Lives in gaming.

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Howlingwolf214

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Dec 28, 2008
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Me again i'm afraid. I've had a lot of ideas today.

Anyway, I know most people i've spoken too hate lives systems in games since we moved out of arcade gaming. I hate them as well. But the reason I hate them is because they don't involve gameplay in anyway. They just serve to annoy.

But I think that lives could actually be implemented into gameplay. For instance imagine controlling a squad of soldiers. You play as one them. However if you get killed, its not game over you simply jump to control of another player. What this means is you may be killed then jump to another soldier using different weapons. This means that the player will have to adapt between shooting a machine gun to say aiming with a rifle. This means that the lives system can affect gameplay, still in a negative way as you still lose soldiers from a squad meaning it's harder to fend off enemies, but it may also serve for funner more fast-paced action. Also when you run out of soldiers, you will have to start the mission again, but as a different squad of soldiers.

Just a thought I had while playing some retro games, thoughts?
 

Jonathan Hexley

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Jul 4, 2008
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That could work for other genres too, I think. For example, Rock Band? Or Guitar Hero maybe. Fail on Guitar, switch to Bass. Of course, this could result in instrument-swapping, which would kill the flow.
 

zirnitra

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Jun 2, 2008
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That's exactly how the lives system worked in battlefield 2 modern combat. it's called hotswapping.
 

Dechef

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Feb 7, 2008
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Howlingwolf214 said:
Me again i'm afraid. I've had a lot of ideas today.

Anyway, I know most people i've spoken too hate lives systems in games since we moved out of arcade gaming. I hate them as well. But the reason I hate them is because they don't involve gameplay in anyway. They just serve to annoy.

But I think that lives could actually be implemented into gameplay. For instance imagine controlling a squad of soldiers. You play as one them. However if you get killed, its not game over you simply jump to control of another player. What this means is you may be killed then jump to another soldier using different weapons. This means that the player will have to adapt between shooting a machine gun to say aiming with a rifle. This means that the lives system can affect gameplay, still in a negative way as you still lose soldiers from a squad meaning it's harder to fend off enemies, but it may also serve for funner more fast-paced action. Also when you run out of soldiers, you will have to start the mission again, but as a different squad of soldiers.

Just a thought I had while playing some retro games, thoughts?
Get out of my head, I say.
I'm actually quite surprised nobody attempted to do something like this yet, because I'm prutty sure it'll be awesome. edit: I haven't played Battlefield 2.
 

Trivun

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Dec 13, 2008
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zirnitra said:
That's exactly how the lives system worked in battlefield 2 modern combat. it's called hotswapping.
I think they also used that sort of system in Conflict: Vietnam on the PS2 a few years back.