Long range combat with medium/short range guns

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Owyn_Merrilin

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May 22, 2010
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Does anyone else do this? When I play games like the Battlefield or Battlefront series, I almost never actually spawn as a sniper, but I do a lot of long range combat with the general infantry guns. It's so satisfying to kill someone who actually is in the sniper class at range when they're two pixels tall on your screen, and they're probably capable of getting a clean headshot with the zoom on their gun. And I just enjoy being able to lay down suppressing fire at range while still being effective close in.

For further discussion value, what are some ways you use predefined classes for something beyond their usual role?
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Back in the days of CoD: World at War, I managed to get some pretty ridiculous long range kills with the Python pistol. Perhaps the most obscene (that actually made the guy rage-quit :p) was getting sniped from across the map while I was looking out of a window. I had Second Chance on, so I go down into last stand, this puts my vision beneath the window, so I'm staring at a wall. I shot a single bullet at the wall and ended up getting a head shot on the guy. So that's a head shot from across the map and through a wall. The map, for the record, was Airfield.
 

JaceArveduin

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Mar 14, 2011
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Let's put it this way, in Combat Arms, I use my M4A1 almost exclusively. The only time I usually swap weapons is if I'm messing with something fun (like the double barrel shotty) or if it actually can't shoot that far, then I'll bring out a sniper.
 

Ordinaryundone

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Oct 23, 2010
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In CoD/Battlefield, at least, most weapons are pretty damn accurate at any range. It only gets bad when you forget to fire in bursts. Try sticking a powerful scope and switching to single-shot with the Assault Rifles in Battlefield 3, you'd be surprised at how they make decent sniper rifles. Or try putting slugs into any pump-action shotgun in Bad Company 2, and then revel in your newfound shotty-sniper.

In CoD, there were the infamous MP5, MP40, and UMP45 in MW, WaW, and MW2 respectively. They had perfect accuracy on their first few shots and very little damage drop off, meaning that so long as you had a light trigger finger you could blast people from across the map with a gun designed for <20 meter encounters. And of course the "low recoil" class of assault rifles like the ACR and SCAR, which can hit across the map even on full auto.

To be honest, I don't really like it when games do this. I prefer when games have a very clear divide between what constitues a close or long range weapon, and if a crossover must be made I prefer long ranges that double as close range (like Quickscoping in CoD, or the Huntsman in TF2). This way it's actually a learned skill, rather than "do what you'd do in close range, just with better aim". I make the exception for LMGs, though. I hate it when an LMG has a ridiculous amount of recoil, as it usually makes the gun useless. I miss the MW/MW2 RPD :(
 

Owyn_Merrilin

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May 22, 2010
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Ordinaryundone said:
In CoD/Battlefield, at least, most weapons are pretty damn accurate at any range. It only gets bad when you forget to fire in bursts. Try sticking a powerful scope and switching to single-shot with the Assault Rifles in Battlefield 3, you'd be surprised at how they make decent sniper rifles. Or try putting slugs into any pump-action shotgun in Bad Company 2, and then revel in your newfound shotty-sniper.

In CoD, there were the infamous MP5, MP40, and UMP45 in MW, WaW, and MW2 respectively. They had perfect accuracy on their first few shots and very little damage drop off, meaning that so long as you had a light trigger finger you could blast people from across the map with a gun designed for <20 meter encounters. And of course the "low recoil" class of assault rifles like the ACR and SCAR, which can hit across the map even on full auto.

To be honest, I don't really like it when games do this. I prefer when games have a very clear divide between what constitues a close or long range weapon, and if a crossover must be made I prefer long ranges that double as close range (like Quickscoping in CoD, or the Huntsman in TF2). This way it's actually a learned skill, rather than "do what you'd do in close range, just with better aim". I make the exception for LMGs, though. I hate it when an LMG has a ridiculous amount of recoil, as it usually makes the gun useless. I miss the MW/MW2 RPD :(
Personally, I love it when guns have longer ranges than usual in games. Assault rifle range in most videogames is more like shotgun range in real life, and most videogame maps are too small to physically require a sniper; it's why I like the Battlefields and Battlefronts of the world; huge maps with guns that actually have reasonable ranges. Plus, the shotguns in the original Left 4 Dead were awesome in the way you could shoot at something outside of melee range.
 

Terminate421

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Jul 21, 2010
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Halo has gotten annoying to see moments where someone was "out-sniped" by someone with a DMR. Though to be fair, if your getting out-sniped at SOME points, your doing it wrong. I do hate the idea of the DMR being a weapon meant for all ranges instead of Medium-long range.