Looking for a game like Assassin's Creed, but Post-Apocalypse

Squilookle

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Happyninja42 said:
SckizoBoy said:
Happyninja42 said:
To all the suggestions for Saboteur, thanks, I think I'll give that a try. It does seem to have that AC level of mobility, which is what I'm looking for, but just not an ancient civilization setting.
Admittedly, it's a bit of an acquired taste for a number of reasons, but if you just think of it as being set in an alternate universe, it's fine. Since, if you're after a historically accurate game, don't play it, 'cos it'll rustle your jimmies like there's no tomorrow (the map, for one thing, the Wulf tank and zeppelins (who'da thunk it... zeppelin farming could be a thing)). Treat it as a chaos-is-a-ladder situation that has story elements/story background that strongly resemble WWII France and you'll have fun.

Hell, I avoided playing it purely on the strength of ZP's review way back when, but when I played it, I both agreed, but still found it an enjoyable ride. The aesthetic is pretty unique too, especially the final mission (or penultimate, can't quite remember).
Yeah I'm not someone who gets all anal about historical inaccuracies. I don't give a shit. If the game is fun, I'm fine. Plus I'm not really a history buff anyway, so it's hardly like I'm going to spot the differences anyway. I get that some people gain an almost sexual gratification from having an encyclopedic knowledge of historical weapons/vehicles and their schematics, weight capacities, firepower, etc, but I'm definitely not that guy.
Then it's definitely the game for you. maybe not ancient civilisation setting, as you say, but Paris is a very old world city, and the architecture definitely reflects that
 

Dalisclock

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Happyninja42 said:
SckizoBoy said:
Happyninja42 said:
To all the suggestions for Saboteur, thanks, I think I'll give that a try. It does seem to have that AC level of mobility, which is what I'm looking for, but just not an ancient civilization setting.
Admittedly, it's a bit of an acquired taste for a number of reasons, but if you just think of it as being set in an alternate universe, it's fine. Since, if you're after a historically accurate game, don't play it, 'cos it'll rustle your jimmies like there's no tomorrow (the map, for one thing, the Wulf tank and zeppelins (who'da thunk it... zeppelin farming could be a thing)). Treat it as a chaos-is-a-ladder situation that has story elements/story background that strongly resemble WWII France and you'll have fun.

Hell, I avoided playing it purely on the strength of ZP's review way back when, but when I played it, I both agreed, but still found it an enjoyable ride. The aesthetic is pretty unique too, especially the final mission (or penultimate, can't quite remember).
Yeah I'm not someone who gets all anal about historical inaccuracies. I don't give a shit. If the game is fun, I'm fine. Plus I'm not really a history buff anyway, so it's hardly like I'm going to spot the differences anyway. I get that some people gain an almost sexual gratification from having an encyclopedic knowledge of historical weapons/vehicles and their schematics, weight capacities, firepower, etc, but I'm definitely not that guy.
I mean, it's a rather odd map where like 75% of it is scaled down Paris, then there's like a km or two of countryside outside of it and another city or two on the edge of the map. Basically, France is depicted as Paris plus a ring of countryside before you reach the borders. Which is fine because most of what you do is in the city anyway.
 

SckizoBoy

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Squilookle said:
Then it's definitely the game for you. maybe not ancient civilisation setting, as you say, but Paris is a very old world city, and the architecture definitely reflects that
Not sure what you're trying to imply with 'very' old world city, I mean, it's mostly late Ancien Regime at worst! LOL

Dalisclock said:
I mean, it's a rather odd map where like 75% of it is scaled down Paris, then there's like a km or two of countryside outside of it and another city or two on the edge of the map. Basically, France is depicted as Paris plus a ring of countryside before you reach the borders. Which is fine because most of what you do is in the city anyway.
And 'city' is being rather generous about it, too... -.- That said, I didn't mind it after a while, it's relatively well adapted. I think they wanted to do something like AC:B (given the similar lack of relevance of many areas beyond single missions outside of collectibles), but didn't want to let that get in the way of the driving.
 

Squilookle

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SckizoBoy said:
Squilookle said:
Then it's definitely the game for you. maybe not ancient civilisation setting, as you say, but Paris is a very old world city, and the architecture definitely reflects that
Not sure what you're trying to imply with 'very' old world city, I mean, it's mostly late Ancien Regime at worst! LOL
3rd Century BC. Is that old enough for you?
 

SckizoBoy

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Squilookle said:
3rd Century BC. Is that old enough for you?
That's a touch unfair, don't you think?(!)

The game is set in (basically an) alternate universe 1940's Paris(/selected other areas of France), most of the (portrayed) architecture is only a couple/few hundred years old (which was what I thought you were referring to, as opposed to the inhabited site of the city itself). Two thousand years does a lot to how a urban centre looks, after all.

I mean, Hong Kong is more or less the same age (or rather, almost the same length of recorded history as a settlement) and while about seventy years separates the settings of the two games (The Saboteur and Sleeping Dogs), you don't really append 'very old world city' to Hong Kong as Sleeping Dogs' setting... *shrug* (that said, let's not get drawn into a discussion of Eurocentrism re: such terminology... -.- )
 

Squilookle

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SckizoBoy said:
Squilookle said:
3rd Century BC. Is that old enough for you?
That's a touch unfair, don't you think?
Not at all. It's an old world city, simple as that. All cities redevelop and change over time- Paris is no different. the buildings there (and the researched and recreated buildings in the game) may not be as old as Ancient Egypt or Athens, but they're most definitely on par with Florence, Venice and Tuscany, as seen in Assassins Creed 2. My point being- as far as clambery, assassinish old word buildings for a video game setting go, Paris in the 1940s is a perfectly acceptable choice.