Looking back at FarCry 2...

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Proarcher

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Jan 24, 2010
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FarCry2 was great, but it received a lot of confused criticism.

I personally think this is because not many people really knew exactly what the issues were apart from the rapidly respawning enemies.
After much thought, I've thought of some small ways which would have, in my opinion, made FarCry 2 a more immersive and believable experience.

Players often complained about the lack of a sense of achievement / a sense of leaving an impact in the game world.
One way the developers could have really improved this shortcoming was by adding an adaptive A.I system which would simply make it that, while on a mission for a faction (be it APR or U.F.L.L), MOST of that faction WILL NOT BE HOSTILE towards you.
For example; a specific faction vehicle may pass you, and instead of chasing you with all guns blazing as in FarCry 2, they simply pass you with a wave, or cheering if you've been a great help to their faction over many missions.
Perhaps they'll give you some reassuring dialog if met on foot or while walking through an allied outpost; offering you a drink and a resupply of ammo as they do so.

This would have created a satisfying sense of believability and not completely alienated the player, which FarCry 2 seams to do.

Also, the more missions you complete for a faction, the more the effect should stack. This would let you become more popular within that faction and you would be more likely to receive bonuses and physical help from your allies.

This acceptance from a faction could have been used to great effect by the designers.
For example, the player should have been able to hire a member from their current mission faction as a buddy. This buddy would drive around in the passenger seat with you if asked, (maybe speaking up occasionally if he sees the diamond tracker responding or taking over driving if you get tired/bored) and could be given commands during combat or travel.
If you are loyal to a faction, you may receive bonuses in the form of Intel on the enemy and possibly early access to some of the games more powerful weaponry.

Thanks for reading peeps of the Escapist (I have more ideas but wanted to keep this relatively short ^^)

So, now that you've finished that marathon of text, we now come to the point of this thread; what ideas do the people of the Escapist have on the subject? :) How else, other than what I have written above, could they have improved the experience? Basically, what have I missed and why?
 

Valkyrie101

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May 17, 2010
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Never played it, but making the soldiers of a faction you're working for friendly does seem like a logical step. Why would they be automatically hostile anyway, if to them you're just a stranger not posing a threat?
 

Sn1P3r M98

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May 30, 2010
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I honestly didnt like the story or any of that, but I still like running around shooting people, since the guns are some of my favorites.
 

L4hlborg

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Jul 11, 2009
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I liked the single player campaign. I felt it lacking for numerous reasons (most of them stated in the OP), so I expected the multiplayer to save the game. Unfortunately, it didn't. I played a couple of matches, which all ended up with a couple of guys firing grenades into the air in a small village that was set on fire by this rain of death. I just kept on dieing from either grenades or fire, so I got really fed up with it.
 

Kryzantine

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Feb 18, 2010
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That didn't really fit in with the story, though, the whole point being that you're a deniable op. Tying yourself to one faction won't get you to the Jackal.
 

Chechosaurus

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Jul 20, 2008
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Problem with being accepted and recognised by the factions is that say APR want you to go and blow up something that belongs to the UFLL, when you get there, the UFLL might be a little miffed that their former buddy is shooting at them. This would in turn make it very difficult to get work from their faction leader later on as he would be suspicious of someone who flooded his favourite diamond mine. Furthermore, if you did get work from their leader, when they give you a mission to go kill some APR dudes, the APR might get a little miffed that their former buddy is shooting at them when only a few hours ago he was leading his comrades to a glorious victory on the battle field at a fuel depot. This loop could continue through the entire game and so therefore you idea is flawed sorry. In order to have the factions recognise you and receive benefits from completing the missions, the game would have to have two separate story lines: One where you help the APR and the other where you help the UFLL and the problem with that is that it debunks the story line entirely and you have a completely different story to the game. You can't play the double agent and try to bring and end to a civil war if both sides know exactly who you are.

Also, as far as AI buddies go... REALLY? Have you every played a game where recruiting an AI buddy hasn't been a MASSIVE pain in the arse?

This is pretty much how the AI companion scenario works out for me every time....

"Get in the truck"
"...."
"Get in the damn truck!"
"..."
"Fine, fuck you!"
*shoots dead and drive away*
 

Choppaduel

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Mar 20, 2009
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The fact that the g3a3 was so weak, took 4-6 body shots to kill, through me out of the game right away. The trucks driving around in a small circle ad nausea didn't help. Healing a bullets to the face with a syringe took me as completely unbelievable. Repairing a rocket round to your car with a wrench. The same guy owning 10 identical gun shop all over the place. Your equipment magically following you from safe house to safe house. etc etc etc I could go on but I I`m not going to because this should be enough.
 

Tireseas_v1legacy

Plop plop plop
Sep 28, 2009
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My opinion: It really could have used some co-op (ala Borderlands). Four man Co-op in that game would make you look like the bloody A-Team.

That said, I kind of disagree with the "slightly-less" hostile mechanic that you described didn't happen for me. I was shot at by everyone short of the local Christian missionaries and I'm pretty sure they would have if they had guns...
 

Deviltongue

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Feb 2, 2008
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I personally loved the game. But I can't play it for very long anymore because the first person perspective for everything and the constant shaking when moving makes me motion sick. I never get motion sick.