Is it just me or have load times on a lot of games been getting longer and longer lately with more "area breaks" in place?
I mean look at Fallout: New Vegas you've got a long screen every twenty meters it seems in places, and even installed on a 360 you're looking at 15-30 seconds load each time, and when you've got to get through 4 or 5 of them to get to a quest giver it can get really annoying.
And it's not just that game, I've been noticing it more and more with RPGs in particular, but it's not just limited to that genre, it seems any game that doesn't have a linear progression path will have obnoxious loading times, at all too frequent intervals.
I remember a time when load times were decreasing, as it seemed like developers were squeezing every ounce of performance out of their code and pulling every trick in the book to make it less noticeable. And it's not just a console issue, I've seen games played on very high end PCs having longer load times games a decade or so ago (on older machines obviously), So have developers gotten lazy when it comes to load times?
I mean look at Fallout: New Vegas you've got a long screen every twenty meters it seems in places, and even installed on a 360 you're looking at 15-30 seconds load each time, and when you've got to get through 4 or 5 of them to get to a quest giver it can get really annoying.
And it's not just that game, I've been noticing it more and more with RPGs in particular, but it's not just limited to that genre, it seems any game that doesn't have a linear progression path will have obnoxious loading times, at all too frequent intervals.
I remember a time when load times were decreasing, as it seemed like developers were squeezing every ounce of performance out of their code and pulling every trick in the book to make it less noticeable. And it's not just a console issue, I've seen games played on very high end PCs having longer load times games a decade or so ago (on older machines obviously), So have developers gotten lazy when it comes to load times?