Looking for Artists/C++ coders ( Game design )

Recommended Videos

Dectomax

New member
Jun 17, 2010
1,761
0
0
The premise is near the bottom, so if you want to jump straight to that, feel free

I'm sure this site used to have a job board, but apparently it's disappeared.

To the point, I was quite happily sitting at my desk doing some writing ( As I usually do in my spare time ) and I looked over my "Big Project" an idea I'm quite fond of and I thought it could be a pretty awesome game; also having Fallout tabbed in a window made me start piecing things together and I decided why the fuck not.

I'll get to the idea in a minute; I've written up a short premise for people to read over. My expertise goes as far as 3D modelling and very basic concept art - yet I'm pretty sure being the charismatic guy I am, I'd have no trouble pushing such a project along.

As for pay, as of now I've got nothing - yet if a solid group formed and we were all serious I'm sure a kick-starter could be opened to provide whatever we needed.

I'm looking for concept artists, 3D modelers, C++ coders and potential writers to work with, so if you have any expertise in these areas please feel free to post. I'd prefer it if you were UK based, but international guys/girls are welcome - obviously some form of communication is required, either through skype, steam, Xbox Live or FaceBook ( Once I've decided who's going to be awesome, ofcourse ) to talk and communicate ideas; possibly even a group on these forums.


With Earth beaten and crumbling, the last remenants of humanity struggle to cling to life. Fightinh against an extraterrestial threat and against the even more dangerous enemy, Mother Nature herself, the survivors must not only avoid detection and capture by the invading force, but also cling to life in this harsh, almost alein landscape.

Where once large cities stood, now only the skeletal remains are to be found, picked clean by fires, looters and survivors ? the streets a dangerous arena of radiation, bandits and the all too clear threat of the alien invaders, constantly searching for the last remains of humanities kind.

The premise of this game is a 2D/3D isometric, turn-based, tactical survival game. Where combat is to be avoided and used as a last resort. Weapons and ammunition are scarce and food even more so. The vast expanses of ruined and destroyed cities and lands around them provide a breif respite from the dangers of combat, but bring another aspect of survival into play ? food and water. Surviving in this bleak land-scape is another challenge all-together.

Players can attempt to convince stragglers to band together, providing saftey in numbers but also increasing the consumption of resources. Trust will also play a huge factor between the players and NPCs. A plague spreads over the land, released by the new overlords turning humans into mindless contraptions of violence, with a single bite or scratch being able to transfer the plague and a long incubation time; are the survivors trust worthy?

The unimaginable stretches of empty land will require players to plan journies and gather resources first. An emmigration from one city to the next, possibly to a hinted safe-zone could require days of gathering and searching through the danger filled cities to provide all the resources required.

Ofcourse there are more ideas floating about in my head for this, but I'd rather not put everything out there until I have a set team.

So if anyone is interested, let me know and we'll have a word!
 

Esotera

New member
May 5, 2011
3,396
0
0
If you get a more experienced C++ programmer, I wouldn't mind taking part in a project like this as a programmer. I'm ok with C++ but nowhere near good enough to make a game without guidance.
 

Dectomax

New member
Jun 17, 2010
1,761
0
0
Esotera said:
If you get a more experienced C++ programmer, I wouldn't mind taking part in a project like this as a programmer. I'm ok with C++ but nowhere near good enough to make a game without guidance.
Think of it as more of a learning experience; I've not got the funding to hire "Professionals" but I'd have thought it to be a good experience to get to grips with the language and give you an opportunity to do get some hands on experience?
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
1,075
0
0
Are you planning to build this game from scratch? As in create a new engine?
 

Dectomax

New member
Jun 17, 2010
1,761
0
0
Djinn8 said:
Are you planning to build this game from scratch? As in create a new engine?
Depends on the confidence of the coder; there are a few open source engines which could be used and edited/added to if needs be.
 

Esotera

New member
May 5, 2011
3,396
0
0
Dectomax said:
Think of it as more of a learning experience; I've not got the funding to hire "Professionals" but I'd have thought it to be a good experience to get to grips with the language and give you an opportunity to do get some hands on experience?
I'm willing to learn, but don't really have much experience working with others which is why I'd want to take on a more junior role. Have you picked a game engine yet?
 

Dectomax

New member
Jun 17, 2010
1,761
0
0
Esotera said:
Dectomax said:
Think of it as more of a learning experience; I've not got the funding to hire "Professionals" but I'd have thought it to be a good experience to get to grips with the language and give you an opportunity to do get some hands on experience?
I'm willing to learn, but don't really have much experience working with others which is why I'd want to take on a more junior role. Have you picked a game engine yet?
That's fair enough, I'm looking at the Ogre engine at the moment, it seems pretty flexible - although I'm aiming for an art style somewhat similar to the original fallouts, maybe a little more sophisticated.