Where this analogy breaks down is when you have a first-party title. MS acts as the publisher for these, and so makes a good 20+% of the cost no matter what platform they come out on. So MS releasing first-party exclusives only on xbox 360 is almost certainly because they make more money per sale on console than on PC - due to the higher console sale price. Nonetheless, they would make more money total by releasing ports, so the lack of action on their part is nothing more than misdirected greed.