[HEADING=1]Katawa Shoujo[/HEADING]
Video games have a general trope of featuring heroes. Whether this is Commander Shepard of Mass Effect or the Master Chief of Halo, the general idea is that you are someone capable of greatness, power and strength. You may start out weak, but over time you grow, you are a hero amongst men. Katawa Shoujo a Visual Novel created by Four Leaf Studios, does not make you this hero. You are simply a kid forced to become an adult too quickly as a heart attack takes away his chance at a truly normal life. While this can be only generously called a game due to its Visual Novel status, I feel as if the choices and structure of the piece give it the honour of being called a game.
[IMG_inline caption=The Victim height=350 IMG width=400]http://samukun.files.wordpress.com/2009/05/screenshot0004.png[/IMG_inline]
Katawa Shoujo, now being called KS for short, takes you into the shoes of Hisao Nakai, an 18 year old that suffers a heart attack due to an underlining condition Arrhythmia. After spending four months in the hospital it is time to decide his educational future. Due to his own disability and the challenges that come with it, it is decided, without his initial knowledge that he will be sent to the Yamaku School for Disabled Children. From there the storyline branches based on decisions made by players in the first chapter and ends with either a Good Ending, or a Neutral ending.
The setting of KS takes place, for the most part, in the School and surrounding areas, however certain storylines will take you to other locations. The locations are taken from real photos and touched up with image manipulation tools to appear more animated. Regardless the environments are beautiful and varied and despite seeing many of the locations multiple times, they never become stale. The art direction is Japanese in origin, which makes sense with the entire setting taking place in Japan. The sharp character visuals contrast against the softly brushed environments that can only be described as relaxing.
The characters themselves are well rounded as well. There are five girls that you may choose to romance, though once you've committed to one of them the story revolves around that girl leaving no room to back out and choose another. Of course, this being a tale of a boy in a disabled school the girls also have a defining disability. The girls are Lilly, a girl born blind, Shizune, the deaf girl, Rin, a girl born without arms, Emi a girl with two prosthetic legs and finally Hanako, a girl with burns on her face and hand. There are also minor characters such as your science and homeroom teacher, the nurse of the facility, Mishi, Shizune's translator and Kenji, your next door neighbour in the school dorms hell bent on unraveling a radical feminist plot he believes has gripped the school. Each character has their own personality and quirks and while some may fit into your average clichés, each is well enough written that it doesn't show too terribly much.[HEADING=3]Its like the world has forgotten this room, and because of that you can forget about the outside.[/HEADING]
-Hanako-
[IMG_inline caption=The Artist height=300 width=400]http://www.toasterlabs.net/wp-content/uploads/rin-eating.png[/IMG_inline]
Incorrectly pegged a dating sim by some, KS is nothing like the stereotypical Japanese dating sim. It is instead an interactive story about finding love despite handicaps and barriers and learning acceptance of both the girl's disability and that character's own issues. While some of the dialogue may come off as overwrought and long winded, in general it does well to present the trials and issues with befriending someone and coping with your own shortcomings as a result. This isn't to say that it dwells on the character defining them on their disability, but rather by their personality and how they do deal with their own quirks and shortcomings. It is a love story with a new twist, one that is not usually well done or as tasteful as this one makes itself.
The music accompanying the game is also well done; remaining simplistic but toned to the characters and the settings they find themselves in. The mix of string and wind instruments make for a soft sound that mixes well with the soft imagery creating a relaxed atmosphere for the character to wind through.
This sort of game is not without flaws though. As stated earlier the text can become a bit overbearing at points and can bore the player with needless overwrought thoughts. There is a limited interactivity with the game due to its visual novel status and a few of the characters can be seen as 'overbearing' due to the need to portray dialogue in text rather than sound. Overall though the game is well put together and tells an interesting story without the tastelessness that I was expecting.[HEADING=3]It is seven years bad luck to comment on an unfinished painting.[/HEADING]
-Rin-
In short, Katawa Shoujo is a game that surprised me. While I initially downloaded it simply to mock its date sim roots that I had been led to believe it followed, I was instead treated to five different stories, each with a fairly well written plot and interesting characters along the way. It not only taught me about their lives, but in retrospect, made me reflect on my own life as well. It is a game that can make you laugh, feel that warm glow in your heart or if you play your cards incorrectly, a cold chill that ends with a hollow feeling in your stomach. It is a great example of gaming and of art and I am glad that I took the time to download it. Katawa Shoujo can be downloaded on their main site found here. [http://katawa-shoujo.com/download.php]
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[HEADING=3]Or maybe I'm the only one who sees it as a stigma. Maybe after time you get used to it, like any other school uniform...[/HEADING]