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teh_Canape

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May 18, 2010
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the longest?

by far it would be Pure on the PC

my god, I swear I found, figured out and slain a Colossus in Shadow of the Colossus in the time since I pressed "start race" until the race actually started
 

Mr.Petey

New member
Dec 23, 2009
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Almost anything on the old Amstrad CPC 464. Xcom TFTD on the Psone was a small nightmare on every geoscape to battlefield loading screen too. OH! here's one...Metal Slug Anthology on the PSP does my head in for momentarily loading lag at the character select screen and taking 10 seconds to synch sounds to display.

But usually I'm okay with loading times as a whole with most games, weird as it sounds.
 

Josh Horton

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Apr 6, 2011
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Unreal Tournament GOTY, sooo many custom maps the game had to download before playing, soo many times where it would be halfway through a custom map and they'd finish the game and start the next game on a DIFFERENT custom map that I didn't have... Thank god that was a few years back on a crappier computer and connection.
 

Thaluikhain

Elite Member
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Jan 16, 2010
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Eh...there's the opposite problem. Vampire the Masquerade: Bloodlines gives you some game relevant text to read while it's loading. Often it'll be a big slab of text, and the loading might not take much time. There's a whole bunch of those, and they seem to come up at random, though they fortunately repeat (and some of them gets repalced by new ones as the game goes on).

So I move to a new area, a big slab of text comes up, and I quickly try to remember how much of that one I read last time, and look at the bits I missed. That's alot more difficult than most of the game.
 

PoweD

New member
Mar 26, 2009
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TF2,GMOD,HL2, and all of the Source games.
And its not that my pc is crap,I can run them all on max.
 

Parivir

New member
Jul 20, 2009
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Crash bandicoot: wrath of cortex. Good grief they took forever anywhere up to five mins on a console is flat out awful.

The true answer is, any sinclair spectrum games which seemed to take weeks to load and would almost allways crash right at the end wasting all that time.
 

EradiusLore

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Jun 29, 2010
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HumpinHop said:
The Elder Scrolls, Morrowind.

Sweet mother a' mercy...
really? i never had any problems on my PC even with mods.

hmmm i would say most of paradox interactive's grand strategy games
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,757
5
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Uhh... I seem to remember Jedi Outcast and Jedi Acedemy taking ages to load when playing them on a laptop. Although I didn't really mind.

I don't think I've ever really been pissed of by loading times. They have to be really long and really frequent to get under my skin.

Luckily, for some strange reason beyond my ken, my trusty Mac loads like a champ. For example, I've often heard people complaining about the loading times in Dragon Age 2, Duke Nukem and Portal 2. None of those games ever left me loading for longer than ten seconds.
 

Auninteligentname

New member
Jun 12, 2011
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Spyro: enter the dragonfly, for PS2.
Crash Bandicoot: Wrath of Cortex, for PS2.

I found them both to both to load for ridicilously long amount of times. I still love both. I managed to ''finish'' Crash Bandicoot, but the Spyro game got ruined while I played it. The irony of the Spyro game was that the damage just made the game load infinitely.
 

Mehall

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Feb 1, 2010
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Mr.Petey said:
Almost anything on the old Amstrad CPC 464. Xcom TFTD on the Psone was a small nightmare on every geoscape to battlefield loading screen too. OH! here's one...Metal Slug Anthology on the PSP does my head in for momentarily loading lag at the character select screen and taking 10 seconds to synch sounds to display.

But usually I'm okay with loading times as a whole with most games, weird as it sounds.
Damnit, ninja'd on the 464 ;-;

 

BytByte

New member
Nov 26, 2009
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Modnation racers on the PS3 are usually a minute no matter what needs to be loaded, so it's annoying how a new patch to fix the loading times hasn't been made yet.
 

Warrior Irme

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May 30, 2008
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The longest ones I can think of for the games I have is SSX on tour. I didn't remember the loading being bad back when it came out, but now it's painful. I think we would be mostly in agreement that the one thing we miss from the cartridge days is lack of load screens that were more than a second or two.
 

repeating integers

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Mar 17, 2010
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creationis apostate said:
OhJohnNo said:
Most of Valve's games that I've played (including Gmod, despite not being made by Valve technically). Is it the engine?
...what? What were you playing on? if pc it must be terrible because I never loaded for more than 10 seconds.
PC. Gmod and TF2 have the worst of it when trying to load a multiplayer game. Oh, they manage it, but it takes several minutes.
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
719
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Hm maybe this doesn't count but when I still played runes of magic there was this daily guildwar with rediculously good rewards. Even if you lost. Problem is the servers couldn't handle the traffic resulting in freezes, crashes, random disconnects and so on. It was so bad that it was more of a logging-back-in war than an actual guildwar. Often you'd pretty much just be going from desktop to login to character select to crash and back to desktop for an hour.

Also, another ftp mmo I once played had this problem that if you tried to log into a full server your computer would crash forcing you to reboot completely. And the servers were ALWAYS full. SO actually getting in and playing could easily take hours during peak hours. Or you could get in on the first try if you were lucky.
 

Smooth Operator

New member
Oct 5, 2010
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Quake 4 was horrific, you turned it on then go take a dump and it would maybe be done by the time you got back.

And more recently Dawn of War 2 steam version when my internets cut out, the game is so brilliantly programmed that it waited nearly a minute before it would figure out there is no connection, and it did that on start and end of every mission.